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Andrea Pignataro

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A member registered Jan 19, 2016 · View creator page โ†’

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(Edited 1 time)
https://approductions.itch.io/wapodem

a reversed vaporwave horror game

.: wapodem :.

.: wapodem's role is exploring the grid :.

.: wapodem discovered how to kill the group :.

.: wapodem is missing since the group released the most horrible monster of the grid :.

.: the group has trapped wapodem somewhere in the grid :.

.: you've been chosen to find and rescue wapodem :.

.: complete your mission without letting the most horrible monster of the grid kill you :.

.: remember, the most horrible monster of the grid makes no sound, even when it's chasing you :.

.: also, your near sight is engulfed by the darkness deployed on you by the group :.

.: thus, you are not able to see the most horrible monster of the grid when it's near you :.

.: you can only see the most horrible monster of the grid when it's far enough from your eyes :.

.: you can jump on the data cubes to rest and check your current location :.

.: when getting off a data cube, the most horrible monster of the grid might be there, waiting for you :.

.: > [/*\] < :.

.: this is wapodem :.

.: the only horror game where not seeing your enemy is far more dangerous than when you can :.

.: the fear concept has been reversed :. 

|| 

\/

 .: fear what you see, but be more scared when you can't see it :.

Thank you! That's an amazing video!
I'm glad to see someone who managed to grasp perfectly the atmosphere this experience wants to convey.
As I wrote on the game's description, many quotes and symbolisms require a bit of additional research.
And that was done on purpose to avoid any forced storytelling breaks.
This way, you're free to extend the depths of the experience to understand what is all about.
However, I can assure that you already caught the gist of it. ๐Ÿ˜‰
Thanks again for this fantastic let's play!
If you liked "Our Place", then be sure to check out my "previous-big-thing" (which also spurred the development of "Our Place"):
sleepthrough
Those two games shares a lot in atmosphere, gameplay and overall mood.
I hope you'll enjoy it as well.
Bye! ๐Ÿ‘‹

Thank you for the video! (Grazie infinite per il video!)
Well, your interpretation is partly correct... but the element you're probably missing out (to put all the pieces together) is the overall setting, which is hinted in many places, from the comments on the radio in the child's room, to the observations on the dark window behind the red coated lamp.
To make it short: there's more sci-fi involved than what it seems. ๐Ÿ˜‰ 
The richly detailed philosophical and symbolic elements pave the way to a full plot understanding.
But that's a meta game made of researches and speculation. It's up to your pleasure of discovery. Much like sleepthrough was.
By the way, the stereo amplifier on the final screen can be turned on (it'll play two previously unreleased tracks of mine -not gaming related-), and the SABARAT laptop's screen will lead you to a (slightly revised) playable version of that game (that's a "game-in-a-game" bonus easter egg). 
Thanks again for your support! 
It really means a lot to me (and to us, Italian indie developers)! ๐Ÿ‘
Bye! ๐Ÿ‘‹๐Ÿ˜ƒ

Thank you!
But yeah, as stated in the description, there is an ending (even if you can just loop forever exploring the "two sides", over and over), and you missed it after the door's puzzle, just by not walking into "something" a surreal game would surely allow to ๐Ÿ˜‰. 
A place where you don't need any car... ๐Ÿ˜
Anyway, thanks again for your video!
Hope you'll enjoy more games of mine. - From the same surreal series: sleepthrough

Thanks! I'm speechless! ๐Ÿ™

This is why all my games will be forever an itch.io exclusive! ๐Ÿ˜‰

You are "da" best! ๐Ÿ‘Š

(Edited 3 times)

Our Place

https://approductions.itch.io/our-place

A surreal exploration of haunted minds

In "Our Place" you'll be experiencing memories and emotions belonging to deeply haunted minds. Anything in "Our Place" has a reason to be there: colors, objects, sounds, symbols, or even the number of pixels on screen.

The best way to enjoy this journey is through short sessions. Once in a while, remember to take a walk, think about what you just saw/heard/read, and (maybe) do some research about it to clear up your thoughts or to dispel your doubts. When you'll be ready to get back at it, you'll find that your position has been automatically saved to let your exploration continue from where you left it earlier.

In "Our Place" there's absolutely no "goal-reaching" rush. Nevertheless, a way to track your progress is available on the always accessible help screen. Therefore, despite its peculiar structure, a proper ending is there present.

Take your time to absorb the story and the lingering feelings swarming through the surroundings you're going to visit.

WARNING: "Our Place" contains themes unsuitable for children.

