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Thanks for playing!

The loading times we didn't notice until after submission, during development our headsets / pcs where creating a lighting and shader cache. Going forward we could wait to play the "appear" animation until the level is fully loaded, and reduce the size of the light maps. Rotating with the stick is a great idea for a future update!

(+2)

Yep, I fully recommend a loading screen while loading in another thread, because a few seconds is not that much, is just the motion sickness that comes with the game freezing or lagging, because my head is moving while the game not.

Maybe a little 2d cauldron that is refilling