Well this was fun. Kept the spirit of the game and added to it nicely.
If something I hoped it was possible to get some kind of advantage if you figured out a certain chest related mystery (I found it kinda obvious), but I didn't find a way to not catch her.
Anyways, good job!
huppyx
Recent community posts
Personally I'm a big fan of the parry. Sure, it confused me a bit at first that it could hit despite feeling like a hit, but then it felt more like a fail right on the edge of success. Definitely felt that dopamine when it just managed to return! Please don't change it if you make more (although difficulty settings might be needed for some).
Impressive start to the game! I'm already interested so I better ask about this bug immediately.
When I click on save here... (In Browser: Save icon at slot)
...I get this popup (prompt() is and will not be supported.. Aborting.)
I'm on PC and I'm using the itchio browser (launched from the official itch app). Exporting/importing seems to work fine, but I've never had an issue with using the save slots before in similar games.
Once again bringing one of the most interesting games to these gamejams!
Loved the usage of bondage and the connected theme. Probably the best idea I've seen so far.
I think the slow speed works in a short demo, but for a longer experience it probably needs some quality of life in that area.
Great job again.
Tip for new players: You can slow down the game speed in the settings.
Might be my favorite game of the jam so far. Some QoL, more content, a tutorial and building on the "combat" (like backpack upgrades and so on) and this game could be a real hit.
It's a bit too jumpy with what's going on right now, with how the restraints aren't on for long (and I slowed down the game), but I enjoyed it a lot. Makes me want to try backpack battles myself.
Still one of my favorite artists so the art being great doesn't surprise me.
A bit disappointed that it's so similar in assets to your other games, but the eye spy part was refreshing. The bondage isn't doing much for the gameplay which is a shame, but the connected theme is there story-wise at least.
Anyways, good job!
Just read the news. I just want you to know that this was one of my favorite adult games out there.
As an alternate path, if you ever want to open source the game there are probably plenty of people that are willing to contribute.
Whatever decision you make, I hope the best for your health and that you guys know how much we love this game <3
First off, I haven't tried any updates since the jam, so keep that in mind.
Anyways, I'm a bit 50/50 on whether I think it would fit as a longer experience.
I think the production quality was high and I enjoyed it, but the concept could use some changes if it's a longer experience.
Unlike a normal metroidvania where you constantly get stronger, a bondage themed metroidvania stops being bondage themed if you remove all the restraints. You already mentioned having some ideas, so I'm sure you've already thought about this.
Essentially it either needs some kind of progress/power-up that still incorporates the theme (tying up enemies instead?), or being put in new situations with new mechanics (leaning a bit more into the puzzle part of it all).
Just my two cents. The more bondage themed games the better!

