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(1 edit) (+3)

Hi! First of all I liked very much the aesthetic of the game, the music and the general theme. I think this is unique vision of "Enchanted"
This felt like a lot of mini games in one I like it, it was like wario ware in vr

Things I liked:
- Minigames
- The colors coming from far away in the house in the simon says minigame
- Art
- Use of the toolkit (grabbing, putting items in place, distance grab, etc
- Font and text very clear, instructions almost all clear
- Changing scenario and the fade in shader
- Touching something at the start to center my position

I will name a few things that I didn't like
- Loading times, the changes between levels gave me a little of motion sickness because everything freeze while it load, and it took a few seconds each
- Sometimes it felt like doing chores (do this, find this, put this) and less like a game with thought process
- Can't rotate with joystick 
- Sometimes I tried to glue something above the podium, it felt at the back of the podium and I couldn't get it again until I physically move around it.

But overall I think is a great demonstration of a rapid pace of changing tasks . Tested pcvr via alvr
edit: I did finish the game =) 

Thanks for playing!

The loading times we didn't notice until after submission, during development our headsets / pcs where creating a lighting and shader cache. Going forward we could wait to play the "appear" animation until the level is fully loaded, and reduce the size of the light maps. Rotating with the stick is a great idea for a future update!

(+2)

Yep, I fully recommend a loading screen while loading in another thread, because a few seconds is not that much, is just the motion sickness that comes with the game freezing or lagging, because my head is moving while the game not.

Maybe a little 2d cauldron that is refilling