This has to be the worst name for a game I've ever come across. But I still decided to try it based on recommendations and I'm glad I did because it turns out it's an excellent game!
The way the game is played is pretty genius in its simplicity and the story is something I haven't seen before in any sort of media. Making it a very satisfying mystery to figure out.
Here follows a random assortment of comments.
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!SPOILERS BELOW!
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The only flaw for me would be that the final puzzle is much harder than anything leading up to it. I spent 2 days on the game to reach the end and then another day just trying to find that last location. Oh well, time wasn't exactly wasted since it gave me opportunity to re-read the story and find some subtle things I had missed the first time. But it did feel like a somewhat abrupt change in difficulty. If you had trouble finding a location earlier, you could often brute-force it with some constraints. E.g. if you hadn't located 2 persons in a timeslot, you could try one of them in each location and if that didn't work you knew they were together somewhere.
A big clue was that Wintercote was bolded as a location so I was pretty sure it should be used but the problem was figuring out what person(s) would be there PLUS what timeslot to use. It was made extra hard by not knowing if I should use "13" like all the persons before, or to use the "K" from the transcript. Another major stumbling block was that I assumed the timeslot would be 27 (or maybe 0) "to complete the chain".
A "fix" would be to
a) Rename "K" in the phone transcripts. Use "0" or "13" instead.
b) Rephrase the clue about thunder in 25-AT-1 from "There's the distant sound of rolling thunder" to something that makes it more clear it's the same type of thunderclap sound that has been heard throughout the game.
I found a small bug with the "act" command: It only works if you supply two parameters and doesn't show any helpful error message if you don't. Also, if you never rename the acts the useful arrows don't show up when using the "list" command. (They make it easier to jump between act listings.)
Some plot points that are never explained (or are they?):
- Why didn't Martha call the police? (My best guess is the phone wasn't working properly because of the weather and she couldn't place the call when she tried, so she decided to pretend that she had called them in order to not cause further panic.)
- What had Annie done to get into trouble? (I'm guessing she ran away from home (Wintercote) and needed money because of something like drug/gambling addiction.)
- Why did John kill himself? (Did he have a mental breakdown and blamed himself for the deaths?)
- The hangman was confusing and didn't feel like it belonged in the story.
- Is the agent's name (Richard Longley) a hidden easter-egg or are we supposed to deduce that?