Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

egrav

127
Posts
5
Followers
A member registered Oct 25, 2023 · View creator page →

Creator of

Recent community posts

do you have any ideas on how i could improve them?

ok this makes sense

oooooooooooooooooh ok let me re-play now.

One suggestion: replace the boxes with feelies eating the banana. That would be fun.

This game is pretty good. You gotta write somewhere what buttons to use so people don't have to guess (either label them in game or in the description).

Z, X, C, V.

One big issue is that the player can spam, but that makes it no fun, so why would you do that? I would like to have a press count as wrong if there is no banana on the box, though, because I think I was accidentally spam clicking random ones on Hard mode against Evil Feely Jr., but idk. 

Most fun feely jam entry I've played yet. Good job!

This one is pretty good. Needed more explosions though.

NOT the beginning. :(

I liked the ending tho, that was pretty good

WHYYYYYYYYYYYYYYYYYYYYYYYYYYYY!

What is happening? Why are hatless feelies falling from a banana? Am I supposed to catch them? Why do I disappear after catching 10?

Feely is amazing! I don't like how the getting bigger prevents you from going places, though. And then, I jumped off the edge of the map and kept falling infinitely.

(1 edit)

what percent of entries will be made in feely engine?

i feel u

Thank you, Octagon!

Tried again today, but I was literally running at 2-3 fps. Could not get the cat.

(2 edits)

I just keep getting lost, not knowing what I am trying to find. How did I get here?

Also, I want to jump. Can you add that?

I just wanna walk around and jump. This would improve the experience.

this game is pretty good, but sometimes blocks come from above and they're so long I can't dodge or punch them. The punching mechanic was fun.

this was kinda fun. there are some small issues, but the biggest problem is the red blocks on level 2. I didn't run into all of them, but the big floor one at the end definitely didn't work.

No more room.

(1 edit)

You're absolutely right; this game is about a descent into madness...

Maybe make the grabbable area larger, it's kinda hard to catch him when he is falling.

This was actually a really unique mechanic (grabbing and placing) for a game like this.

there is something horribly wrong with this game........

also, I like that feely does not appear dead, he's just there.

(1 edit)

Feely is one of the characters created by TeoG a few jams ago, originally in the "egg" themed jam:

https://teoggames.itch.io/why-did-the-chaka-cross-the-road

He later put feely into a bunch of other games, and now everyone either loves (or hates) feely.

Love the feely jumpscare!!!

I got two endrooms next to each other and could only go between them near the end.

yeah, that's probably it. I was pretty confused when playing lol.

ouch.

this was fun! I'm really bad at it though.

Interesting concept, but it is really slow.

(1 edit)

This is a really well made game. The levels start off simple so you get the hang of it, and then become really difficult. It is very well balanced, and runs well without any lag or error.

Good job!


There's either a secret feature or a reaallly bad bug in this game. (probably the first one).

I kinda quit when the spikes started coming and there was no ghost eye to see where they were. I didn't feel like dying a hundred times just to get through. I like the ghost eye concept how it shows you the room,  but I wouldn't really say that there is no more room because the room is there, it just can't be seen.

I really like the concept, though, it's very creative.

Fun game, but it got a little chaotic when the chairs somehow duplicated and there were more chairs than players.

Fun concept, and it looks really nice.

The chicken noises are fun, and it's interesting that they have names. It's a cool idea to make one game for multiple jams, but I feel like it ultimately means that you didn't fully devote your game to the theme.

Also, I feel like this game is a little monotonous, and needs a twist.

Why is the maximum occupancy being lowered, that place is huge?

Also, randomly it goes back to the start screen, but then continues with the next level. Not sure why.

I liked the style.

This was fun. I like how there is a pattern for what houses can be completed, but there is a huge luck factor of what parts you get. I went a long time only getting like 2 bedrooms. Anyways, this was fun.

uhhhh....

This game is so simply and actually really fun. The puzzles were well made, and I liked the going through the wall mechanic.

Good job!

This is a fun  themed puzzle game. I like the interpretation of the theme. I do think though that you really needed that undo push button. I keep accidentally making impossible situations, and then I can't even restart the level. I just have to restart the entire game. 

Cool puzzle game, I like that it was written in Java. The puzzles got really hard really fast, maybe try to make some medium puzzles in-between? 

Also, I didn't like how when you pushed an item, it moved but you didn't. I think you should make it so that you move to where the item was, and the item moves.

Also, this might just be me, but I don't like the [esc] to restart and [tab] to go back. I kept on finding myself pressing [z] and [r].

Otherwise, good job!

An exe is, in my opinion, much more concerning than a bat file. You can see what is in the bat file, but you have no idea what will happen when you run an executable.

If you wanna make an executable though, you can write a c program that just runs system() calls.

Game is too laggy, to the point that I can't play it, on my computer.