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(+1)

I wanna start off by saying, I LOVE the concept of this game, but there are a few little things that stop it from being as great as it could be. I also want to start off by saying I did have a lot of fun playing! The main mechanic is just very simple, intuitive and fun. My critiques: I think everyone will prop. tell you this, but the FPS controlls are too slippery, which makes it really hard to position yourself and often makes you slide off platforms. This wasn't too bad since you spent most of your time in the air anyway, but should be adressed in a future version. I really think you should keep developing this as it's super cool! Secondly, I love flying around, but being used to rocket jumping in TF2 and quake and such, there is one thing that kind of annoyed me: when I have forward momentum, and I shoot the floor underneath me, I'm expecting to 'bunnyhop' off it while maintaining the same forward speed I first had. Instead in this, it overwrites the previous speed and replaces it with upward speed (regarding the surface normal, I suppose.) I'd love it if the game would add that vertical speed onto my previous momentum, which would be pretty easy to implement too and would make wall jumping and such a lot easier and faster! The last little complaint I had that was that sometimes enemies would get stuck on walls and I wouldn't be able to push them on any side really, so I'd be good to always surround enemies by spikes on all sides. I think this game definitely has potential, so I hope this feedback is useful. Good job on the entry!

(+1)

Thanks a lot for playing and the feedback! :D
I'll take a note of it!

I'll likely work more on this in the future, at least to fix things that didn't turn out the intended way, and perhaps make a few more levels!

I didn't wanna get stuck on the FPS controller during the jam, but I may rework it for the post-jam version.
I also knew the lack of bunnyhopping in midair was annoying but the idea of how to fix it didn't occur to me, so thanks for the tip! :D