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I think I finally found the cause of this error and fixed it! https://rahisaurus.itch.io/rahituber/devlog/950908/update-2025-05-23-v1392

(3 edits)

Awesome! I think Stretch has this bug too (I peeked at the code and I saw that lines 4117 and 4118 in LayerManager.cpp still use floating point precision for stretch, but I don't know if that's it), but with that turned off it looks like it's indeed fixed! Woohoo!

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The switch to double precision didn't actually do anything, but thanks for letting me know that stretch still has the issue. I'll look into it!

Oooh, my C++ is pretty basic and when I saw that part of the commit changes I thought that was it haha. I'm glad to help!