do you have any ideas on how i could improve them?
egrav
Creator of
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This game is pretty good. You gotta write somewhere what buttons to use so people don't have to guess (either label them in game or in the description).
Z, X, C, V.
One big issue is that the player can spam, but that makes it no fun, so why would you do that? I would like to have a press count as wrong if there is no banana on the box, though, because I think I was accidentally spam clicking random ones on Hard mode against Evil Feely Jr., but idk.
Most fun feely jam entry I've played yet. Good job!
Feely is one of the characters created by TeoG a few jams ago, originally in the "egg" themed jam:
https://teoggames.itch.io/why-did-the-chaka-cross-the-road
He later put feely into a bunch of other games, and now everyone either loves (or hates) feely.
I kinda quit when the spikes started coming and there was no ghost eye to see where they were. I didn't feel like dying a hundred times just to get through. I like the ghost eye concept how it shows you the room, but I wouldn't really say that there is no more room because the room is there, it just can't be seen.
I really like the concept, though, it's very creative.
Cool puzzle game, I like that it was written in Java. The puzzles got really hard really fast, maybe try to make some medium puzzles in-between?
Also, I didn't like how when you pushed an item, it moved but you didn't. I think you should make it so that you move to where the item was, and the item moves.
Also, this might just be me, but I don't like the [esc] to restart and [tab] to go back. I kept on finding myself pressing [z] and [r].
Otherwise, good job!








