(Very) short but sweet game. I'm imagining some kind of adventure game with a story here.
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Double Archeologists's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Jury - Player Experience | #1 | n/a | n/a |
| Audience's Choice | #6 | 3.635 | 3.635 |
| Jury - Asset Implementation | #7 | n/a | n/a |
| Jury - Game Design | #11 | n/a | n/a |
Ranked from 74 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Short and sweet. I like the short tying up sequence.
Since it is real time and not turn based, it would had been nice if the other characters did not start moving until you made your first move.
I think there is something to work with and expand upon.
I really like the choose of being able to free or locking your rival away. If the game was developed further there could be consequences or rewards/risks for choosing to help your rival instead of locking her away, which would give the choice more impact
You know, I wondered why I found this game familiar and charming to do a quick run through. Then I realized it's one of my favorite small devs who collabed on this! Congrats on your submission RoM, dexalt and martulina. Nice to see another game after the joy I got from RoomDiD. Instant 5 stars from the great level design.
Visuals: 3D graphics! Wow! Models look good and move in ways that make sense. Cohesive visual style! Something I would like added is a better visual for the score at the end, but seeing it at all is a plus!
Gameplay: Tutorial levels! Big fan of getting the idea across before introducing more gameplay elements. Fun to explore. No complaints here.
Technical: No technical issues that I found.




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