First off, I just want to say: game development is an incredibly difficult process, and the fact that you created something from the ground up is already a huge achievement. No matter what feedback I give here, please know that I genuinely respect the effort you put into this. It takes a lot of courage and dedication to not only make a game but also put it out there for people to play. That’s something to be proud of!
Now, onto my experience with the game.
Visuals – Needs a Little More Clarity
Your color palette is really bold and eye-catching, and I can tell you had a specific aesthetic in mind. However, I found myself struggling a bit with visibility ,at times, it was hard to distinguish between platforms, background elements, and decorative details.
One small improvement that could make a huge difference would be increasing the contrast between foreground and background elements. Maybe slightly darkening the background or adding a faint outline to platforms could help players recognize them more easily. This isn’t about changing your artistic vision ,just refining it to make gameplay smoother.
UI – Functional, but Could Be More Readable
The UI is very distinct and has a style that fits the game. That said, some of the text was a little tough to read because of the font choices, colors, and placement. I think just a bit of tweaking ,perhaps adjusting spacing, or simplifying the font—would make everything feel much cleaner and more user-friendly. And Adding a color pallet that the whole game can follow! :D
If possible, consider testing different UI layouts to see what feels the most natural. A well-designed UI doesn’t just display information; it makes the player feel comfortable navigating the game without thinking about it. You’re close to that already, and with a few small refinements, it could be perfect!
Gameplay – A Strong Foundation for Your Game
I see the vision behind your mechanics, and I love that you tried to create something unique! The gameplay is engaging, and I can tell there’s potential for something really fun here. But I did run into a few things that made the experience a bit challenging.
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Enemy Feedback: One thing that could really boost the feel of combat is adding some kind of response when hitting enemies—whether it’s a tiny knockback, a quick animation, or even a little sound effect. Right now, hitting enemies doesn’t feel as satisfying as it could be because they don’t react much.
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Movement & Controls: The controls work well, but a little fine-tuning ,maybe adjusting the jump height slightly or adding a tiny bit more acceleration—could make movement feel even more fluid. It’s already on the right track, so I think just a bit more tweaking will make a big difference!
These aren’t big problems, just areas where small adjustments could turn a good experience into a great one!
Sound – More Variety Would Make a HUUUUUGE Difference
I really appreciate that you included sound effects because audio plays a big role in making a game feel alive. The sound design does its job, but right now, it’s a little repetitive. If there’s only one sound effect playing over and over, it can become a little distracting for the player.
Adding just a few more variations in sound effects (maybe some different impact noises, footsteps, or even subtle background sounds) would create a more immersive experience. And Even tiny changes in pitch or layering multiple sounds can go a loooong way. The good news is that this is one of the easiest things to fix, and once you do, it will immediately make the game feel more polished.
The Ending – A Bit More Closure Would Go a Long Way (Optional)
I got to the end of the game, and I was really curious about what kind of conclusion I would get. And then… it was over. Just like that.
Look, I love minimalism when it’s done right. But even if you want to keep things simple, a slightly more satisfying ending would make a huge difference. It doesn’t have to be a long cutscene or a complex finale—even just a small animation fade into black, to let the player feel like they’ve truly completed something would make the experience feel much more rewarding.
Final Thoughts – This Game Has So Much Potential!
I want to emphasize again: this game is a great starting point! I see what you were going for, and I really think that with a few adjustments, it could be something truly fun and memorable.
What Could Make It Even Better:
✅ Improve contrast in visuals so the platforms and background don’t blend together too much.
✅ Refine the UI so it’s easier to read and navigate without strain.
✅ Enhance gameplay feedback so jumping, attacking, and moving feel more responsive.
✅ Expand sound variety to keep the experience from feeling repetitive.
✅ Add a more satisfying ending that gives players a real sense of accomplishment.
This isn’t me saying the game is bad ,far from it! I just see a ton of potential here, and I want to see it reach its best form. With a bit of polishing, I truly believe this could be a game that people will love and remember.