Everyone else already said what I wish to said.
Consider removing spikes near the respawn points as it easily creates a death loop.
I also appreciate the shortcuts.

| Criteria | Rank | Score* | Raw Score |
| Audio | #12 | 3.222 | 3.222 |
| Progress | #13 | 3.556 | 3.556 |
| Overall | #19 | 3.050 | 3.050 |
| Polish | #20 | 2.889 | 2.889 |
| Fun | #21 | 3.222 | 3.222 |
| Graphics | #23 | 3.111 | 3.111 |
| Innovation | #49 | 2.300 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
pre-jam devlog (optional)
this was a long run. i first started this project when i was 13. i am now 17 with a job and school and i do activities like hip hop dance classes and going to the gym, but i still make time for my very first hobby
Very fun! I died 31 times lol. Very nice platforming feel and I really enjoy the minimalist visual style. As far as feedback goes, my only suggestion is to make the player's hitbox slightly smaller than his sprite. There was a couple of times that I collided with a spike unknowingly, so to avoid players getting angry at this I would make the hitbox a bit smaller. Overall, really great job!
The music gives a really good vibe to the game, keep working on this project!
Nice and simple platformer!
Great job on the game! Please check out my game if you like Metroidvanias or platformers :D
I actually got stuck on this game and finished it. intriged by the coverart i was quite suprised. the art is super simple but fits the vibe perfectly. music was great! perfect amount of content. very responsive movement. imho the acceleration while airborne is a bit too high, felt the same as on ground. a slightly lower acceleration value in x axis might be worth to try out how it feels. overall great game. the only game i actually played till the end so far! thank you so much for sharing :)
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