I think the demo experience is going to be pretty much as good as it will get, ultimately. To go a bit more in detail: Here I'm depending on the game engine itself (Godot) and how it runs on various hardware (it's like Unity, basically, and I have no control over it and its rendering performance). There are some things also in the game that probably demand more graphics power (they are a result of high customizability), which are this way by design and not 'fixable' (they increase the number of draw calls, making graphics more expensive to render). I'm sorry there's no better news to give. But I hope that the demo level performance will allow you to still enjoy the game, even if maybe not all the arenas.
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Hey. What device do you have, and how much RAM? Android version likely has less to do with it as the amount of RAM in this case. 4GB would be the absolute minimum I'm afraid, and it's not a guarantee (still depends on how your device manages it) Please ty the demo if you haven't done so already, but if that one doesn't work either there isn't much i can do unfortunately.
Thanks. Re: textures - I can't remove textures in the arenas - they're pretty much integrated, and it would create a lot of complexity when it comes to modded arenas and such. But I strongly doubt textures are what cause framerate drops. Following 0.9.8 and the performance fix I've had people with very old devices getting a pretty big performance boost, in some cases up to 100% or even more.
One thing to try: select Low or Medium resolution in Options, and go for FSR ultra quality or quality.
If you tried the demo* and it's not working, there's not much I can do unfortunately. Compatibility is provided by the game engine the game is built on (Godot), which I have no control over.
Is there anything specific that happens when you try to run the game?
*I'm saying the demo because the demo has been optimized in terms of memory consumption, and a bug affecting performance that has been there from the very beginning has been fixed. This is the case with the demo (based on v0.9.8), but not yet the free full version (based on v0.9.2). The next free release will address this in the future.
Hey. Sorry about the issues. Could you please give me a bit more information about your system - how much memory and what GPU you have? (I'm assuming it's a PC and not Android, based on the fact that you say 'clicking') The game requires a system with at least 8GB or ram to run properly.
Prior to v0.9.8 (which isn't yet free) the game was using more memory and also had an issue that affected in game performance (lowered and uneven framerate basically). It's possible some of these issues you're experience will be solved when I release v1.0 in a month or so.
What you can try in the meantime is to run the game using the hi_perf_and_BFP_intel_card_fix.bat file that's in the game folder, instead of BFP.exe.
It's likely v0.9.2 crashes due to added content compared to v0.8.6. Everything needs to get loaded and go into the memory. v0.9.8 has a bunch of optimizations and fixes which help a lot with these issues.
Things you can try: Enable FSR on something like quality or lower and/or use the Low resolution. Set texture sizes to 128 x 128 or 256x256, or disable the dirt/cum/sweat effects altogether. Hopefully it helps. If you get it running on everything minimum, then you can try increasing various settings and see where you end up.
Let me know if you have any success trying what I suggested. You can also switch to using the Retro pixel art mode together with the rest or on its own, just to see if there is any option that doesn't lag/crash. Also try to use FSR, either Quality or Ultra quality (or any other options, to see if they help)
Could you please provide more details? Which version, Windows or Android? What sort of hardware/device are you running the game on? Versions prior to v0.9.8 had some performance issues and used more memory, so on less powerful hardware that can cause what you're describing. If this is on Android, you need at least 4GB of RAM to run the game without crashing. Also, if you're on Android, try the v0.9.8 demo to see if there is any improvement for you
hey, thanks for sharing, it's good to know. i had a look at the device specs, and it seems it has only 3GB or ram. from what I've seen in terms of memory use, 4GB is the bare minimum to get the game to run (part of the memory likely gets allocated to the gpu, also). while v0.9.8 improves on memory consumption and performance, 3GB is definitely not enough. my recommended ram size would be 6GB, while 4 might work if you're lucky
This sounds like the AMD issue, where the UI loads but no characters are showing.
If indeed you have an AMD video card: quite recent AMD drivers before 25.9.2 may cause graphical issues (and they do :) ). Update to 25.9.2 or above. If the issues still persist, downgrade to 25.6.2
Please let me know how it went
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Is this the demo or the full Android version? Also, are you getting the on screen keyboard when selecting the text input?
As an aside, it's literally the first time someone mentions this issue, so it could be an incompatibility with your phone. I have only 2 devices to test the Android version on, so there is a chance that some devices won't work properly and I wouldn't know. What device are you trying to run it on?
Have you had any success with other 3D games? Might be worth trying. I honestly don't know to what extent the emulator you're using supports 3D stuff. It could only offer support for running regular utility apps or 2D games. In any case, I don't think there's anything I can do to help on my side. The game is compiled for Android using Godot and relies on Godot as a game engine to provide rendering and so on. I have no Android specific stuff in my code.
Not sure if this is it, but I do have this enabled:
Notifications
Configure how people who own this game get notified.
- New uploads — Email owners when the game is updated with new files
But this next one was disabled, so maybe this is it - I'll try enabling it:
Privacy
Control how itch.io displays your activity.
Make my public activity on itch.io visible to my followers and other users of the site
Public activity includes things like adding games to a public collection, publishing a game, submitting to a jam, rating a public game
I mean.. that's why I published the demo, so people can see how it works on their device. I have no idea what the requirements are to be honest, there are thousands of Android phone models out there, with various chipset and gpu combinations.
There are options included in the game that can help with performance, so it can run on something that's lower end (e.g. High performance mode that renders at half resolution). On the full version some of the effects like dirt accumulation on bodies can be intensive, but they can also be disabled.
I'd encourage you to download the demo and try it. If the demo works then the full version would work as well. If it works really well, then the extra effects it includes will likely work ok too (and they can always be turned off).
My Google Pixel tablet does 30-50fps on High performance/ half resolution mode and all effects turned on on the latest version.
