Thanks for this info and the detailed reports!
Hopefully these won't be causing people too many issues until i fix them. The vsync one is strange because i literally didn't change the vsync code 🤔
The horizontal squishing is intentional, and it's based on where the pivot is in relation to the sprite center. If there's more "weight" on one side, thats the side that will lag behind.
However, currently with a centered pivot point, it does just pick the left side. I could definitely add something that when the X pivot is at 50%, horizontal stretch is symmetrical.