Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

How do I say this? I think this might be one of the best entries in the jam to be completely honest. You've come up with a very unique and great gameplay concept that works fantastically well, the graphics, sound and animations are all very polished, coherent and help to create a very lovely gameworld alltogether! It was fun as hell too, especially when I came up with a genius plan to make a few perfect dashes crush multiple guards. I think it speaks volumes for you as a game designer that you actually managed to also squeeze in lots of polish, like for example when the note of the pickup sound changes after ever new diamond you catch, or how the music slows down after you've died. It's all very cool stuff that makes a great game, and shows that you've made many games before. The only bug I encountered was that one diamond got stuck under some rubble and I couldn't dash there to catch it, but it might've been my fault for not thinking about it. It's funny how I didn't even really use WASD that much, the dashing was so much fun. Although the game is a little easy right now (maybe the dash radius is even a little big), I really think this could be a very unique main mechanic if you choose to expand upon this game after the jam. Good job!

(+1)

wow dude, thanks so much for the chunky comment! It’s great to hear that you like the game, I’ll keep working on elevating the game to perfection. The difficulty of the game has been a common comment, I’ll experiment with more difficult obstacles, including snipers who’ll immediately kill you if you enter their line of sight. I’ve also got an idea for a really cool sequence, which should also be reasonably tough. Thanks for the feedback!