Great entry !
I really liked how the sensory overload built up little by little until you have so many things to manage at the end ! My only complaint on the subject was that maybe the first failures could happen a little bit faster.
The tutorial at the beginning was a nice addition : I had no issues figuring basic mechanics thanks to it. I could instead spend my time figuring out instead how the heck to keep that ship on course !
The graphics and sound design was neat, coherent and well fit together. Maybe adding more FX & SFX when everything goes wrong could be nice to stress the player out even more !
A minor complaint is that only QWERTY keyboard is supported, which is a shame since it is quite easy to do in Godot by setting configuring the actions in the Input Map with "Physical Keycode" instead of "Keycode" or "Key label".
I sadly was not able to complete the game since I had a crash that made the game freeze while loading into a sector near the end. It seems to be related to audio as you can see in the log below:
In conclusion a great entry and a fun 15 mins, congrats !
EDIT: one question I have for you however is why so many loading screens ? Is loading the next area in the background with
ResourceLoader.load_threaded_request
while in a sector in-between two area not good enough ? That could have made the gameplay even more tense without all the micro-pauses due to loadings.