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(+1)

It’s a great game, I really liked it. The music and mechanics are interesting. The graphics are also fantastic, despite of using different kinds of assets with pixel art of different sizes. The downside is that the game has a few issues:

First, for me, there’s no timer, so you can relax and complete the ingredients without rushing. It’s more of a relaxing game (if that was the intention, it’s really cool).

Second, there’s no menu, no restart, and no credits. And you can’t put the game in full screen; it’s designed only for this resolution (maybe you can disable the full screen button).

Finally, on my first playthrough, none of the customers had a “No-go ingredient type” They all had “None.” On the second playthrough, it worked fine.

Despite this few issues, this is one of the most interesting games I’ve seen so far for the jam. Congratulations!

(+1)

Thank you very much for the in-depth review!

Yea, it's designed as a relaxing game. I took much inspiration from this Android game, left out many of the features and gave it a little twist to match the theme: https://play.google.com/store/apps/details?id=com.tinytouchtales.alchi&pcampaign...

I was coding until the last second of my timer (literally xD) and I just didn't manage to add a menu, restart, credits or even a winning screen :( It's my third game in this Trijam series and I'm still trying to find the correct scope, so I can deliver a complete game. But I'm getting closer and closer.

I'll disable full screen mode, thank you for the feedback!

The no-go ingredient was designed to be optional. There's a 30% chance to appear for each customer individually (not 30% of all customers have it). This would have been a mechanic to realize a difficulty system, but again, not within the time constraint :D

You are wellcome!

Hehehe, yes, in my first tries, I always went overtime because the idea in my mind was too ambitious. With my very little experience, for this jam of only 3h code time, the ideal thing is make something “essential” or “nuclear” in one or two interesting mechanics, easy to code, short, with an interesting perspective of the theme and with a start screen hehe. With more time, other aspects can be improved (music, art -except if you are better in art, or you find the right assets-, more mechanics, lenght, score system, credits…).