The new batty vamps model is great, it finally looks like there's real continuity between human and bat form now. The humans feel a lot livelier too, I think they have new animations?
Knockback from fireballs feels janky and always throws me off.
The mission trophies are ball-bustingly hard. Maybe that's intentional, but I thought I'd let you know because we tend to underestimate difficulty and all.
Some flight rings will appear red even though they were not next on the queue. Going through them did not do anything.
Flapping by tapping is really slow now. I like that you can hold space to accelerate at what seems to be a cumulative increasing rate, but I miss the old flapping rhythm. It would be nice to have it back since it seems the aerodynamics of flapping are different to the one you get from holding anyway. Maybe an initial speed boost on pressing space, followed by a drop and then a slope back up as you hold it for longer?
Echolocation cooldown is so quick it's like it's not even there...
A quick restart button would be nice.
I like this mission structure, it's nice to see this going from prototype to a full structured game. Good job.