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[Update Log] Sticky Locked

A topic by Jim Sanders created Jan 08, 2017 Views: 625 Replies: 10
This topic was locked by Jim Sanders Feb 27, 2017
Viewing posts 1 to 12
Developer

V 0.1

Initial upload to itch.io.

Developer

V0.1.1

Updated

  • Made alien blood green.
  • Increased accuracy of default player weapon.
  • Updated regular alien firing patterns.
  • Updated fast-moving enemy projectile to distinguish them from other projectile types.
  • Aliens move towards you more noticeably.
  • When an alien encounter begins, aliens are no longer spawned all at once, but with small delays between them.
  • Added version description to main menu.

Bugs Fixed

  • Aliens should no longer spawn outside of the map.
  • Game will not freeze when spawning enemies anymore.
  • Regular aliens will no longer fire when they cannot see you.
Developer (1 edit)

V0.2.0

New

  • Supply drops - Supply drops can now be found across the levels. They may contain a health refill or a new weapon. They are identifiable by a cloud of red smoke.
  • New weapons - First versions of the following weapons are now obtainable in-game. Once picked up, there is no going back yet. This feature will be added in a future update.
    • Pistol (New default)
    • Triple-barreled shotgun
    • Laser rifle
    • Laser MG (Previous default)
    • Missile launcher
  • Placeholder achievement - An achievement icon will pop-up when the boss has been defeated. This is icon acts as a placeholder for the achievement system, which will be added in a future update. It currently does nothing other than look pretty.
  • Placeholder Hands - You can now see hands on the weapons you're holding. This should communicate the general feel of a weapon better.

Updated

  • General alien behavior - Aliens will no longer move straight toward you. They also move slightly slower to compensate for their 'more interesting' movement.
  • Boss behavior - Replaced the first boss' 'wall of death' attack with the calling of reinforcements. Also tweaked his 'normal' bullet pattern.
  • Shaders - Removed cell shading because I was unable to create the atmosphere I'm going after with it.
  • Control scheme - Moved the control scheme from in-game UI to main menu
  • UE4 Template dude - This dude is no longer visible when you die. A void remains.
  • Screen damage - Disabled health-based blood splatter, because it interfered too much with the new visual style.
  • Pickups - Pickups are now easily identifiable by their surrounding spheres.
  • Reloading - Reloading now uses sound effects.
  • Dash-blur - Dashing now includes a motion-blur effect.
  • Level generation - Made some tweaks to the generation process to reduce the odds of getting lost.

Bugs Fixed

  • Rooftop dancing - Aliens should no longer be able to spawn on top of anything other than the streets.
Developer

V0.2.1

New

  • Parks - Added 2 placeholder parks to create a more open space in certain parts of a level.

Updated

  1. Buildings - Replaced placeholder buildings with a couple of new ones (these will be updated / more will follow).
  2. Dashing - Drasticly reduced cooldown. Dashing is now always horizontal.
  3. Missile Launcher - Reduced cooldown on both firing and reloading.
  4. Enemy projectiles - Replaced one placeholder with another.
  5. Recovery time - Increased the time the player is invulnerable after getting hit to reduce the chance of getting obliterated in a single bulletstorm. I'd still try to avoid them though.
  6. Pistol - Replaced placeholder projectile with an actual bullet.
  7. Pickups - Increased pickup radius.
  8. File size - Reduced build file size by roughly 30%.

Bugs Fixed

  • Climbing UFO's - It is no longer possible to exit the map by climbing UFO's.
  • Jumping while dashing - Previously you could try (and fail) to jump while dashing. This is no longer the case.
Developer (1 edit)

V0.2.2

New

  • First animation & actual alien - I finally gathered the courage to try my hand at animating those pesky aliens. The old aliens have been replaced with a new one (still WIP), containing a 'standing still' and 'running' animation.
  • 'Game over' placeholder text - When you die, a placeholder 'game over' text will appear.
  • Windows 32 - Added a build compatible with Windows 32 bits operating systems.

Updated

  1. Buildings - Fixed some visual errors. Also added another building.
  2. Blood splatter - Updated scale of blood splatters to match the new alien look.

Bugs Fixed

  • Dashing whilst jumping in place - Dashing is now only possible when you're moving horizontally.
  • Pickups interfering with projectiles - Pickups no longer affect the direction your bullets travel in.
Developer (1 edit)

V0.3.0

New

  • Main Menu Fancyness - The main menu now looks a bit more appealing than a brick. It's also focused by default now, so you won't have to click twice to start.
  • HUD - The old, horrible placeholder of a HUD has been replaced with a new one, featuring a health bar, ammo bar and weapon selection widget. The display of 'Gold' has been temporarily removed due to it not being used yet.
  • Weapon Selection - You can now carry and switch between a maximum of 5 different weapons.

