Play game
SUBO's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #5 | 4.071 | 4.071 |
| Overall | #6 | 3.905 | 3.905 |
| Enjoyment | #7 | 3.643 | 3.643 |
| Theme | #7 | 4.000 | 4.000 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.





Comments
I really liked the graphics and design. The Subo-ers rolling around is very funny to watch. I feel like adding some variation would be nice, such as different Subo-ers with different strategies? Overall, great game!
Thank you! Definitely something I consider doing post-jam!
Nice game. I like visuals and sounds. But it would be great quicker gameplay.
Thank you! Agreed!
Great game, I like the suboists' design
Haha, thank you! :D
Good game but a little too simple I wish it was a little harder and or had some waves
Thank you. It's the start for a potentially bigger game for sure!
Great game! It's very beautiful and I didn't have any mechanical issues playing it. Only thing is that it's really difficult to actually get your opponent over the edge. Slowing down the AI reaction time and adding more enemies later would be awesome
Thank you! Agreed! Definitely could fine tune the AI a lot more. Didn't have very much time for that during the jam unfortunately.
There are two sumo games in this jam, and I had to compare them! Your game easily wins in the graphics department ,the visuals were polished, and the sumo characters looked great. I also liked the presentation overall, and it was clear that effort went into making it look nice. Definitely one of the better-looking games in the jam!
That said, the gameplay didn’t feel as engaging as it could be. The other sumo took a really long time to beat, which made the match feel a bit repetitive rather than tense or exciting. When I finally managed to win, I was expecting some kind of phase 2 or twist to shake things up, but it never came. That left the experience feeling a bit short and unfinished. Adding some kind of progression or challenge curve could really help keep players invested. Also, the mechanics could use a bit of fine-tuning to make the combat feel more dynamic.
But despite that, I think the foundation is solid! The graphics and theme are already working in your favor, and with some balancing and additional mechanics, this could be a super fun and competitive sumo game. If you ever update it, I’d love to see where you take it!
Thank you for your extensive and honest review! I'm well aware of the AI kinda sucking. There were some problems with how the physics is applied when you bump into the AI and the difficulty partly stems from that. Unfortunately didn't have the time to find out how to fix that.
Maybe try reducing the floor friction to prevent the AI from getting stuck. Instead of directly modifying its position, use Rigidbody (if ur not using that) to create a more natural sumo-style push.
If the AI has trouble repositioning itself after getting bumped, consider using a NavMeshAgent (if you're using Unity) or a built-in pathfinding system like the one in Godot. This will help the AI navigate more intelligently and react properly to obstacles, preventing it from getting stuck or moving unpredictably.
No, I know what the problem is, just ran out of time to figure out a proper fix. If the AI got stuck for you that's a problem I have not encountered and didn't know about.
Really enjoyed it!! I see it being a really fun 2 players game
Happy you liked it! Definitely could become a 2 player game :)
jealous of your sumo graphics
this is dope
Thank you! I liked your graphics as well though, it was very nice!
This was fun to play!
Thanks for playing!
Took me a couple of tries, and a lot of time but I beat him. Also, they have really funny faces)
Hehe, thank you and well done!
I absoluely LOVE subo! 😍
Thank you! Me too!