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Hey, I am a programmer too, if you wanna add me in discord to share your source code, maybe I could help on in pushing updates faster? my discord: 3750gustavo

I appreciate the offer, however it's not something I'm interested in. This is in essence a personal project that I decided to share publicly and will probably try to monetize in the future, once I consider it good enough.

That said, I do value all input. I try to respond to feedback and implement requests when possible and when I have time. Priorities might get in the way sometimes.

How do you see the preferred actions feature working? Just to give you a general idea about limitations: especially now when there aren't a lot of animations implemented, it might be hard to make this work without the game feeling repetitive. I can probably assign weights to actions, and make them configurable, but profile types and strategies will always take priority, so that might limit the impact. E.g. you might weight an arousal action heavily, but if the character decides they want to use preponderantly domination actions, that's that. On top of that, actions are grouped by intents, which adds another layer between the choice of preferred action and the outcome.

I just wanted a way to increase the odds of them using the handjob attack over others haha, yeah, a weight system would be useful even with the AI system choosing the intent, the person could put higher weights for the moves they like more or the ones they dislike less.