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There are multiple items in the entire Gallery: Cards, 3D, Enemies, Artworks, Store Items, etc.
The message was added because I noticed that there are a few people who are trying to 100% collect them all and end up frustrated because the amount of effort to do this is ridiculous.
Unfortunately, the Gallery is not designed to be collected at all. It's simply a place for people who want to look at certain items in detail.

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is that a challenge?

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>Gives all things in the gallery stat tracking and several milestone conditions.

>"It's not for collecting, guys! Gosh! >n<"

If you didn't want people to chase them, you wouldn't have made them the way they are. You can have stat tracking without making it a chore list entry, you know that right? You can just have everything be a viewable gallery from the get-go and not all be unlockables? I can get behind it being like an endgame reward or w/e, but you're not making a good case for yourself by trying to deflect your own manufactured problem. I can give you help in terms of direction on how to fix everything (and more!), if you'll just listen.

While it's true that I made a design flaw with how the Gallery was set up and I want to change them, sadly, to me, changing and removing them will be disrespecting to those who already gave time and effort to achieve them. It's like giving them a gold trophy for making them lose so much time, then take them back because "oops, my bad". I'll look for ways to improve this in the future where their efforts will still be recognized while making the new players not need to work too hard, however, this will take time for me to balance and test. The best I can do for now is to remind everyone not to 100% collect the Gallery. (However, I can still see there are very few people who find 100% collecting it a challenge. I guess there are many kinds of people in the world. It's hard to please everyone, really.)

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It is far from impossible to please everyone. You just need to know how to layer it all correctly. In the future, remember to always separate statistics and goals. A goal should be something the player is going to achieve at some point, so make them count. And statistics should be de-gamified in general. Statistics should tell you just that, the statistics. It shouldn't grade you, it shouldn't score you. If people want to be graded on it, they can grade it themselves. They can set their own goal posts and their own limitations on how they'll reach them. As for side-quests and stretch goals, people don't need them. They'll say they want them, but in the end they don't if the main goals are taxing enough (which you have to then also balance with the casuals, the hardest part of the process imo). The system in place that you have for it works perfectly, play the video game, get bits, unlock more shit with said bits. Rinse and repeat. You literally do not need more than that? You just need to refine that process and converge it in the end. Everything that can be unlocked, should be unlockable with bits, and the rest is just statistics told to you in a non-judgmental way, inviting the player to impose their own judgement as they see fit. That way, no matter how you play the game, you will eventually finish it, and you will please everyone. The people who want to 100% will get there overtime, the ball-busters who love to shank themselves can aim for their own insane scores, the casuals will still cross the finish line at a comfortable speed, and the virtual crack cocaine addicts (the idiots who want achievements and challenges and 500 billion collectibles) can go die in a ditch, they genuinely don't deserve access to the internet. :P

I can go into great detail on the things that could be added that I promise people would enjoy if you'd like?

Finally, a helpful post from you instead of just your usual hate-filled antics.

And you made valid points as well. Your description is great to make sure players who aren't aiming for big won't feel pressured into reaching higher standards and feel judged.

However, that's exactly what I did with Nude Byte. (Or at least, that's what I thought)

I made sure the result report in every battle has no S/A/B/C ranking (compared to our previous game) so people won't feel pressured to reach higher scores. (I mean, even casual games have those 3/4-star systems at every level, and they're casual games!)

There are no side-quests in this game, though. So, I guess that's not applicable.

I adjusted the card collection to make sure it's easier to collect compared to before, so people can level up easier for gameplay benefits. (There's even an Alter feature so you can collect more)

The Gallery is designed to be separated, ensuring it's 100% optional and meant for those Gold/Silver/Bronze seekers who want more than just what the game has.

Or, at least that's what I thought, until I realized I made "Tasks" that are related to the Gallery, making it slightly mandatory instead of optional. This is something I need to adjust to make sure the Gallery is an optional feature. (My intention with those tasks was to 

familiarize the player with the Gallery. I don't plan to add more tasks for that place in the future)

Perhaps the misconception that people may have been misled is that once a player reaches Rank 5 and completes all tasks, the game is done. Sadly, because there is no UI or credit roll or presentation that says this, people are left thinking they need to do more, thus making them look at the Gallery when they shouldn't. I need to make adjustments to this part.

