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Rosvos86

43
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1
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A member registered Jun 30, 2020

Recent community posts

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What an absolute banger! This is an almost perfect game! I loved everything: the art and the assets are incredible, the gameplay (including both the "hunting" with the bolas and the "ropes" rhythm game) is very fun and original for a bondage game. The noir/crime them was nailed perfectly and the dialogues and story fits the theme perfectly! It's outstanding to see such a well-made game created in such a short time! I wrote "almost" perfect as the hard difficulty, which didn't allow me to beat the final boss, is mostly caused by an inconsistency in the parrying mini-game with the red ropes and not only by the game design which makes the final fight very annoying (I talked about it in the Discord server). But even with this problem the game is fantastic! Well done! I hope you'll make games like this in the future!

As always another banger from Xentiox. Unfortunetly I'm shit at these games and playing on a browser with a laptop increase the difficulty even more. I would love to see the difficulty decrease by increasing the number of medkits or nerfing the enemies with the machine gun so I'm able to finish it but for what I have played this game is fantastic! The theme is perfectly nailed and the bondage assets are great as always. I also enjoyed the sound design, the music and the lore of the game. The shooting mechanic is fun and rewarding and I also liked the typing minigame which increase the adrenaline especially when you are in an active shooting. Would love to see more! One of my favourites of the jam for sure!

This is the kind of game I like to see during these jams! A straighforward adventure with a simple game design, great art and sound design, an addicting gameplay loop and just a fun little game! Quick question: I found the good ending, how do I get the others?

An outstanding game for a 7 days game jam! There's a lot to unpack here and I will give you my full opinions once I finish it 100% if you make it downloadable as my PC has some problems; the gameplay loop is very fun and I really like the brain-washing mechanic! The models are rough but the restraints and toys are still well made to be enjoyable. The shooting mechanic is also rough but still playable. You nailed the theme!

Very simple but addicting game and I still had fun! The "horses" have a lot of personalities despite the very similar design.

Liked how smooth the shooting and dashing mechanics were! I also like the assets for the enemies. The sound is amazing and the intro as well as the final score quite nice additions! The biggest flaw is the level design in my opinion: it's very minimal but the real problem is the colour palette for the  level which is very dark making me falling into the void many times!

Really satisfying bullet-hell short game with a lot of potential for future scenarios and bounties. I really loved the sound and the music but the gameplay is very fun indeed. Not much bondage though...

Really fun and well polished game! The art and audio are very good and I really liked the setting! The gameplay is quite addicting when you get the hang of it! The animations are also the cherry on top! The levels can be quite confusing and lack proper directions for the way to go, also there's not much time to complete the arrow minigame which make the game artificially harder than it's supposed to be.

Man I want to love this game: it's very fun and has original game mechanics, good audio and some great bondage. But the player experience is atrocious! It might be user's fault but the phase 2 of the boss fight is extremely hard: you don't have much reaction time to escape the attacks and the occasions to deal damage are too few and too short. 

Big fan of the art! The gameplay is fine but I would have liked more "tools" to use.

I loved the good parts of the game such as the amazing art and the dialogue, however the janky gameplay takes it down a notch. I'm not a fan of the button mashing minigame an overall the game design feels too rushed. I really liked the restraints attack but struggling becomes way too annoying with 2 or more restraints. Still good start for a interesting game art-wise but I hope you'll make more adjustments in the game design!

I like the idea of the gameplay loop as well as how the bondage is integrated. The art is well made as always but it still feels more like a prototype than a functional game. The lack of audio, menu, tutorial makes the game quite confusing. I hope you'll continue working on it because it has much potential.

The game is raw but I still enjoyed that! I think if you keep developing this it can be a quite sweet VN with bondage themes!

Love the art-style and the characters' designs! The VN style fits the narrative so well and I liked finding all the CGs. Unfortunetly not my cup of tea but I still liked the dialogues and the characters.

This seems more of a prototype than a functional game. The idea is fun but the lack of different assets and models for the capturable NPCs makes the repetitive gameplay quite a pain. The camera is also quite frustrating and the levels are barebones.

Really nice game! The puzzle gameplay interesting: not too hard but you still have to use your brain, especially in the final level! The assets are very well made as well as the sound and music! Really short but still enjoyable!

