This is sadly caused by the incompatibility of the device to play the game. (Maybe an older type of device, or a different type of device that doesn't support later graphics) Another has reported the same issue, and I'll see what I can do to make the game support more devices. However, I can't make any promises.
Manyakis
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Thank you very much for your help!
6.5.13 is now available, which includes changes based on your reports. However, I'm not sure if I managed to fix the issue 100%, but if I didn't, I made several adjustments to the code so that if the same error occurs in this version, the game will give out a better report on the error. (Hopefully)
Hmm. I'm going to talk nerd here.
Sadly, your save file will be left on the old computer, even when you transfer the game folder to the new computer. And I suspect it's the save data that's causing the fatal error. So, if the game is still making the fatal error on the new computer (without the save data), that's worrying for me.
But, then again, on the later versions of the game, it automatically imports a save data whenever it detects a "Backup (version).nbb" file in the game folder.
And "Backup (version).nbb" files are always created every time the game detects you're playing a new version.
Wherever the error is happening, that's where the "Error Log(Date).txt" should be created. (The same folder as where the .exe is located)
We have two options:
1. We try our best to salvage what we can get from the corrupted save data. (We will use the File Utility for this, which can be a bit complicated. That or you share with me your "Backup (version).nbb" and I'll do it for you.)
2. You delete the save data and make a fresh start. (Ouch, but it's easy. It's in the Settings of the Main Menu.)
Thank you for your report.
However, judging by how you described the problem, it sounds like the game wasn't able to save to disk. Saving to disk often happens when the game closes, even if it is by pressing the X on the upper-right corner of the window. (This is how the game engine I'm using works. Unity)
I will double-check this problem and see how I can improve this. However, I can't make any promises that I can make a fix to this.
Sadly, the development of Nude Byte is currently on hold for a very long time now. (Not sure when I can resume) And it's the reason why there's nothing new to play in the game.
But I do see your point when it comes to the Gallery's Achievements. To me, I see those portraits as just portraits. I just let them be empty or rot for all I care. But to some people, they see it as "Hey, I look incomplete, do something about it!". That wasn't my intention when I made those. I simply think they're optional things. However, regardless of my intentions, that became the impression some people felt. I didn't realize some people would find it stressful.
But as mentioned before, I can't really remove the Gold/Silver/Bronze either. That will disrespect the efforts of some other people.
I'll think of something to improve this part sometime in the future. But I can't make any promises.
On another note: To me, showing hatred in messages might contradict your goal. Let's say, you wish to share ideas that can improve something or point out something. If you mix hate/insults in this, there's a higher chance that people will disregard your message and think of it as trolling instead (since they're butthurt), ignoring your advice, whether it's true or helpful. Without the hate/insults, there's more chance that people will read it. (Or possibly not. Realistically, most likely not. The world is unfair, you can't really tell when people will listen no matter what we do anyway. But, personally, I just don't like making people displeased) But really, we're all different kinds of people. If putting hate in your messages is what keeps you feeling relieved, you do you. What I said was just my analysis, anyway. Feel free to ignore it if it's not helpful for you.
(But just remember that most people don't want to see negative stuff. We all have the option to block/ban/report, after all, if things become way too problematic)
I wish I could give advice when it comes to creation. Sadly, I'm not a good teacher or someone who can give motivational speeches. All I know is that I'm aware I will never be the best at making things, but that shouldn't stop me from doing what I want.
Finally, a helpful post from you instead of just your usual hate-filled antics.
And you made valid points as well. Your description is great to make sure players who aren't aiming for big won't feel pressured into reaching higher standards and feel judged.
However, that's exactly what I did with Nude Byte. (Or at least, that's what I thought)
I made sure the result report in every battle has no S/A/B/C ranking (compared to our previous game) so people won't feel pressured to reach higher scores. (I mean, even casual games have those 3/4-star systems at every level, and they're casual games!)
There are no side-quests in this game, though. So, I guess that's not applicable.
