I edited your post to make the video go embedded.
Let me repost here my comment about your video. You deserve it.
At risk of repeating myself (and in this case it means that's a good thing) I can't THANK YOU enough for all the support, voice, time and space, you're giving to me and my games. Really, thank you. 🙏
Your ending words made me speechless as well. The greatest achievement was getting you emotional, because it was meant to. There's something about the game's story, visuals and sounds (including music) that it's designed to subtly permeate your mind. It's like a story told through emotions.
So, even if you didn't consciously get the whole picture, your mind (and body) did. And that's perfectly normal.
If I should give a hint about the story (just for the sake of completeness) I would say that some quite serious events happened before your current situation.
The key elements of those events are scattered throughout the dialogues and dreams.
Just keep in mind that emerald can also be a name...
Anyway, that's enough! ;)
This game is a lot different from "sleepthrough", but it shares the same concept of an unconsciously told story, which can be more powerful than a plainly scripted plot.
There are things that simple words can't explain. And that's the hardest part in designing these kinds of experiences.
What matters to me is to create something that lasts in the players' hearts.
Your feedback is surely one of the most important things that keeps me doing works like "The Corpse Behind The Window", because I know there'll be someone appreciating them.
Thanks again! 👋😉✌️