Thank you! ;)

(Edited 1 time)

Thank you! 
Regarding the jumpscare... well, there was a subtle meaning behind it. But you know, this game was one of my first "experiments" on the same matter I thoroughly perfectioned through my other games, which led to the most "critically acclaimed" one:
sleepthrough

Between "The Hair In The Wall" and "sleepthrough" (and after) I released many other games, always trying to push the boundaries of what is perceived as an "experience" rather than a "game". 
Just take a look here: https://approductions.itch.io/
Among them you can find other Junji Ito, David Lynch, and "Silent Hill" related references (since they are part of the main "inspirational-background" behind everything I create).
This is a personal selection of those I'd like you to try (in order of release):
https://approductions.itch.io/better-than-the-rest
https://approductions.itch.io/in-memory-of-the-eternity
https://approductions.itch.io/widemare
https://approductions.itch.io/that-spongy-thing-on-your-tongue
https://approductions.itch.io/five-minutes-a-day
https://approductions.itch.io/sleepthrough
But feel free to start with sleepthrough to give to "that well refined horror game" a humble (but deserved) chance. ๐Ÿ˜‰
Thanks again and bye! ๐Ÿ‘‹

(Edited 2 times)

Thank you! I'm gonna watch 'em right now! ;)
Oh, I tried to delete your 5 duplicated comments, but for some strange reason (maybe an itch.io glitch) they just won't go away.
So, if you're able to do that, please be my guest! ;P

Edit: I fixed it! :D
Thanks again!

Thank you!
I'm gonna watch it right now! ๐Ÿ‘
It's so kind of you to try one of my earliest games. ๐Ÿ˜Š
THITW was a game I made back when I was learning how to set up the basis for a very unsettling experience.
Overall, a huge unexpected success (I think it's one of the most let's played games I've ever made).
So, feel free to play anything you like from here: https://approductions.itch.io/
They're all free! ๐Ÿ˜ƒ

Alright! ๐Ÿ‘
Thank you for including the FNaF clarification in the video. ;)
As always, looking forward for your next videos on TCBTW! :D
Bye! ๐Ÿ‘‹

So, there are 14 nights actually. And it's not a FNAF based or inspired game.
The basic fact that you must go through a number of nights being careful about an upcoming threat is purely coincidental.
Believe me, it was not meant to be compared associated to the FNAF brand.
Otherwise I would have called it "14 Nights at -something-".
That surely would have made it a "click-bait" hit.
I simply didn't want to attract the wrong gamers at the risk of disappointing them.
This game has very little to share with a FNAF game. In fact, the story (in both the dialogues and the dreams) is tightly connected to the nights passages. In TCBTW is the dream the most important thing of the night, not just the survival aspect as in any FNAF game, in which you're usually awake all the time.
There's an underlying subconscious plot that's very easy to miss if you play this game as a FNAF clone.
It's something more complex than it seems to be. And this is the main reason why all the levels are replayable even after beating the game.
I want to help you understanding the plot, leaving here something to think on after you'll beat the game (skip the list below if you don't want any spoiler):

  • Some quite serious events happened before your current situation.
  • The key elements of those events are scattered throughout the dialogues and dreams.
  • Something outside the "active" game structure is lurking through the stains.
  • Keep in mind that emerald can also be a name.
  • Where's the knife? Where did you find it? Is it involved with the above-mentioned events?
  • You're not dead. You're the only one still alive.
  • Who has put "something" underground?
  • Whose is the corpse?
  • Some dreams are just symbols, some other are real existing places.
  • What's the connection between you and the doctor?
Hope this will dispel any doubt about the game's nature.
Thanks for the new video. That's surely some dedication! ;)

Thank you! I'm glad you liked it!
Don't forget to try sleepthrough, I think you might like it as well!
Lately, I've released The Corpse Behind The Window, which is a more puzzle based horror game... but it has the same storytelling you found in "Please, read me.".
So... make your choice! ๐Ÿ‘๐Ÿ˜‰

You won't have too many difficulties in beating the nights 'til you'll be around the 10th one.
Yes, I continuously play my games during the development process (it's called "debug" or "playtest") and then, when they're released, I keep playing them now and then to make sure they are still bug-free.
Anyway, the most important thing is that the games I make are games I like to play.
Thanks for asking!
Bye! ๐Ÿ˜ƒโœŒ๏ธ

Ha ha ha, Rick Astley is always right... you know, he's never gonna give you up! ๐Ÿ˜‰
Anyway, thanks for the new video!

