Tried the playtest: I love the humor and the vibes and I really can't wait to see more of the characters. You clearly have passion for your project and I can see it in each dialogue. Hopefully everything will continue smoothly.
Rosvos86
Recent community posts
This was one of the best tickling games I have ever played! Everything was incredible from the start to the finish: you can feel the passion and the care put for this game! The tickling scenes were amazing but there is also a lot of care for the characters and the story. The gameplay varies a lot throughout the story and I really enjoyed the puzzles and the gameplay mechanics (especially the warden level, it gave very nice horror vibes), maybe the first boss and some of the earlier puzzle were a little too hard for me but nothing unplayable. I will follow whatever you decide to create next but I hope for a sequel!
a question: is it possible to lose against Venus in the dice game?
I have played the demo and I can confidently say that this game has much potential! As a VN, the game mechanics and the overall feeling you created are pretty great. The fact that it's choice based is awesome although I would have liked more variations on the scenes, but for a demo it is still pretty good! I don't have any actual criticism, however I kinda disliked how much easy it is to inadvertently skip the final scene with the boss. My only advice is to create some visual/audio effects for when the MC licks/smells/etc. feet, I think these effects add a lot to the scenes. Also I find slightly annoying that you have to close the phone to continue the dialogues, the first time I struggled for 5 minutes.
In conclusion, love the demo! I will follow the development with great interest!
As always I had much fun playing your games! The art is phenomenal and the writing is really funny. The "find Waldo" minigame really shines with your art and the little poems you created. The only thing which I dislike is the fact that you unintenionally made this game very hard by making some items really hard to find: some are almost impossible to find unless you change the brightess of your screen or even zoom in. Still very good!
Since it's a text-based game the writing is almost everything and you nailed it! The lack of actual art and assets is a negative of course but the writing makes up for most of it. I think the actual commands you can make are somewhat limited and the correct ones are not very intuitive so it becomes hard to progress really quickly without a guide.
This was a nice experience. I really liked the idea and the art. The game is on the harder difficulty and it really needs some balancing especially for the later enemies. I think you need to add more free items which you can find in the levels and raise the amount of money you get by selling the items. This way you simultaneously stimulate the player to explore more of the levels and also making it easier to improve your skill so you can have a chance fighting the harder enemies. I
Wanted to give my detailed review for this first demo after I found everything (I think):
The Good:
- There is definitely a lot of care and attention to details. You can interact with almost everything and there are many ways you can complete every room in the dungeon: you can be stealthy or fight every monster and there are many hidden treasures and interactions within the dungeon itself.
- The fighting system is quite original for a RPGM game: I like the ability to flee the fights by actually using skills instead of pressing a button and the various items and elemental skills are well-balanced. The arrows minigame during the fight is too hard for me.
- The writing is really good, MC is well characterised and I like her reactions to the various perils she is forced into.
What can be improved:
- The art is quite rough: there is a good amount of CGs with the same art-style which isn't very detailed; however I really liked the facial expressions!
- The escape system is quite rudimental; most of the interactions with the monsters are minigame based which makes them quite repetitive. Maybe having different interactions based on the choices you make during dialogues or when trying to escape is a better solutions but I guess it might be too hard to code for a first-time developer.
In conclusion I liked this first release and I can't wait to see what the dev can create. This project has a lot of potential and can become a really solid game. I will follow the development with great interest!