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A member registered Jan 20, 2022 · View creator page →

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I think the demo experience is going to be pretty much as good as it will get, ultimately. To go a bit more in detail: Here I'm depending on the game engine itself (Godot) and how it runs on various hardware (it's like Unity, basically, and I have no control over it and its rendering performance). There are some things also in the game that probably demand more graphics power (they are a result of high customizability), which are this way by design and not 'fixable' (they increase the number of draw calls, making graphics more expensive to render). I'm sorry there's no better news to give. But I hope that the demo level performance will allow you to still enjoy the game, even if maybe not all the arenas.

Yeah, higher fps in the menu is expected, there is no logic running behind the scenes there, and only one character in view, and only one light, instead of 2 or 3

Have you tried running the demo, does that one fail also? If it does, it's possible that the game engine I'm using (Godot) is not playing nice with your mobile. In that case, I'm sorry to say, there is nothing I can do.

Are these value with low res and / or FSR? 

In any case, a new free version (based on a version that's newer than the one the demo is based on) will be available in the future (2 weeks to one month at most), and that should drastically improve things

Hey. What device do you have, and how much RAM? Android version likely has less to do with it as the amount of RAM in this case. 4GB would be the absolute minimum I'm afraid, and it's not a guarantee (still depends on how your device manages it) Please ty the demo if you haven't done so already, but if that one doesn't work either there isn't much i can do unfortunately. 

Have you tried the demo and the settings I suggested? How many fps (enable also under Options) do you get in one of the arenas there, with the settings I suggested? 

Thanks. Re: textures - I can't remove textures in the arenas - they're pretty much integrated, and it would create a lot of complexity when it comes to modded arenas and such. But I strongly doubt textures are what cause framerate drops. Following 0.9.8 and the performance fix I've had people with very old devices getting a pretty big performance boost, in some cases up to 100% or even more.

One thing to try: select Low or Medium resolution in Options, and go for FSR ultra quality or quality.

Oh ok. That's due to a bug that was fixed in v0.9.8. It will be fixed when i release the next free version. If you want to see what the performance will be like, you can try out the demo, It's based on v0.9.8 and includes that fix 

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If you tried the demo* and it's not working, there's not much I can do unfortunately. Compatibility is provided by the game engine the game is built on (Godot), which I have no control over.

Is there anything specific that happens when you try to run the game?

*I'm saying the demo because the demo has been optimized in terms of memory consumption, and a bug affecting performance that has been there from the very beginning has been fixed. This is the case with the demo (based on v0.9.8), but not yet the free full version (based on v0.9.2). The next free release will address this in the future.

Hey. Sorry about the issues. Could you please give me a bit more information about your system - how much memory and what GPU you have? (I'm assuming it's a PC and not Android, based on the fact that you say 'clicking') The game requires a system with at least 8GB or ram to run properly.

Prior to v0.9.8 (which isn't yet free) the game was using more memory and also had an issue that affected in game performance (lowered and uneven framerate basically). It's possible some of these issues you're experience will be solved when I release v1.0 in a month or so.

What you can try in the meantime is to run the game using the hi_perf_and_BFP_intel_card_fix.bat file that's in the game folder, instead of BFP.exe.

Probably about the same. There are some really good optimizations coming with v0.9.8, those will improve performance and reduce memory consumption. All versions prior to v0.9.8 had a bug that reduced fps and made it choppy (something that had been there from the very beginning).

I mean you can always try it, it's not like it can do any harm. Always worth a try. And you can also try the less demanding version - run using hi_perf_and_BFP_intel_card_fix.bat from the game folder

For PC? Mobile? I'd say 8GB should do it, in either cases.  

For versions after v0.9.8 4GB MIGHT work on a good day, depending if the GPU shares memory with the default RAM, but for v0.9.2 I'd say 4GB will likely not work.

Thanks so much :) Happy to hear that

That's the plan :)

Thanks :)

Ah alright. In any case, just a reminder that v0.9.8 will become free in 1-2 months too. Don't get me wrong, I'm happy for you to support me on Patreon :), but just to let you know that this is also an option

It's likely v0.9.2 crashes due to added content compared to v0.8.6. Everything needs to get loaded and go into the memory. v0.9.8 has a bunch of optimizations and fixes which help a lot with these issues. 

Things you can try: Enable FSR on something like quality or lower and/or use the Low resolution. Set texture sizes to 128 x 128 or 256x256, or disable the dirt/cum/sweat effects altogether. Hopefully it helps. If you get it running on everything minimum, then you can try increasing various settings and see where you end up.

