Thanks for talking the time to write your thoughts. What would you like to see improved?
DNA
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Thanks :) There are no perks per se on Patreon, apart from getting the latest and greatest now. Patreon also gets a new version weekly (every Friday)
The free version is usually an older Patreon version with some additional fixes, quality of life improvements and minor additions from newer versions (because I don't believe people should have to wait for another month or two to get a bugfix, if that bug has already been fixed).
And while the Patreon build gets updated weekly, the free version gets updated every 1-2 months, with a version that's 6-8 weeks months older than the one on Patreon at the time of the update. E.g. I've updated the free version last week, which is based on v1.10. Today I've released v1.19 for Patreon. That means there's 9 versions (weeks) between them, today. This gap will increase to probably around 12-16 (16 would be the absolute max), at which point I'll update the free version to something that's again 6-8 weeks older than the Patreon version at that time (this will be in 3-7 weeks from now).
Hope it made sense. The idea behind doing it this way is that I want to make the game available for free for people who can't afford to support it, while also being able to make a living from developing it (given that it's my only source of income after I got laid off last november).
Re: differences, at this point it goes a bit like this:
- actions* and action branches*: reverse_straddling branch (10 actions), prone_stand_up action, defeat_cuddle action, defeat_reverse_face_sit_wand action, 69 branch (4 actions, available for all genital configurations), straddling_grapevine branch (3 actions), kneeling_test_of_strength (4 actions), post_defeat_bearhug_dominant_fuck action (this is based on an action that exists in the free version, but is now available post defeat). The following actions now support anal penetration, in addition to being previously vaginal only: straddling_bearhug_fuck, straddling_cowgirl, straddling_fuck, straddling_reverse_bearhug_fuck, straddling_reverse_bearhug_fuck_intro.
*a branch is a series of actions, and an action contains 1 or more animations that get played in a certain succession or randomly
- Extra wearables: sports shoes, corset, hotpants, jockstrap, bra (push-up, strapless), socks (medium height), some new item variants based on existing items but with a different pattern. There are a bunch of extra fixes too for wearables
- More anthro characters: female croc, cow, male wolf, female snake (cobra)
- Training mechanics (for sexual endurance and effort only at this point)
- Support for creampies and mouth cum stains after an orgasm
There are probably a few less important ones that I can't remember right now. You can have a look at the posts in the devlogs for more details.
Have a look here: https://skydna.itch.io/battlefuckpit/devlog/1520628/free-version-of-battlefuck-p...
New anthro characters are being added instead
Hey! :) Glad you're enjoying it.
Re: your question: Probably not, I honestly don't know. But it's pretty hard to sell something that I'm offering for free (albeit as an older version). Ideally I'd like to keep this up and not pull the plug on the free updates, unless I really need to due to financial constraints. That way people who can't afford to pay for the game can also benefit, and I get a bit of exposure and good will too. Patreon is for getting the latest version* here and now, basically - while supporting the development (*well, you actually get four, since I release new versions on Patreon every week, and the subscription time is a month anyway).
I also don't know when the game will be 'done' - because I don't have an exact idea re: what 'done' means. I keep adding things. Content I can probably keep adding forever (i.e. animations, wearables, arenas and so on). It's a project I enjoy working on, ultimately.
More likely I might spin off some other games based on the same animation engine, and try to see if I can offer them on Steam. But I have no concrete plans at the moment.
Both download mirrors, basically. Both served files of different sizes. Claimed they were 8.08GB, the actual downloads were actually 729 and 817MB respectively. I see you've taken down the download links.
This is what they both contain: an Instaler.exe, Instaler.py, log.txt file and data, lib and renpy folders.
This looks fishy. Downloads from external sources, with weird host names. Different file sizes. Extracted files contain a python script with an install option, that create some very sketchy files that get added to Windows startup.
I'd be very very careful. Caught it in time, hopefully, and currently scanning my computer and trying to assess any damage.
I think the demo experience is going to be pretty much as good as it will get, ultimately. To go a bit more in detail: Here I'm depending on the game engine itself (Godot) and how it runs on various hardware (it's like Unity, basically, and I have no control over it and its rendering performance). There are some things also in the game that probably demand more graphics power (they are a result of high customizability), which are this way by design and not 'fixable' (they increase the number of draw calls, making graphics more expensive to render). I'm sorry there's no better news to give. But I hope that the demo level performance will allow you to still enjoy the game, even if maybe not all the arenas.
Hey. What device do you have, and how much RAM? Android version likely has less to do with it as the amount of RAM in this case. 4GB would be the absolute minimum I'm afraid, and it's not a guarantee (still depends on how your device manages it) Please ty the demo if you haven't done so already, but if that one doesn't work either there isn't much i can do unfortunately.
Thanks. Re: textures - I can't remove textures in the arenas - they're pretty much integrated, and it would create a lot of complexity when it comes to modded arenas and such. But I strongly doubt textures are what cause framerate drops. Following 0.9.8 and the performance fix I've had people with very old devices getting a pretty big performance boost, in some cases up to 100% or even more.
One thing to try: select Low or Medium resolution in Options, and go for FSR ultra quality or quality.
If you tried the demo* and it's not working, there's not much I can do unfortunately. Compatibility is provided by the game engine the game is built on (Godot), which I have no control over.
Is there anything specific that happens when you try to run the game?
*I'm saying the demo because the demo has been optimized in terms of memory consumption, and a bug affecting performance that has been there from the very beginning has been fixed. This is the case with the demo (based on v0.9.8), but not yet the free full version (based on v0.9.2). The next free release will address this in the future.
Hey. Sorry about the issues. Could you please give me a bit more information about your system - how much memory and what GPU you have? (I'm assuming it's a PC and not Android, based on the fact that you say 'clicking') The game requires a system with at least 8GB or ram to run properly.
Prior to v0.9.8 (which isn't yet free) the game was using more memory and also had an issue that affected in game performance (lowered and uneven framerate basically). It's possible some of these issues you're experience will be solved when I release v1.0 in a month or so.
What you can try in the meantime is to run the game using the hi_perf_and_BFP_intel_card_fix.bat file that's in the game folder, instead of BFP.exe.
It's likely v0.9.2 crashes due to added content compared to v0.8.6. Everything needs to get loaded and go into the memory. v0.9.8 has a bunch of optimizations and fixes which help a lot with these issues.
Things you can try: Enable FSR on something like quality or lower and/or use the Low resolution. Set texture sizes to 128 x 128 or 256x256, or disable the dirt/cum/sweat effects altogether. Hopefully it helps. If you get it running on everything minimum, then you can try increasing various settings and see where you end up.
Let me know if you have any success trying what I suggested. You can also switch to using the Retro pixel art mode together with the rest or on its own, just to see if there is any option that doesn't lag/crash. Also try to use FSR, either Quality or Ultra quality (or any other options, to see if they help)
Could you please provide more details? Which version, Windows or Android? What sort of hardware/device are you running the game on? Versions prior to v0.9.8 had some performance issues and used more memory, so on less powerful hardware that can cause what you're describing. If this is on Android, you need at least 4GB of RAM to run the game without crashing. Also, if you're on Android, try the v0.9.8 demo to see if there is any improvement for you
hey, thanks for sharing, it's good to know. i had a look at the device specs, and it seems it has only 3GB or ram. from what I've seen in terms of memory use, 4GB is the bare minimum to get the game to run (part of the memory likely gets allocated to the gpu, also). while v0.9.8 improves on memory consumption and performance, 3GB is definitely not enough. my recommended ram size would be 6GB, while 4 might work if you're lucky