I adjusted the card collection to make sure it's easier to collect compared to before, so people can level up easier for gameplay benefits. (There's even an Alter feature so you can collect more)
The Gallery is designed to be separated, ensuring it's 100% optional and meant for those Gold/Silver/Bronze seekers who want more than just what the game has.
Or, at least that's what I thought, until I realized I made "Tasks" that are related to the Gallery, making it slightly mandatory instead of optional. This is something I need to adjust to make sure the Gallery is an optional feature. (My intention with those tasks was to
familiarize the player with the Gallery. I don't plan to add more tasks for that place in the future)
Perhaps the misconception that people may have been misled is that once a player reaches Rank 5 and completes all tasks, the game is done. Sadly, because there is no UI or credit roll or presentation that says this, people are left thinking they need to do more, thus making them look at the Gallery when they shouldn't. I need to make adjustments to this part.
However, judging by the way you talk, we sadly don't share the same passion when it comes to achievements and challenges. I myself enjoy these. Splatoon (the game this is highly inspired by) has achievements with Gold/Silver/Bronze, and I always try to collect them for my own enjoyment. (I never reach any Gold ones though, since they're impossible for me, but that's fine with me. They're optional, after all. And people getting these and showing them off online deserve to show them off because it shows just how good they are.) And this is something I want to replicate for my game. This is unfortunate for you, though, since you clearly hate them.
And sadly, I won't change my vision for my game for a few people who don't like it. As I mentioned, I can't please everyone. I may suggest that you play other games that align with your likes instead of forcing mine to adjust for yours. After all, there are many other pervy games that are much better than Nude Byte. You don't need to force yourself to like my game, and that's completely understandable. (And leaving hate-filled messages here and there will, unfortunately, only make you look like you're trolling instead of sharing your thoughts and helping)
After all, that's how Nude Byte was made. I wanted a Splatoon game that would align with my likes. But instead of forcing Nintendo to change their game (because obviously, they won't), I made my own instead.
However, you made valid points regarding the mandatory and optional features. Someone else pointed this out before, and I may have missed a few details. I'll look into these.
I'm glad you're able to share helpful insights this time. While it's unfortunate that I can't apply everything you said, you at least did your part and tried to help, even if the result isn't entirely what you're hoping for.
While it's true that I made a design flaw with how the Gallery was set up and I want to change them, sadly, to me, changing and removing them will be disrespecting to those who already gave time and effort to achieve them. It's like giving them a gold trophy for making them lose so much time, then take them back because "oops, my bad". I'll look for ways to improve this in the future where their efforts will still be recognized while making the new players not need to work too hard, however, this will take time for me to balance and test. The best I can do for now is to remind everyone not to 100% collect the Gallery. (However, I can still see there are very few people who find 100% collecting it a challenge. I guess there are many kinds of people in the world. It's hard to please everyone, really.)
I'm aware of this behavior of Bashers (where they stop infinitely until they find a target) and I let it be like that since, while play-testing the game before, I found it more convenient and easier to play. I'm not sure if fixing it will be a good idea, but I'll look into it when I get the chance.
Also, feel free to share your reports here. I think it's a good place for me to see these reports and make changes to the game.
(And sadly, the randomness of NPCs are simply random. I suppose it's just bad luck)
I'm aware of these unusual dialogues. However, it's hard for me to "fix" it because it will require a huge amount of dialogue for all the different possibilities.
I decided to let these unusual dialogues slip.
I can try to find a way to adjust these someday, but I can't make any promises.
However, the "Again" money dialogue (when it's the first time) sounds like a bug. I'll look into this. Thank you for reporting.
There are multiple items in the entire Gallery: Cards, 3D, Enemies, Artworks, Store Items, etc.
The message was added because I noticed that there are a few people who are trying to 100% collect them all and end up frustrated because the amount of effort to do this is ridiculous.
Unfortunately, the Gallery is not designed to be collected at all. It's simply a place for people who want to look at certain items in detail.