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A member registered Oct 25, 2016 · View creator page →

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Recent community posts

Thank you for the feedback! The speed and spawn rate of the obstacles does increase overtime!

Although the difficulty curve is based on the number of obstacles spawned and not the time played (to be changed).

Thank you!

I agree that more elements can be added, the score/time alive was added last minute as well as the change to only score obstacles avoided on the player's current lane trying to force the player to make risky decisions. Appreciate your feedback!

Thank you for this Joshua!

It was very insightful watching you play through the game and providing feedback.

Looking forward to implementing some of the fixes you discussed (such as stop increasing score after GameOver).

Plan on improving the game overtime since the core mechanic is solid and enjoyable.

Things Planned: Mobile / Touchscreen Input, Color Schemes, better spawning algorithm, near misses.

Thank you for the feedback!

I was trying to think of ways to improve game play but was running short on time. All things to add! Including collectables and changing color schemes.

Thank you for the feedback!

I will do some testing with allowing the player to hold down the input button and see how it feels.

I experienced that bug once during development but was unable to reproduce it. 

Do all input methods do this? Mouse / Keyboard / Gamepad?

Thank you for the feedback!

Unfortunately we rely on an external server for our high scores that was not responding.

Both of the features were planned but cut for time.


We intended to have collectables and for colors to change as you progressed but cut the ideas for time.

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I liked the story behind the game, but found the core game play quite difficult to get the hang of.  Often times I found myself stuck with zero momentum to continue.

Loved the atmosphere though!

I appreciate the feedback and will be sure to check out your submission as well!

I saw you sharing the game on discord and am excited to try it. Really appreciate you sharing the source on Github! 

As a big fan of Bojack, this was fun!

I appreciate you sharing the source as well.

Unable to run the game, missing UnityPlayer.dll