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Oh, so that's why it didn't go up to 120 before!

I've been investigating and it seems like it's a driver problem (NVIDIA in my case) and not a SFML one. Turning off "Threaded Optimization" in NVIDIA Control Panel solved it. I guess that's a partial win 😅

Going off on a slight tangent, I've noticed the FPS determine the physics movements and I came across this article that might be helpful to make them consistent 

I hope all of this helps!

thanks very much!

Hey, great catch ! Thanks for sharing. I was opening the Demo model on two versions of rahituber, with stock settings, and seeing 10x CPU use on the newer version seemed crazy ! Threaded Optimization on Nvidia CPL reduced the difference to expected numbers. Perhaps that info would fit nicely in the "known issues" post @rahisaurus ?

Thanks, I'll add that ^^