The humans feel a lot livelier too, I think they have new animations?
New models actually! Just some crap from opengameart.org.
The mission trophies are ball-bustingly hard. Maybe that's intentional, but I thought I'd let you know because we tend to underestimate difficulty and all.
Not intentional, none of the difficulty in the game has ever been intentional it's just so hard to scale... Well the gold trophies are supposed to be quite hard. I only expect players who go all in to get gold. I was hoping bronze would be something anyone could get on a relatively mistake free run and silver would be someone who's pretty good.
Some flight rings will appear red even though they were not next on the queue. Going through them did not do anything.
Is there any condition you saw this bug happen in? Restarting maybe?
Echolocation cooldown is so quick it's like it's not even there...
If you get to later waves it will lengthen but that was something I did to try to reduce the difficulty.
A quick restart button would be nice.
For sure, it's necessary with the missions.
I like this mission structure, it's nice to see this going from prototype to a full structured game. Good job.
Thank you and thanks for playing! It's good to have someone play it at multiple stages of development.