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(2 edits)

Yesterday, while playing it on my retroid, I found another thing, that you could probably file unter improvement (dunno, whether this is the best place to report, but since we're here already, I use the chance, you can probably just rename the topic later to German translation + suggestions and create a new Howto thread ;))
- when you enter the controller configuration with the action key, it takes the input 9 out of 10 times for the first button press for jumping. And if you didn't know that and set the action button on the same button as jumping, you can never enter the button configuration again (thats what happened for me, had to completely erase the data of the game), so probably a little time, until the first input is registered and also let me enter the main menu with my touchscreen aswell (since I also couldn't use the touch screen settings, because it was deactivated and I had to use the action button to reactivate, the best fix would be to just press right or left, to enable/disable the overlay).
Or scratch that, wouldn't it be easier, if we just need to press right to enter/change any of these menu items? You could always change everything without the action button and if you enter the controller button settings, it waits until you press the Start button, to set the buttons? Btw: what about the ESC button on a controller? Since I can't set it to the controller, I also can't skip the button presses.

I also found another sprite, that would be great to be translatable: the sNew.png, sNewButton.png and sNewButtonPressed.png. But with the latter 2 I don't know, where they are used. If they are for the editor, they should probably just getting axed, like the editor strings.

Regarding the contributor list: only (nick)name and mail, that's enough I guess.
I would also suggest, to add your name, not just to the end credits, but also the intro room at the bottom. I would also love to see a SpelunkyClassicHD Logo, since it would show everyone that this is an enhanced port (and all the sites, stealing your html5 version and hosting it with ads, would make a little ad for this version then aswell)

Take your time, nothing important needs to be fixed, I can use the fix2 for a long time!

Edit: Added the sNew.png translated to the post 

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Quick update: all issues are fixed (I think) and a few improvements have been made. While I’m at it, I decided to clean up the code a bit - which might accidentally break somethings -  so I’ll release a beta build in a couple of days.

Nice one, can't wait.
If you need further assistant, don't hesitate to contact me.

Beta build is published! You can try it out now. I believe all your suggestions have been implemented - thanks again for your contribution, it’s truly appreciated!

https://github.com/yancharkin/SpelunkyClassicHD/releases/tag/1.2.1-beta

Regarding your translation:

  • For the contributors list: your nickname is MasterPhW, but could you also provide your email?
  • The files sNewButton.png and sNewButtonPressed.png are from the editor, so there’s no need to translate those.
  • A few new strings have been added, and at least one wasn’t translated: "YOU FEEL BOUNCY."
  • Some strings in your translation are too long. Ideally, each string should be no more than 40 characters to fit on a 4:3 screen, or 53 characters for 16:9. That includes letters, spaces, and punctuation. I know it’s not always easy, but try to get creative! It’s even better to have a grammatically imperfect phrase than one that gets cut off and becomes unreadable. If possible, please shorten the longer strings.

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I think you have an old version of the translation, the "you feel bouncy" one has already been fixed, also a lot of the "to long to fit" ones.
I always updated the translation in the package, the last update was a week ago, you probably have downloaded it before.
I'll check the new ones and tell you, when I updated the package again.
Mail is username @ gmail dot com, easy as that. Thanks for the update mate, will also check it out.

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Ah, yeah, I was using the first version of the translation.
I've uploaded a build with the latest changes to the GitHub release page.

The following lines are still too long:
[55] RAKETENRUCKSACK UMGESCHNALLT! ACHTE AUF DEN RÜCKSTOSS!
[62] MACHETE BEKOMMEN! JETZT HABEN NICHT NUR BÜSCHE VOR DIR ANGST.
[60] STAMPFSTIEFEL ANGEZOGEN! 1 PAAR STABILE STIEFEL SCHADET NIE!
[57] SCHWUNGSCHUHE ANGEZOGEN! NOCH NIE WAR SPRINGEN LEICHTER!
[67] DAS AUGE VON UDJAT ERHALTEN! ALTE ÄGYPTISCHE KRÄFTE SIND ZU SPÜREN.
[64] ICH KANN DAS ZISCHEN VON SCHLANGEN HÖREN... ICH HASSE SCHLANGEN!
[55] ZUM HOCHWERFEN OBEN UND ZUM FALLENLASSEN UNTEN DRÜCKEN.
[64] ALS ICH MIR DIE LETZTEN WORTE MEINES VATERS INS GEDÄCHTNIS RIEF,

P.S. Also, with the language quick-switch feature working better now, it's easier to test translation.

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Yeah, most of these are "enhanced" versions of the normal item get text. I have to decide, what I do with them, probably also add a ultra widescreen translation version (because that's what I am testing with) or something like that.

But right now, I have a problem with my controller detection.
I am using an "old" Microsoft Xbox One Elite Wireless Controller (Series 1), with its wireless adapter and/or with cable (if the batteries are empty or when I feel so), it is registered with windows without problems, but in the newest beta, there's no way to make it work. In the last version I had success, when connecting via USB while in the controller button screen, but now it seems there's no way to make it work.
Did you change anything on controller detection?

That's the reason I have not been able to test yet (and lotsa work ^^).

Was the last version where your gamepad worked the previous beta or version 1.2.0? There have been some changes since 1.2.0 that I haven’t tested on Windows, so they might have introduced issues. I can revert them if needed.
Also, have you tried connecting the gamepad before launching the game? That should work. It works fine for me - just tested it on Windows with a cheap no-name gamepad.
Good luck with your work - this project can obviously wait.

Builds with the gamepad configuration reverted to the previous working state are now uploaded to the GitHub release page.

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Have you had a chance to test the latest version?

Sorry mate, was on my holidays. Came back yesterday. Will check in the following days. Sorry to let you wait. 

No problem at all! I've actually been quite busy myself lately and haven't had time to focus on the project either. Please take your time - there's no rush on this. Besides, I'm not sure I'll have much time for the project in the near future.

I've finally played some rounds and updated my translation. 
The dollar still seems to stay the dollar, even when I provide an alternative Euro sign, but other than that I didn't found anything remarkable or wrong.

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Thanks for the update!

Are you sure you're running the latest version? The dollar sign should be replaceable - unless you're referring to the animated sprite in the last screenshot, which isn't (yet). I might fix that later.

       

Is your controller working now?

Here's the latest build. Would be awesome if you could give it a quick test.

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The latest build now on GitHub: https://github.com/yancharkin/SpelunkyClassicHD/releases/tag/1.2.1-rc