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(+1)

Really cute and charming game! I love the art and the writing!
The gameplay was fun too but the days were a little too long for me and I failed on the 3rd day because I kept being too nice and then my population trusted me too much (sidenote: I don't get why having too much trust causes you to lose in the story, but I get it as a gameplay element and I do think it's necessary).
But yeah overall great job I really enjoyed it :D

(+1)

Hey, thanks for the feedback! I originally was going to explain it as a requirement to keep equilibrium -> Your kingdom gets too perfect? An abundance of food, wealth, and culture? Well, maybe the snakes think it's time for a hostile takeover... There was also going to be a "warning" system where you can end one day in the 90+ score, but a second day would end the run, but I found it unnecessary with how variable the loyalty score ends up over the course of a day.