the custom image example has quite bugged eyes lol, only noticeable once you open the level, on thumbnail or small screens looks normal, not really a bug but feels weird when all other game images did not have that weird uncanny valley felling,
arcagamer
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the game seems to need optimization, it uses all my 6gb of vram and more than 80% of a 1660 just to run at 60fps, a game like this in godot should run even in integrated graphic (amd integrated graphic, or 1650), based on its vram consumption, it would only run well on maybe 8gb gpus, later I may test on my 3070 to confirm if it reaches 8gb vram consumption.
Edit: I had two copies of the game open lol, it uses 4.3gb regardless of game graphic settings, but the gpu consumption (when capping fps to 60 in msi) is really 80% in a 1660 when tested with high settings.
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