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egrav

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A member registered Oct 25, 2023 · View creator page →

Creator of

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OMG!!!!

I really liked the parallax effect with the stars;

The game, however, felt slow to progress. At the beginning, the effects of the upgrades were hardly noticeable, and unless you are moving super fast like that one commenter, you're not going to accidentally walk into one of those tiny asteroids. 

Most of the game was spent flying around looking for asteroids, because they spawn so far apart. There also wasn't any real threat because they are so small.

oh that's ok i just wasn't sure if it was bugged or something. it was very fun tho

This game is amazing.

I liked this platformer, it was very on theme; for some reason ,the graphics (I think they might have been scaled up) looked fuzzy rather than crisp, but it was bearable.


After getting the first crystal though, the next button did not do anything for me, so I was unable to get to the other two crystals.

The only complaint I had was that the hitbox for the enemy (the one I must avoid contacting) was too large.

Its very hard to get Gibs in the beginning. Well made.

Game was fine; a little fast-paced, but--

Did you seriously use AI image generator to make... hexagons?

The balls are so slow, it's so difficult! Like someone else said, I would have liked a restart button (Maybe hit key R to restart, or something...)

I really liked the style and simplicity, and the funny idea of going around and fixing planets. Nice job.

Very unique. I like that the fights existed, but I just wanna repair my ship and this goon keeps trying to beat me up and it gets annoying......

Well made though, I like the idea.

At first I though this was a regular clicker game, and was wondering how the 'broken planet' theme was implemented. It turns out that it was a regular clicker game (although it was a funny game), and the broken planet theme was quite obvious.

The planet exploding was fun. I think that the idle workers were a little slow in generating money, but I'm not sure. Overall pretty fun to play.

do you have any ideas on how i could improve them?

ok this makes sense

oooooooooooooooooh ok let me re-play now.

One suggestion: replace the boxes with feelies eating the banana. That would be fun.

This game is pretty good. You gotta write somewhere what buttons to use so people don't have to guess (either label them in game or in the description).

Z, X, C, V.

One big issue is that the player can spam, but that makes it no fun, so why would you do that? I would like to have a press count as wrong if there is no banana on the box, though, because I think I was accidentally spam clicking random ones on Hard mode against Evil Feely Jr., but idk. 

Most fun feely jam entry I've played yet. Good job!

This one is pretty good. Needed more explosions though.

NOT the beginning. :(

I liked the ending tho, that was pretty good

WHYYYYYYYYYYYYYYYYYYYYYYYYYYYY!

What is happening? Why are hatless feelies falling from a banana? Am I supposed to catch them? Why do I disappear after catching 10?

Feely is amazing! I don't like how the getting bigger prevents you from going places, though. And then, I jumped off the edge of the map and kept falling infinitely.

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what percent of entries will be made in feely engine?

i feel u

Thank you, Octagon!

Tried again today, but I was literally running at 2-3 fps. Could not get the cat.

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I just keep getting lost, not knowing what I am trying to find. How did I get here?

Also, I want to jump. Can you add that?

I just wanna walk around and jump. This would improve the experience.

this game is pretty good, but sometimes blocks come from above and they're so long I can't dodge or punch them. The punching mechanic was fun.

this was kinda fun. there are some small issues, but the biggest problem is the red blocks on level 2. I didn't run into all of them, but the big floor one at the end definitely didn't work.

No more room.

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You're absolutely right; this game is about a descent into madness...

Maybe make the grabbable area larger, it's kinda hard to catch him when he is falling.

This was actually a really unique mechanic (grabbing and placing) for a game like this.

there is something horribly wrong with this game........

also, I like that feely does not appear dead, he's just there.

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Feely is one of the characters created by TeoG a few jams ago, originally in the "egg" themed jam:

https://teoggames.itch.io/why-did-the-chaka-cross-the-road

He later put feely into a bunch of other games, and now everyone either loves (or hates) feely.

Love the feely jumpscare!!!

I got two endrooms next to each other and could only go between them near the end.

yeah, that's probably it. I was pretty confused when playing lol.

ouch.

this was fun! I'm really bad at it though.

Interesting concept, but it is really slow.

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This is a really well made game. The levels start off simple so you get the hang of it, and then become really difficult. It is very well balanced, and runs well without any lag or error.

Good job!


There's either a secret feature or a reaallly bad bug in this game. (probably the first one).

I kinda quit when the spikes started coming and there was no ghost eye to see where they were. I didn't feel like dying a hundred times just to get through. I like the ghost eye concept how it shows you the room,  but I wouldn't really say that there is no more room because the room is there, it just can't be seen.

I really like the concept, though, it's very creative.