So, about my next game... I've got to confess that lately I've been quite busy with some IRL projects.
I think I'll take a break from the gamedev scene. At least for the next couple of months.
I'm not leaving the scene. I'm just getting my batteries all charged up for my next game! ๐Ÿ˜‰
But don't worry, you'll always be one of the firsts to know if something is gonna get released. :)
Oh, and don't worry for the payment thing too. I completely understand.
Besides, you're already supporting my games by giving them space, time and visibility. ๐Ÿ‘
Just remember to spread the word whenever you can. ๐Ÿ˜‰
Thanks again for your video(s)!
Bye! ๐Ÿ˜ƒโœŒ๏ธ

P.S.: I know... too many ๐Ÿ˜‰.
๐Ÿ˜œ

Well, I prefer "creepiness" to "spookiness". ;D
You can forgot a scare just after one day (or worst, get used to it), but you're gonna remember the overall atmosphere for a much longer time.
Somewhere else (maybe under another let's play video) I wrote a wordly comment explaining how the fear to be scared is much more powerful than the scare itself.
I think that's the common point of many good horror games.
Anyway, glad you liked it! E grazie per il video! ๐Ÿ‘

I'll just repost here my YT comment about your video:

First of all, thank you for the video(s)! And yes, I actually watch them. ;)
What still baffles me out is how few subscriber you have.
In my opinion (a humble one) there's nothing wrong with your videos. They're all well spoken, entertaining and flawless.
You really deserve a lot of subs RIGHT NOW! ;D
Anyway, about the game...
You're, again, flawlessly spot on. One of my favorite review of IMOTE is the one Calum Fraser wrote here http://bit.ly/2mLgFYB on freegameplanet.com.
Quoting his words:
"In 'In Memory of the Eternity' you're not bad, although you can do bad things, and you're not good although can you do some good things โ€“ you are just a presence, an entity that makes things happen. During the game you experience life in all different shapes and sizes and impact them in unique ways โ€“ some mundane, some sad and some funny. In Memory of the Eternity is all about embracing the many aspects of life โ€“ horror, happiness and everything in-between. After-all, all life is a miracle and we should be thankful for every sad, mad, happy, surreal, grotesque and beautiful second of it."
So, as you can see, you've expressed exactly the same meaningful feelings Calum got from playing the game.
I'm glad the message got through. And I hope it'll reach more and more people, making them know why our lives are so important.
Thanks again for your support!
Bye! ๐Ÿ˜‰โœŒ๏ธ

Thank you! And thank you for the new video too!
About being "young"... well, it's not a bad thing at all. ๐Ÿ‘๐Ÿ˜‰
There's a huge difference between being a "kid" and to be called "young". The latter just means how old you are, and there's nothing wrong with that. And despite that, you're able to mantain a youtube channel, providing an almost daily quality content.
No matter what your age is, doing that requires a lot of efforts and creativity.
So, as you can see, there's so much you should be proud of too. ๐Ÿ˜‰โœŒ๏ธ

I'm sorry, I've never publicly released the engine SDK. And it's not happening any time soon.
It heavily relies on software dependencies that kept changing on a daily basis for the last few years.
Let's say it's my personal project I keep updating and enhancing in my spare time, like a hobby.
Regarding our connection, I don't really know what you mean... ๐Ÿ˜ถ
I'm a humble indiedev and you are a cool young youtuber that seems to appreciate my works... am I right? ๐Ÿ‘
My development process is hugely influenced by youtubers like you, in fact, to me, it's a great thing to have the opportunity to get an almost instant feedback on my works. That way I can keep improving the quality of my next games according to your opinions about my past games.
During my career I've met some really smart let's players like:
- you (yes, you ThatBoyHM)
- Project Sash
- BlitzCat
- Lumps Plays
- Dave A Day
- Santifico's Sanctuary
and many others you can surely find in the comments below my games' pages.
So, yes, you're officially welcomed among my fellow youtubers!
I hope you'll keep enjoying my games.
Have a nice day! ๐Ÿ‘‹๐Ÿ˜Š

A custom C++ engine I made back in 2009 (obviously updated).

