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(+1)

Hey, thanks for the feedback! I originally was going to explain it as a requirement to keep equilibrium -> Your kingdom gets too perfect? An abundance of food, wealth, and culture? Well, maybe the snakes think it's time for a hostile takeover... There was also going to be a "warning" system where you can end one day in the 90+ score, but a second day would end the run, but I found it unnecessary with how variable the loyalty score ends up over the course of a day.