Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The new batty vamps model is great, it finally looks like there's real continuity between human and bat form now. The humans feel a lot livelier too, I think they have new animations? 

Knockback from fireballs feels janky and always throws me off.

The mission trophies are ball-bustingly hard. Maybe that's intentional, but I thought I'd let you know because we tend to underestimate difficulty and all.

Some flight rings will appear red even though they were not next on the queue. Going through them did not do anything.

Flapping by tapping is really slow now. I like that you can hold space to accelerate at what seems to be a cumulative increasing rate, but I miss the old flapping rhythm. It would be nice to have it back since it seems the aerodynamics of flapping are different to the one you get from holding anyway. Maybe an initial speed boost on pressing space, followed by a drop and then a slope back up as you hold it for longer?

Echolocation cooldown is so quick it's like it's not even there...

A quick restart button would be nice.

I like this mission structure, it's nice to see this going from prototype to a full structured game. Good job.

The humans feel a lot livelier too, I think they have new animations?

New models actually! Just some crap from opengameart.org.

The mission trophies are ball-bustingly hard. Maybe that's intentional, but I thought I'd let you know because we tend to underestimate difficulty and all.

Not intentional, none of the difficulty in the game has ever been intentional it's just so hard to scale... Well the gold trophies are supposed to be quite hard. I only expect players who go all in to get gold. I was hoping bronze would be something anyone could get on a relatively mistake free run and silver would be someone who's pretty good.

Some flight rings will appear red even though they were not next on the queue. Going through them did not do anything.

Is there any condition you saw this bug happen in? Restarting maybe?

Echolocation cooldown is so quick it's like it's not even there...

If you get to later waves it will lengthen but that was something I did to try to reduce the difficulty.

A quick restart button would be nice.

For sure, it's necessary with the missions.

I like this mission structure, it's nice to see this going from prototype to a full structured game. Good job.

Thank you and thanks for playing! It's good to have someone play it at multiple stages of development.

Is there any condition you saw this bug happen in? Restarting maybe?

No idea, sorry. I am almost sure I did fail the mission several times before getting to the point I saw it.