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ULTRACRAP's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #3 | 4.333 | 4.333 |
| Overall | #8 | 3.622 | 3.622 |
| Enjoyment | #10 | 3.200 | 3.200 |
| Creativity | #15 | 3.333 | 3.333 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Ultrakill 2 oh my god
Well made. Sometimes, it's difficult to see the platforms, though. Also, the two dimensions make it too easy to aim, and difficult to dodge. I would have liked to see really bad controls or something that makes it more difficult to aim and shoot at enemies. The game was too good! Great job though, it's very impressive.
good idea, thank you!
Love the game! The only issue I found was in some sections it was hard to see the floor, but other than that, it was a brilliant game :D
thank you!
First off, I just want to say: game development is an incredibly difficult process, and the fact that you created something from the ground up is already a huge achievement. No matter what feedback I give here, please know that I genuinely respect the effort you put into this. It takes a lot of courage and dedication to not only make a game but also put it out there for people to play. Thatâs something to be proud of!
Now, onto my experience with the game.
Visuals â Needs a Little More Clarity
Your color palette is really bold and eye-catching, and I can tell you had a specific aesthetic in mind. However, I found myself struggling a bit with visibility ,at times, it was hard to distinguish between platforms, background elements, and decorative details.
One small improvement that could make a huge difference would be increasing the contrast between foreground and background elements. Maybe slightly darkening the background or adding a faint outline to platforms could help players recognize them more easily. This isnât about changing your artistic vision ,just refining it to make gameplay smoother.
UI â Functional, but Could Be More Readable
The UI is very distinct and has a style that fits the game. That said, some of the text was a little tough to read because of the font choices, colors, and placement. I think just a bit of tweaking ,perhaps adjusting spacing, or simplifying the font—would make everything feel much cleaner and more user-friendly. And Adding a color pallet that the whole game can follow! :D
If possible, consider testing different UI layouts to see what feels the most natural. A well-designed UI doesnât just display information; it makes the player feel comfortable navigating the game without thinking about it. Youâre close to that already, and with a few small refinements, it could be perfect!
Gameplay â A Strong Foundation for Your Game
I see the vision behind your mechanics, and I love that you tried to create something unique! The gameplay is engaging, and I can tell thereâs potential for something really fun here. But I did run into a few things that made the experience a bit challenging.
Enemy Feedback: One thing that could really boost the feel of combat is adding some kind of response when hitting enemies—whether itâs a tiny knockback, a quick animation, or even a little sound effect. Right now, hitting enemies doesnât feel as satisfying as it could be because they donât react much.
Movement & Controls: The controls work well, but a little fine-tuning ,maybe adjusting the jump height slightly or adding a tiny bit more acceleration—could make movement feel even more fluid. Itâs already on the right track, so I think just a bit more tweaking will make a big difference!
These arenât big problems, just areas where small adjustments could turn a good experience into a great one!
Sound â More Variety Would Make a HUUUUUGE Difference
I really appreciate that you included sound effects because audio plays a big role in making a game feel alive. The sound design does its job, but right now, itâs a little repetitive. If thereâs only one sound effect playing over and over, it can become a little distracting for the player.
Adding just a few more variations in sound effects (maybe some different impact noises, footsteps, or even subtle background sounds) would create a more immersive experience. And Even tiny changes in pitch or layering multiple sounds can go a loooong way. The good news is that this is one of the easiest things to fix, and once you do, it will immediately make the game feel more polished.
The Ending â A Bit More Closure Would Go a Long Way (Optional)
I got to the end of the game, and I was really curious about what kind of conclusion I would get. And then… it was over. Just like that.
Look, I love minimalism when itâs done right. But even if you want to keep things simple, a slightly more satisfying ending would make a huge difference. It doesnât have to be a long cutscene or a complex finale—even just a small animation fade into black, to let the player feel like theyâve truly completed something would make the experience feel much more rewarding.
Final Thoughts â This Game Has So Much Potential!
I want to emphasize again: this game is a great starting point! I see what you were going for, and I really think that with a few adjustments, it could be something truly fun and memorable.
What Could Make It Even Better:
â Improve contrast in visuals so the platforms and background donât blend together too much.
â Refine the UI so itâs easier to read and navigate without strain.
â Enhance gameplay feedback so jumping, attacking, and moving feel more responsive.
â Expand sound variety to keep the experience from feeling repetitive.
â Add a more satisfying ending that gives players a real sense of accomplishment.
This isnât me saying the game is bad ,far from it! I just see a ton of potential here, and I want to see it reach its best form. With a bit of polishing, I truly believe this could be a game that people will love and remember.
Sry for doing this long comment if I came as rude I wasnât trying to be đ
You're not rude at all! I appreciate your constructive feedback, thanks!
We've got Ultrakill at home
Ultrakill at home:
Seriously, though, love the 2D knockoff you made! Great art and music! Found out you can drag your mouse when you shoot to guarantee a hit
Haha, thank you!
IT'S AN ULTRAKILL 2???!!!! SO MUCH BETTER THAN THE ORIGINAL!!! FINALLY DEV MAKE SOMETHING GOOD THIS TIME (very cool game i like it)
Thank you!
Very nice pixel art! I would have liked more explosions though.
Explosions would really improve the game, thanks!
Love the amen breaks and sounds. I wanted to go even faster!!
Nice art style too!
thanks!
this kill was ultra
Mega assassination
Great game with perfect pixel art, mimicking that "ps1" vibe from Ultrakill. Also, custom page for the game is insane! Only nitpick is a lack of ground pound motion, because shooting is fine but stomping on enemies like they are goombas is one of the funniest things from Ultrakill. Either way, you submitted early, so its still insane how much is there for a game made in 2 days.
Thank you!
Nice đ
thanks!