Thank you for playing!
I've just uploaded a new build with some of the feedback I received.
The game was challenging! The explosion radius feels a little too large and I kept getting killed by falling bombs while jumping. I ended up exploiting the final boss to beat the game by spamming rockets before it appeared causing it to never drop bombs.
Well done though!
I enjoyed the game very much, a challenging bullet hell that was tough to get at first but once the powerups started falling I hit a good groove making it past my previous best. Love the name!
Thank you for the feedback! The speed and spawn rate of the obstacles does increase overtime!
Although the difficulty curve is based on the number of obstacles spawned and not the time played (to be changed).
I agree that more elements can be added, the score/time alive was added last minute as well as the change to only score obstacles avoided on the player's current lane trying to force the player to make risky decisions. Appreciate your feedback!
Thank you for this Joshua!
It was very insightful watching you play through the game and providing feedback.
Looking forward to implementing some of the fixes you discussed (such as stop increasing score after GameOver).
Plan on improving the game overtime since the core mechanic is solid and enjoyable.
Things Planned: Mobile / Touchscreen Input, Color Schemes, better spawning algorithm, near misses.
I liked the story behind the game, but found the core game play quite difficult to get the hang of. Often times I found myself stuck with zero momentum to continue.
Loved the atmosphere though!