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After your awesome feedback, I definitely owe you an explanation as to why no mobile. It’s mainly due to mobile gaming culture. People expect mobile games to be free and have weeks worth of levels and new content. I am fundamentally opposed to in-game advertisements, so if I were to make it free, I’ll just have to go hungry. The game is also too fast paced, the average level takes no more than 30 seconds to complete. To make bulk content will require hundreds to thousands of levels, and the levels in the game are too intricate for me to make that many. I could make a shorter, premium game, but I would never get any visibility on the App Store and have very few ratings, which would make it hard for others to know if the game is worth the money (hence even fewer purchases)

Hopefully that clarifies my thought process regarding mobile gaming. Anyways, with the extra processing power and graphical capabilities, I think I can offer a better pc experience. Thanks again for your feedback!

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Oh wow, I really appreciate the explanation! You're totally right, and to be honest I didn't think about it from this point of view. You made me change some thoughts on this subject. Thanks a lot :)