Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Celarium

13
Posts
8
Following
A member registered Jul 13, 2024

Recent community posts

I have encountered a minor glitch in the Self Bondage Room. I was able to replicate it following these steps:

1. Tie self up. Gag, crotchrope and arms.

2. Go to bed 

3. Wake up from distraction

4. Try to go to bed again

The result is a black screen that blocks view of everything but HUD. You still have control of the character, can struggle, and theoretically move (though I can't see to confirm).

Awesome stuff. This project has tons of potential. 

Big fan of the apothecary sequence, it is a very good tutorial. Is there a way to have the option to go look back at this tutorial later?

You seem really proficient with RPGmaker already. My first play I went to the bandit fort and talked to the bandit out front. Then I went to the alchemist and then asked around town. On my second play I went straight to the town and none of the NPCs had the option to tie me up. Bravo, I love that the world feels somewhat consistent already.

Looking forward to future builds (count me as excited for leather and potential latex!)

This game is awesome! Had a blast with the 0.1.4 build! Looking forward to future updates.

Visuals: Loved the visuals of Ada being bound, super hot! Many have already said some things were quite hard to find and I agree with that sentiment.

Gameplay: I was unable to finish the game because I couldn't find 8 pairs of panties in the final picture even with random clicking. Not sure if this was a technical issue or visual bug.

Technical: None that were gamebreaking save for the final level "missing" a pair of panties

Visuals: Cute sprites and understandable environments. No complaints 

Gameplay: Best I've rated. Satisfying puzzles, good theme of tying the two characters together with a tether, and some good "ah-ha" moments.

Technical: no issues with game launching, controlling or otherwise.


Visuals: The visuals left something to desire, but matched the quality of the game's complexity. Good animations though, and progressive ties looked nice.

Gameplay: Rock paper scissors. Nuff said. Only, on one attempt I spammed the "bind" button and won outright. 

Technical: End of game screen has no option to retry/replay


Visuals: Big fan of TheDankestDan and the works they've made. Vibrating animations for the eggs was superb as well. Not much to say here other than I enjoyed it.

Gameplay: Interesting concepts, eventually wrapped my head around it but I feel as if they systems were somewhat confusing. The explanation at the start helped a little, but it would really improve the experience to narrow down the important things the player needs to pay attention to and highlight them.

Technical: Sometimes, towards the end of the game, I would instantly lose at the "final boss." Additionally sometimes opponents would have no capability of winning and it was a matter of time before I won. Otherwise things worked as intended!


Visuals: 3D graphics! Wow! Models look good and move in ways that make sense. Cohesive visual style! Something I would like added is a better visual for the score at the end, but seeing it at all is a plus!

Gameplay: Tutorial levels! Big fan of getting the idea across before introducing more gameplay elements. Fun to explore. No complaints here.

Technical: No technical issues that I found.


Visuals: Huge fan of the interesting succubus model, very well rendered. UI elements were clear and I had no confusion navigating them. Extremely well executed in my opinion

Gameplay: Would love the implementation of a system that lets you investigate for protective wards, but you stated in your game description that you were already working towards that. With the inclusion of those indicators, I rate it!

Technical: One technical issue I saw was being able to draw so many cards that playing cards on the left hand side of the screen would instead draw cards. Another was my mouse appearing in addition to the nice custom cursor you added.

Visuals: Good graphical fidelity, anatomy, and interesting concept. Well executed in my opinion.

Gameplay: Underdeveloped submersible undertow system. Felt frustrating when player couldn't predict random sub movements. Dissonance between player being able to delay sub in a skillful manner and absence of influence over the arrival time of the sub through random chance of undertow. Poorly executed.

Technical: Subs would sometimes veer off screen and be unseen because of random undertow direction. Not a huge deal but somewhat distressing.

(1 edit)

Dress up games are awesome! I’d love to see the dynamic between the two characters in this VN translated into a dress up game. It would be awesome to dress her up step by step, applying restraints and flirting with her about her outfit. It would also really help the choices/agency of the player to be able to choose the kinky restraints you put her in, from the type of gag to how her arms are restrained.

And as for storylines, it’s what you can expect from visual novels like dating sims and the like, but I understand it would be hard to implement. Going through and making different endings means making new illustrations, and that would practically double the workload just to make two different paths. That doesn’t seem to be the direction your passion and workflow lies in and that’s all good.

Let me start off by saying I truly love your works! My favorite is Weekend with a Stranger. I bought the PDF since the teases on your deviantart were so tantalizing. That being said I love seeing you take this new direction and I wanna give feedback so you can grow and continue to make awesome work like this. I'll start with what I really liked and go on to talk about what I think needs work.

Good:

  • Concept. You nailed it with the main character covering up her BDSM hobby with the excuse that its from a video game she plays, and I liked the dynamic of two friends that knew the other was super into the BDSM stuff. Would love to see more concepts like "come over and help me get into cosplay"
  • Frames. The poses and rendering were well done, and I was a big fan of her outfit. Personally I'm a huge latex fan so the padded jacket didn't do it for me but I loved the shiny fantasty :)
  • Pace. There was just enough buildup for the tension to get high, and the payoff with her getting gagged and enslaved felt natural. The spiral into deeper and deeper bondage was great.
  • Bugs/issues. I had none! No crashes, no malfunctions, no visual artifacts.

Needs Work:

  • Animation. The animation of the walking: phenomenal. Hot af. I love the time and love that was put into it. The mesh distortion of struggling: a bit immersion breaking. It wasn't my favorite to see, as it seemed you could have replaced that animation beat with dialogue or a different frame. I'm not sure how I would do it differently, just that it broke my immersion. The animation of the sybian inserting: could have been better. I think it would be great to get a close up or an x-ray of those fun bits going in. The trend I see is that those effortful animations were top notch and really increased my enjoyment, but those that were not ended up coming off as lower quality
  • Choices. When I downloaded this visual novel I was excited about the possibility of branching choices. I was a bit disappointed when I booted up the game to see that the story had no other path. I think it would be awesome to see different dialogue options and responses.

Having read your response to other comments on here, I see that you put tons of effort already into this format with more than double the amount of illustrations than normal. To put that into a visual novel from a comic is already an amazing deal for an enjoyer of your content like me. I think the price is fair for your situation and the work you put in, and in the future with improvements and more added features, I would pay more.