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Boss Rush: The King of the Table's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| FUN | #175 | 3.167 | 3.167 |
| CONTROLS | #274 | 2.833 | 2.833 |
| Overall | #343 | 2.750 | 2.750 |
| ART / VISUALS | #344 | 3.000 | 3.000 |
| SOUNDS / MUSIC | #354 | 2.667 | 2.667 |
| BOSS DESIGN | #428 | 2.417 | 2.417 |
| USE OF THEME | #434 | 2.417 | 2.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's Take on the Theme
The game its a boss rush where we play in a vegetables and fruits competition, as a the smallest one the Garlic. So every fight is a bossfight. The Spinning wheel select our next opponent. Our attacks its spin attacks and instead of normal dodge, there is spin dodge.
Did your team make the majority of the art and music during the jam?
No
If not, please link to any asset packs or resources used here.
https://freesound.org/people/Department64/sounds/668974/ https://freesound.org/people/qubodup/sounds/331381/ https://freesound.org/people/Dolfeus/sounds/57532/ https://freesound.org/people/joepie91/sounds/188349/ https://freesound.org/people/florianreichelt/sounds/683097/ https://freesound.org/people/RutgerMuller/sounds/51042/ https://freesound.org/people/brandondelehoy/sounds/494797/ https://freesound.org/people/Artmasterrich/sounds/345445/ https://freesound.org/people/denao270/sounds/346373/ https://freesound.org/people/MATRIXXX_/sounds/484036/ https://freesound.org/people/MrGungus/sounds/773872/ https://freesound.org/people/Contant_aghony/sounds/478179/ https://freesound.org/people/fons/sounds/103180/ https://freesound.org/people/faruku/sounds/120373/ https://freesound.org/s/753022/ https://www.fab.com/listings/441037c5-6e4d-4108-8ac3-d4b62e8c9a32 https://quixel.com/megascans/home?assetId=uhriag3va https://quixel.com/megascans/home?assetId=tlzkefghw https://quixel.com/megascans/home?assetId=tgmkaehpa https://quixel.com/megascans/home?assetId=ujdjfddjw https://quixel.com/megascans/home?assetId=uhqhbdshw https://quixel.com/megascans/home?assetId=vfendgyiw https://quixel.com/megascans/home?assetId=vmjhbix https://quixel.com/megascans/home?assetId=vlwmajm https://quixel.com/megascans/home?assetId=vghpabdga https://quixel.com/megascans/home?assetId=ukpgfbebw https://quixel.com/megascans/home?assetId=wbpveaydw https://quixel.com/megascans/home?assetId=wbendbz https://quixel.com/megascans/home?assetId=vhskccxaw https://quixel.com/megascans/home?assetId=xephfh3 https://quixel.com/megascans/home?assetId=vmhmaardw
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Comments
The visuals are totally awesome, so realistic, the overal game feels real to be honest, the game play mechanics are fun and feels solid, the overal game is cool and really well made to me, then they say dont play with the food haha, really awesome game. I rate graphics, mechanics, fun, and music the most, but all is great really, also, if you have some time, please, rate my game too, thanks!!!
Game is very well made, it's like if Dark Souls was a comedy of absurd. Sometimes had problems with damaging enemy when i clearly hit him. But it still has a great gameplay and dynamic.
Really fun idea and theme you have going on! Definitely not on the list of things I expected to see on this jam. The bosses do feel a little strong though, but I might just have a skill issue. Really cool none the less!
(P.S.: If you're willing to I'd love it if you can rate and leave some feedback on my game! This is my first ever jam and I'd love to see where I can improve for the future!)
This is a really funny game, I love the absurdity of it and I actually really enjoy the wheel making the bosses you fight random!
However it is VERY difficult. Player attacks deal very little damage, while one attack from the boss can deal a third to half of your health.
Nicely done!
Thanks!
Yeah, this is my personal decision to make this game this hard. I love the games that dont give a possibility to change the difficulty level. Its a pattern based game, initially it seems like impossible to beat, but after a time, you will learn the patterns and beat them all.
Hi There! Rated! ;)
This is the funniest and most absurd game I've come across in this JAM so far! On top of that, the graphics are totally on point and executed at a really high level. I honestly think society needs more games like this because it's truly filling a gap! :D
Thank you if you also check and rate my project.
All the best! :)
Thanks! And of course, I will rate your game also, as everyone's games from the comment section :)
You are great! Thanks a lot! :)
I think I should have eaten more vegetables as a kid because I'm so bad at this game! But I enjoyed it anyway. 🌻🖤
🖤🌻🖤
Absurdity, madness!! But it's done really well—I can't imagine how much effort went into all the animations and overall visual execution. The game turned out very fun, though the difficulty is a bit over the top))) I had a great time playing it, great job!!
YOUR 3d models is super good and the control easy that coll one good luck and also try my game and rate it iwll rate you now
link = https://itch.io/jam/boss-rush-jam-2025/rate/3292181
Thanks!
The models comes from the quixel bridge, I link them all in the submission description :)
For sure I will test and review your game tonight!
Nice and fun, but a bit hard though. Great job! :D
Thanks!
Such a silly premise, and I love how the stretchy animations add a sense of levity to the whole thing! The boss fights are hard and some of the attack ranges / hitboxes feel a little unintuitive, but overall this didn't spoil the experience or make it feel unfair after taking some time to watch the bosses and learn your own attacks. I think with some tuning to make your whole kit evenly useful, this could be something special
Yeah, it's pattern based game design. Something like puzzle or rhythm games but in realtime combat. It feels difficult, but then you learn the patterns and beat something's that initially feels impossible. It's very rewarding and I like this style games.
I clicked on this game as soon as I saw it because I adore the inherent absurdity of a boss rush that's a battle royale to decide the king of kitchen ingredients. It's a fun premise and the rubbery animation helps accentuate it quite a bit. I found that the best strategy for the game was to just camp and do the ranged attack, which I did feel was a bit unfortunate because that's the least fun of the attacks in terms of visuals and didn't feel very cohesive to the whole theme of a kitchen showdown. But other than that I think the boss fights were very intuitive, and I felt like I had all the tools to deal with them very well, and I also very much appreciated that you stuck to your guns and made the game a proper proper no regen no revive boss rush
Thanks for your feedback! I totally agree with you. This ranged attack is unbalanced and under polished.
I joined this gamejam a bit too late, and this leaves me no much time for pivoting, but over all this is my first gamejam and it was quite fun experience!
I will try to rate as much games as I can and for sure I will priority all people in my comments section.