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Let me know if you have any success trying what I suggested. You can also switch to using the Retro pixel art mode together with the rest or on its own, just to see if there is any option that doesn't lag/crash. Also try to use FSR, either Quality or Ultra quality (or any other options, to see if they help)

Try to disable Signed distance field global illuminatuon, or alternatively run the game using the hi_performance_intel_fix.bat file. Hopefully it helps. V0.9.8 might also help when it becomes free later on. What video card do you have?

Could you please provide more details? Which version, Windows or Android? What sort of hardware/device are you running the game on? Versions prior to v0.9.8 had some performance issues and used more memory, so on less powerful hardware that can cause what you're describing. If this is on Android, you need at least 4GB of RAM to run the game without crashing. Also, if you're on Android, try the v0.9.8 demo to see if there is any improvement for you

hey, thanks for sharing, it's good to know. i had a look at the device specs, and it seems it has only 3GB or ram. from what I've seen in terms of memory use, 4GB is the bare minimum to get the game to run (part of the memory likely gets allocated to the gpu, also). while v0.9.8 improves on memory consumption and performance, 3GB is definitely not enough. my recommended ram size would be 6GB, while 4 might work if you're lucky

No trouble at all, glad to try and help :) I'd assume that's probably the issue. The game is full 3D, and it probably uses things that the gfx chipset/drivers don't provide support for

It's possible you gfx chipset isn't properly supported by the rendering engine, case in which I can't really do anything, as the problem is very low level rather than in the game logic itself. What mobile device do you have?

Every 1.5 - 2 months, usually 

Hey, thanks, I really appreciate it

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This sounds like the AMD issue, where the UI loads but no characters are showing.

If indeed you have an AMD video card: quite recent AMD drivers before 25.9.2 may cause graphical issues (and they do :) ). Update to 25.9.2 or above. If the issues still persist, downgrade to 25.6.2

Please let me know how it went 

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DO NOT CLICK SO CALLED 'UPDATES' OR 'OFFICIAL' LINKS POSTED IN THE COMMENTS!

There have already been multiple cases of scammers posting scam links here in the comments, pretending they are posting 'official' game updates. 

NO GAME UPDATES WILL EVER BE POSTED IN THE COMMENTS. INSTEAD THEY ARE ALWAYS ANNOUNCED ON THE MAIN SECTION OF THE PAGE  / THE DEV LOG

Ah, that explains it. You can't do that in the demo. I mean that's why it's a demo, the functionality is limited. You'll have to downgrade to the full version for the time being. There will be a newer free full version released at some point, probably in about a month or so

Is this the demo or the full Android version? Also, are you getting the on screen keyboard when selecting the text input?

As an aside, it's literally the first time someone mentions this  issue, so it could be an incompatibility with your phone. I have only 2 devices to test the Android version on, so there is a chance that some devices won't work properly and I wouldn't know. What device are you trying to run it on?

I'm not familiar with it. Since other 3D games work, my best guess is that it might not like something about how Godot initializes graphics / uses vulkan. Or something completely different, I have absolutely no idea. I'm sorry, but there's nothing I can do about it.

Have you had any success with other 3D games? Might be worth trying. I honestly don't know to what extent the emulator you're using supports 3D stuff. It could only offer support for running regular utility apps or 2D games. In any case, I don't think there's anything I can do to help on my side. The game is compiled for Android using Godot and relies on Godot  as a game engine to provide rendering and so on. I have no Android specific stuff in my code.

Awesome. Turns out I hadn't managed to save the Public option back then, so I tried again. Seems it's working :)

I have no idea why, in that case. That sucks

I think it will apply to future posts and things

Not sure if this is it, but I do have this enabled:

Notifications

Configure how people who own this game get notified.

  • New uploads — Email owners when the game is updated with new files


But this next one was disabled, so maybe this is it - I'll try enabling it:

Privacy

Control how itch.io displays your activity.

Make my public activity on itch.io visible to my followers and other users of the site

Public activity includes things like adding games to a public collection, publishing a game, submitting to a jam, rating a public game

I have no idea, but let me try and have a look

Fixed :) and fixed another bug too while fixing this (but the game can probably run fine without the fix in this case)

thanks for the heads-up, i appreciate it

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I mean.. that's why I published the demo, so people can see how it works on their device. I have no idea what the requirements are to be honest, there are thousands of Android phone models out there, with various chipset and gpu combinations.

There are options included in the game that can help with performance, so it can run on something that's lower end (e.g. High performance mode that renders at half resolution). On the full version some of the effects like dirt accumulation on bodies can be intensive, but they can also be disabled.

I'd encourage you to download the demo and try it. If the demo works then the full version would work as well. If it works really well, then the extra effects it includes will likely work ok too (and they can always be turned off).

My Google Pixel tablet does 30-50fps on High performance/ half resolution mode and all effects turned on on the latest version.