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Not bad! Enjoyable!
The player is maybe a bit too much in the hand of randomness, even for a roguelike. Also, it's anti-climatic that the most frequent death is by starvation -- it's not just that many of these deaths are unfair (the game just did't give you enough food): even as for "unfair" deaths go, they should better be more often by violence: hunger is just not too exciting.


I kind of like how hunger works here, it is very harsh. But yeah, it is anti-climatic. Maybe I should rebrand it into something more sinister - a curse or corruption...