Thank you very much for the in-depth review!
Yea, it's designed as a relaxing game. I took much inspiration from this Android game, left out many of the features and gave it a little twist to match the theme: https://play.google.com/store/apps/details?id=com.tinytouchtales.alchi&pcampaign...
I was coding until the last second of my timer (literally xD) and I just didn't manage to add a menu, restart, credits or even a winning screen :( It's my third game in this Trijam series and I'm still trying to find the correct scope, so I can deliver a complete game. But I'm getting closer and closer.
I'll disable full screen mode, thank you for the feedback!
The no-go ingredient was designed to be optional. There's a 30% chance to appear for each customer individually (not 30% of all customers have it). This would have been a mechanic to realize a difficulty system, but again, not within the time constraint :D