unfortunately the game won't start for me, but i played one version from the comments below . I have to say that it looks amazing. One question, the planets are procedurally generated?
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(Subatomic) Bomb In A (Black) Hole's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #15 | 4.136 | 4.136 |
Graphics | #31 | 4.273 | 4.273 |
Overall | #84 | 3.583 | 3.583 |
Fun | #135 | 3.409 | 3.409 |
Audio | #157 | 3.182 | 3.182 |
Innovation | #166 | 3.273 | 3.273 |
Game Design | #224 | 3.227 | 3.227 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Thank you for trying persisting and trying both versions, really glad you like it!
At this point no, we have prefabs of planets in different sizes and we just manually put them in locations. In our other project (first-person puzzler) every planet needs to be handcrafted and we never worked with procedual generation before, we felt like trying to tackle that in a week might be a bit too much... We do want to implement procedually generated levels to this game at some point but I don't know when we'll get to it hehe :)
your game is kinda awesome , cool , keep up the good work and can you rate us please. :)))
Nice visuals! I really liked the way the subatomic particles planets rendered, like they came into existence from nowhere and rapidly grew vegetation on their surface (even though it was just objects entering the camera's clipping distance).
Gameplay was pretty good, though it did feel like it was hard to control the ship precisely. I'd often be a little bit to the side of a hole, then tap the key and end up on the other side of the hole.
There could have been an in-game explanation as to why the player should enter the holes, I had to read the description for it.
Bug: The "Try Again" text/button stayed on top of the "Menu" button when I pressed Esc after death.
Thank you very much for the detailed feedback! The in-game explanation is definitley missing yeah, the movement is a bit tricky as your turn speed also increases with speed boosts, we'll need to take some time to properly fine-tune it. I won't even get into all the issues with the menu and death/win screens, there's a lot of bugs hehe, thank you for reporting!
Really glad you liked the visuals!!
I really like the graphical style here. The gameplay idea is really fun.
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