13.4 Bug Report incoming!
- Motion Inherit Stretch:
- I'm not sure this one is a bug. For clarity I'm going to call a horizontal stretch Squish and a vertical one Stretch.
I've noticed it works like this: Left to Right and Down to Up cause a Stretch and the oposite movements cause a Squish effect (and the other way around when setting negative strength values).
In a way, I find that effect weird for horizontal movements. I kind of expected it to do the same deformation when moving either left or right. But I also like the effect it has when moving vertically, I guess it resembles gravity in some way.
Whether it's a bug or intentional, I'd like to be able to make one axis "symmetrical" (as in doing the same effect when moving left or right/up or down) if possible. - When using this feature, child layers get slightly misaligned temporarily when the deformation is being applied. I've got the feeling it has something to do with how the Stretch effect stores the coordinates, like it needs more resolution, maybe (I exaggerated the settings and applied inherited rotation to be able to take this screenshot showing the misalignment. It's way more subtle/barely noticeable with normal settings).

This doesn't happen with Stretch off.
- I'm not sure this one is a bug. For clarity I'm going to call a horizontal stretch Squish and a vertical one Stretch.
- VSync/FPS Limit:
When trying the new FPS limit I've found some performance issues with Vertical Sync.
I use two screens, a main 120hz monitor and a second 60hz one (I run RahiTuber on this one). If I turn on VSync, the FPS get limited to 60 as expected and the GPU goes down, but the CPU usage stays the same. It only goes down to normal levels if I turn it off and manually limit the frames per second to 60.
I did an experiment with no layers (to be sure of the bare performance) and VSync turned on in both 13.32 and 13.4 and... Yeah, something about it is eating the CPU now:
I'll update you if I notice anything else, for now I'll be squishing parts, I'm loving this feature hehe