However, judging by the way you talk, we sadly don't share the same passion when it comes to achievements and challenges. I myself enjoy these. Splatoon (the game this is highly inspired by) has achievements with Gold/Silver/Bronze, and I always try to collect them for my own enjoyment. (I never reach any Gold ones though, since they're impossible for me, but that's fine with me. They're optional, after all. And people getting these and showing them off online deserve to show them off because it shows just how good they are.) And this is something I want to replicate for my game. This is unfortunate for you, though, since you clearly hate them.

And sadly, I won't change my vision for my game for a few people who don't like it. As I mentioned, I can't please everyone. I may suggest that you play other games that align with your likes instead of forcing mine to adjust for yours. After all, there are many other pervy games that are much better than Nude Byte. You don't need to force yourself to like my game, and that's completely understandable. (And leaving hate-filled messages here and there will, unfortunately, only make you look like you're trolling instead of sharing your thoughts and helping)

After all, that's how Nude Byte was made. I wanted a Splatoon game that would align with my likes. But instead of forcing Nintendo to change their game (because obviously, they won't), I made my own instead.


However, you made valid points regarding the mandatory and optional features. Someone else pointed this out before, and I may have missed a few details. I'll look into these.

I'm glad you're able to share helpful insights this time. While it's unfortunate that I can't apply everything you said, you at least did your part and tried to help, even if the result isn't entirely what you're hoping for.

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Oh no, you misunderstand. I love to challenge myself. I do it all the time. The problem arises when the game assumes I'll want to challenge myself in the way the developer artificially decides. I set up my own challenge runs in nude byte all the time. It's the only thing keeping it spicy since there's been no new weapon types or different modes (OR NEW CLASSES!) in forever, and the only things left for me to actually do are get all the cosmetics and then be perpetually seething over the incomplete gallery.

I hate because I know better but don't have the ability to fix it myself, generating extreme frustration. The process of improvement requires tempering, which always starts with fire and flames. It's just that people don't like to remember that talking to people is an option—usually the best one—and instead just knee-jerk shoot them in the head metaphorically speaking before even considering that they might have something worthwhile to say... Anyways. Yeah, skill issue all around. Wish I could do half the shit you do. I won't ever be able to reach that point because I am not genetically predisposed, nor did I have the environment growing up to foster the skill. The only thing I do well is think, very, very hard, and write goodly yesyes.

Trust me, I have tried, I in fact do try to learn how to both draw and code all the time, I just literally cannot. 13+ years of trying to learn, still stuck at the stickman stage and flatlining everytime I see an equation that calls for directories.

Sadly, the development of Nude Byte is currently on hold for a very long time now. (Not sure when I can resume) And it's the reason why there's nothing new to play in the game.

But I do see your point when it comes to the Gallery's Achievements. To me, I see those portraits as just portraits. I just let them be empty or rot for all I care. But to some people, they see it as "Hey, I look incomplete, do something about it!". That wasn't my intention when I made those. I simply think they're optional things. However, regardless of my intentions, that became the impression some people felt. I didn't realize some people would find it stressful.

But as mentioned before, I can't really remove the Gold/Silver/Bronze either. That will disrespect the efforts of some other people.

I'll think of something to improve this part sometime in the future. But I can't make any promises.

On another note: To me, showing hatred in messages might contradict your goal. Let's say, you wish to share ideas that can improve something or point out something. If you mix hate/insults in this, there's a higher chance that people will disregard your message and think of it as trolling instead (since they're butthurt), ignoring your advice, whether it's true or helpful. Without the hate/insults, there's more chance that people will read it. (Or possibly not. Realistically, most likely not. The world is unfair, you can't really tell when people will listen no matter what we do anyway. But, personally, I just don't like making people displeased) But really, we're all different kinds of people. If putting hate in your messages is what keeps you feeling relieved, you do you. What I said was just my analysis, anyway. Feel free to ignore it if it's not helpful for you.

(But just remember that most people don't want to see negative stuff. We all have the option to block/ban/report, after all, if things become way too problematic)

I wish I could give advice when it comes to creation. Sadly, I'm not a good teacher or someone who can give motivational speeches. All I know is that I'm aware I will never be the best at making things, but that shouldn't stop me from doing what I want.

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A shame, but I'm aware. I've kept up with your news. I was hoping for melee weapon types and some new classes like cleric (deer) and berzerker (ram) that you'd get alongside buying new dolls before you left. It would be a great incentive to actually buy all the dolls around because each one would unlock a new class (and subsequently you could remove class swapping or delegate it to something only max-level dolls can do, which would be easier to achieve too because you're gonna have to level like potentially 60 different characters depending on how many classes you'd end up adding, only reason the current slog one is ok is because you don't need to level up more than 4 dolls to max).