OMG!!!!
egrav
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I really liked the parallax effect with the stars;
The game, however, felt slow to progress. At the beginning, the effects of the upgrades were hardly noticeable, and unless you are moving super fast like that one commenter, you're not going to accidentally walk into one of those tiny asteroids.
Most of the game was spent flying around looking for asteroids, because they spawn so far apart. There also wasn't any real threat because they are so small.
I liked this platformer, it was very on theme; for some reason ,the graphics (I think they might have been scaled up) looked fuzzy rather than crisp, but it was bearable.
After getting the first crystal though, the next button did not do anything for me, so I was unable to get to the other two crystals.
The only complaint I had was that the hitbox for the enemy (the one I must avoid contacting) was too large.
At first I though this was a regular clicker game, and was wondering how the 'broken planet' theme was implemented. It turns out that it was a regular clicker game (although it was a funny game), and the broken planet theme was quite obvious.
The planet exploding was fun. I think that the idle workers were a little slow in generating money, but I'm not sure. Overall pretty fun to play.
This game is pretty good. You gotta write somewhere what buttons to use so people don't have to guess (either label them in game or in the description).
Z, X, C, V.
One big issue is that the player can spam, but that makes it no fun, so why would you do that? I would like to have a press count as wrong if there is no banana on the box, though, because I think I was accidentally spam clicking random ones on Hard mode against Evil Feely Jr., but idk.
Most fun feely jam entry I've played yet. Good job!
Feely is one of the characters created by TeoG a few jams ago, originally in the "egg" themed jam:
https://teoggames.itch.io/why-did-the-chaka-cross-the-road
He later put feely into a bunch of other games, and now everyone either loves (or hates) feely.
I kinda quit when the spikes started coming and there was no ghost eye to see where they were. I didn't feel like dying a hundred times just to get through. I like the ghost eye concept how it shows you the room, but I wouldn't really say that there is no more room because the room is there, it just can't be seen.
I really like the concept, though, it's very creative.