Updated

  • AI - Some aliens now lead their shots according to player movement.
  • SFX - Dashing now has a sound effect. Jump sound has been updated with a little whoosh aswell. Also decreased background music volume a bit.
  • Supply Chest - Added a smoke bomb prop.

Bugs Fixed

  • Reloading a full clip - Why would you even do this? Anyway, you can't do it anymore.
  • Explosion deleting the commander - Due to a little physics problem which could cause the commander (boss) to just vanish instead of die, explosion forces have been temporarily disabled. They still hurt lots though!

Temporarily removed

  • Currency - Enemies will no longer drop currency pickups. Currency will be reintroduced when there's a means to spend it (e.g. shops).
Developer

0.3.1

New

  • Settings Menu - The main menu now has a settings menu where you can change video and mouse settings. More settings will follow in future updates.

Updated

  • AI - Made some tweaks to AI aiming, slightly increasing your odds of surviving.
  • Buildings - Added some template / concept buildings to the building pool.

Bugs Fixed

  • Weapon pickup not initialized - Added a short delay to pickups being able to be picked up. This ensures all data has been properly initialized before you interact with them.
Developer

0.4.0

New

  • Feedback button - The main menu now boasts a brand new 'Feedback' button, which will take you to the itch.io community page.
  • Force fields - Whenever a combat encounter begins, a combat space is sealed off by a force field. Keep your friends close, but your enemies closer.
  • Loading screen - No more 'did the game just freeze on me?'-moments, because everytime the game is loading a loading screen will pop up.
  • End-of-the-line notice - If you manage to kill the boss, congratulations! Also, a disappointing notice will pop-up telling you that there is nothing left to do until more content is added.

Updated

  • AI - Made enemy projectiles significantly slower, so you actually get the time to react to the bulletstorm. Also increased enemy count per encounter.
  • Buildings - You no longer have to witness horribly unfinished template buildings.
  • HUD - Now displays the current version number. This was added primarily for potential let's play videos / reviews, carefully reminding viewers that this game is still in development.
  • Textures - Textures are no longer loaded in steps, making everything instantly as detailed as it should be.
  • Laser rifle - Reduced ammo supply and clip size.
  • Commander Drüncx- Maximum reinforcement count has been increased.
Developer

0.4.1

Updated

  • Pickups - Pickups are no longer picked up automatically, but require the 'action' button. Replaced pickup 'bubble' with a vertical highlight. Pickups now use physics instead of an animation. This is preparation for the upcoming shop system (more updates will follow).
  • HUD - When you are close enough to an interactable (chest / pickup), an icon will pop-up on your screen.
  • Text - Made most text white with a black outline to increase readability.
  • Force fields - Updated force field colors to red, reducing visual interference with enemy projectiles.
  • Loading screens - Loading screen now covers level generation as well.

Bugs fixed

  • Switching weapons whilst dashing - Fixed a bug where you could not use a weapon that was equipped during the dash-animation.
Developer

0.5.0

New

  • Vending machines - At last, the money pits have arrived! You can now spend your hard earned cash on health, ammo, weapons and...
  • A surprise? - Who knows?
  • Bounties - Cash can now be earned by killing enemies. Bounties are currently the same for every enemy, with no multipliers available. More functionality regarding bounties will follow in later updates.
  • Cash HUD widgets - Your cash balance is displayed above your health bar. Any changes regarding your balance will generate an awesome pop-up with some descriptive text.

Updated

  • Health pickups - Now look like actual health pickups.
  • Roads - Fixed some scaling and collision issues.
  • Shotgunner health - Shotgunner's health went down from 5 to 4.
  • Shadows - Replaced soft-shadows with hard-shadows.
  • Commander Drü'nqx - Is now the same size as the other aliens due to a recent engine update. I temporarily added a box above his head to identify him. Custom art for all enemies will follow in future updates.
  • Enemy projectiles - These are now green instead of blue. Given the generally reddish tint of the environment, they should be easier to keep track of than blue ones.
  • Machine gunner - Now has a slightly lower fire rate.

Bugs fixed

  • Force fields spawning in front of you - This no longer happens.
  • Parks were no longer included in the level generation process - They are now.
Developer

0.5.1

Updated

  • Particles - Replaced any form of 'realistic' particle with more appropriate square particles.

Bugs fixed

  • No collision on a road tile in the vending machine area
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