My favourite part about this game is definitely the voice acting and the dialogues! You really did a great job on making all the voice acting, especially the gagged noises! The dialogues were also funny and I enjoyed them! The art is also good, maybe not much polished but still enjoyable, especially the restraints! The gameplay is very minimal and quite buggy; the enemy AI is also very rudimental and sometimes quite annoying. This game also misses sound effects for the movement and restraints and a proper menu and skip button for the dialogues.

I very much enjoyed this one! The gameplay is your typical Undertale-inspired bullet-hell with a nice parry mechanic and a lot of originality for the attacks of the enemies. Speaking of the enemies I love their designs and their bondage progression! The quality of the art and audio is very high but I wished for the MC to get more variety in the art for the bondage as well... The game also lacks a progression system as some enemies are much harder than others without knowing beforehand as there's no story nor dialogue. Still solid game and submission! Would love to see more!

Tried the playtest: I love the humor and the vibes and I really can't wait to see more of the characters. You clearly have passion for your project and I can see it in each dialogue. Hopefully everything will continue smoothly.

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This was one of the best tickling games I have ever played! Everything was incredible from the start to the finish: you can feel the passion and the care put for this game! The tickling scenes were amazing but there is also a lot of care for the characters and the story. The gameplay varies a lot throughout the story and I really enjoyed the puzzles and the gameplay mechanics (especially the warden level, it gave very nice horror vibes), maybe the first boss and some of the earlier puzzle were a little too hard for me but nothing unplayable. I will follow whatever you decide to create next but I hope for a sequel!

a question: is it possible to lose against Venus in the dice game?

Hey dev, I was really enjoying this game until the first boss fight against Amy, the slime. It's way too hard for me to remember all her attack patterns. Do you have a save file after this boss fight or do you know a way to make it easier? Thanks

I have played the demo and I can confidently say that this game has much potential! As a VN, the game mechanics and the overall feeling you created are pretty great. The fact that it's choice based is awesome although I would have liked more variations on the scenes, but for a demo it is still pretty good! I don't have any actual criticism, however I kinda disliked how much easy it is to inadvertently skip the final scene with the boss. My only advice is to create some visual/audio effects for when the MC licks/smells/etc. feet, I think these effects add a lot to the scenes. Also I find slightly annoying that you have to close the phone to continue the dialogues, the first time I struggled for 5 minutes.

In conclusion, love the demo! I will follow the development with great interest!

This was my favourite game of the bondage jam. I really hope you will make more bondage games like this

As always I had much fun playing your games! The art is phenomenal and the writing is really funny. The "find Waldo" minigame really shines with your art and the little poems you created. The only thing which I dislike is the fact that you unintenionally made this game very hard by making some items really hard to find: some are almost impossible to find unless you change the brightess of your screen or even zoom in. Still very good!

Very fun! Needs more explainations and refinement. Art is amazing!

Really needs more explainations!

This is a really nice demo! The art is great, but the gameplay needs some adjustment. I think improving how the enemies work since it is too easy to destroy them without having much trouble. Also the controls are quite awkward without the use of a mouse

Enjoyed the writing and the CYOA format. I personally dislike latex but still good job!

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can't find the smiley face on level 1

Game make my brain go boom but quite enjoyable nontheless.

Really good game! I like the 3d models and the theme. Very short but I really enjoyed the ability to free or close the sarcophagus of your rival. 

As you wrote on the preview page, this is a very unfinished demo. I like the concept and the art!

The art is really good on this one! The gameplay is really simple but nails the theme! Just too short.

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The rng is really too unforgiving! Also needs better instructions. The concept is cool and I like the art but it is really difficult to get more than 3-4 ties.

Edit: Finished but still really too much hard

As someone who hardly plays TD games. I really would have liked some more instructions on how the game works. I got stuck very early. The art is very minimalistic, too much for my taste.

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Rock paper scissors with bondage is a nice, simple concept. The art is rough but enjoyable, especially the progressive bondage for the characters. I think the gameplay should be more intuitive with the actual chart in the preview image explained in the game itself. Also very short!

Liked the art, liked the theme and liked the puzzles. Too bad it's too short.

Since it's a text-based game the writing is almost everything and you nailed it! The lack of actual art and assets is a negative of course but the writing makes up for most of it. I think the actual commands you can make are somewhat limited and the correct ones are not very intuitive so it becomes hard to progress really quickly without a guide.