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Loved the game, best battle fuck game ever, wonder how hard it would be to edit AI to have a limite set of attacks, like forcing AI to only use my favorites attacks against me

also a way to set characters level and other stats would be a plus for making unique matches

I found you can edit the stats by going into the save folder and editing the characters json files, uwu

Yes :) Good catch

Where do you even find the save folder? I've been looking everywhere, but can't find it.

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c:\Users\[Your User Name]\AppData\Roaming\Godot\app_userdata\Battlefuck Pit\Characters\

AppData is usually hidden I think, you might need to turn on Show hidden files and folders

Thanks. I was looking in all the wrong folders apparently, because I looked everywhere except for the Godot folder.

I know that the game is in its very early stages, but will there be an action to strip your opponent, or even yourself in the future?

I'd say likely yes, however don't expect a lot in terms of the actual visuals. Likely an action available in a few situations, something like a pulling animation, then the piece will actually be gone (best case I will have a separate model of equipment to drop to the ground).

Planned, but still thinking about how to implement it. Ultimately I will probably let everyone edit them directly too. The alternative is that a character's stats increase slightly after a match, depending on the result.

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Hey, thank you for the appreciation :) Re: your question: at the moment not possible, and I'm afraid it's not a priority so far.

In the next update though there will be profiles to assign to characters, that prioritize to various extent one or two of three general action types (arousal, domination and humiliation), as well as fighting styles (for lack of a better name), that control the weight distribution of what the AI considers to be move type priorities.

To provide an example: let's say your character is low on sexual endurance. The other will prioritize arousal moves (subject to the above, but also with a certain degree of randomness). If your character's willpower is low, they might prioritize domination and humiliation moves (that reduce willpower). All this is happening in different combination, due to various factor.

What I'm talking about isn't yet released though. Will probably do it very soon though.

EDIT: Yeah, so I released it, v0.2.1. Because it was pretty much ready :)

Hey, I am a programmer too, if you wanna add me in discord to share your source code, maybe I could help on in pushing updates faster? my discord: 3750gustavo

I appreciate the offer, however it's not something I'm interested in. This is in essence a personal project that I decided to share publicly and will probably try to monetize in the future, once I consider it good enough.

That said, I do value all input. I try to respond to feedback and implement requests when possible and when I have time. Priorities might get in the way sometimes.

How do you see the preferred actions feature working? Just to give you a general idea about limitations: especially now when there aren't a lot of animations implemented, it might be hard to make this work without the game feeling repetitive. I can probably assign weights to actions, and make them configurable, but profile types and strategies will always take priority, so that might limit the impact. E.g. you might weight an arousal action heavily, but if the character decides they want to use preponderantly domination actions, that's that. On top of that, actions are grouped by intents, which adds another layer between the choice of preferred action and the outcome.

I just wanted a way to increase the odds of them using the handjob attack over others haha, yeah, a weight system would be useful even with the AI system choosing the intent, the person could put higher weights for the moves they like more or the ones they dislike less.