Thank you for your kind words! ๐Ÿ‘
I'm glad you keep enjoying my games. That means so much to me. ๐Ÿ˜‰
Thanks again! ๐Ÿ‘‹๐Ÿ˜Š

Take a look here https://approductions.itch.io/ and choose what you want to play! ;)
Have you tried "sleepthrough" yet?
My latest work (The Corpse Behind the Window) got released just days ago... so I think it's too early for something new. ;D

Thank you for the video!
Hope you'll get sorted out the screen issues for the next gameplays.
This game, just like "sleepthrough", requires a minimum screen resolution of 1280x720p (16:9).
And for the music, which is fundamental for the game's mood, I think that you should adopt a solution similar to the one in the "Five Minutes a Day" video.
Anyway, thanks again!
Bye! ๐Ÿ‘‹

P.S.: Be proud to be one of the few to perfectly nail my surname. ๐Ÿ‘

Thank you!
Yeah, as I said in the comment below (I've no shame in quoting myself if that's exactly what I want to say):
"This game is a lot different from "sleepthrough", but it shares the same concept of an unconsciously told story, which can be more powerful than a plainly scripted plot.
There are things that simple words can't explain."

So, yep. The visual heights that "sleepthrough" reached are still the most refined thing I've ever made, but I think that "The Corpse Behind The Window" has a much stronger emotional value based, above all, on dialogues and music.

About the story, I'll leave here something to help you think about it:

  • Some quite serious events happened before your current situation.
  • The key elements of those events are scattered throughout the dialogues and dreams.
  • Something outside the "active" game structure is lurking through the stains.
  • Keep in mind that emerald can also be a name.
  • Where's the knife? Is it involved with the above-mentioned events?
  • You're not dead. You're the only one still alive.
  • Who has put "something" underground?
  • Whose is the corpse?
  • Some dreams are just symbols, some other are real existing places.
  • What's the connection between you and the doctor?

Thanks again for the video!

Bye! ๐Ÿ‘‹

Well, that's a tough question.
I think that (visually and content speaking) a 13 years old boy can be mature enough to play them.
But, maybe (and this is absolutely a personal matter), 13 years aren't enough to have lived through all the experiences that may relate with the games' stories.
The contents (apart from being occasionally scary, spooky and creepy) are pretty safe for you to play, but, as I said, the plot comprehension may not be fully relatable at your age.
In any case, just play them. :)
... but remember: it's strange stuff. ;)

I edited your post to make the video go embedded.

Let me repost here my comment about your video. You deserve it.

At risk of repeating myself (and in this case it means that's a good thing) I can't THANK YOU enough for all the support, voice, time and space, you're giving to me and my games. Really, thank you. ๐Ÿ™
Your ending words made me speechless as well. The greatest achievement was getting you emotional, because it was meant to. There's something about the game's story, visuals and sounds (including music) that it's designed to subtly permeate your mind. It's like a story told through emotions.
So, even if you didn't consciously get the whole picture, your mind (and body) did. And that's perfectly normal.
If I should give a hint about the story (just for the sake of completeness) I would say that some quite serious events happened before your current situation.
The key elements of those events are scattered throughout the dialogues and dreams.
Just keep in mind that emerald can also be a name...
Anyway, that's enough! ;)
This game is a lot different from "sleepthrough", but it shares the same concept of an unconsciously told story, which can be more powerful than a plainly scripted plot.
There are things that simple words can't explain. And that's the hardest part in designing these kinds of experiences.
What matters to me is to create something that lasts in the players' hearts.
Your feedback is surely one of the most important things that keeps me doing works like "The Corpse Behind The Window", because I know there'll be someone appreciating them.
Thanks again! ๐Ÿ‘‹๐Ÿ˜‰โœŒ๏ธ

Cool video! Thank you! ๐Ÿ‘
Yeah, the jumpscare was meant to be an abrupt ending for the sudden realization of what the reality had been all the time.
Seems everyone liked it though. "The hair in the wall" is one of the most (if not THE most) let's played game I made.
Looking forward to the other videos... ๐Ÿ˜‰

Great! Thank you!
"The Hair In The Wall" is a very early game of mines. Every other game that came out after it was in a way or another affected by the experience I made on that short, experimental horror game.
Even if I believe that the visual heights that "sleepthrough" reached are still the most refined thing I've ever made, I think that "The Corpse Behind The Window" has a much stronger emotional value based, above all, on dialogues and music (which is part of the mirror project "Shapes" available on bandcamp here).
Anyway, that was just a suggestion for a possible video order.
Feel free to release them the way you want... ;)
Thanks again for your support! ๐Ÿ‘‹๐Ÿ˜‰โœŒ๏ธ

Thanks to you too!
BTW, I've just released The Corpse Behind The Window, it's quite different from sleepthrough... but if you like the kind of experiences I create... give it a try. ;)

Enjoy!

The Corpse Behind The Window

The Corpse Behind The Window

https://approductions.itch.io/the-corpse-behind-the-window

Like a shallow pool in a sea of rocks.



You have to sleep.
To do that, you have to close your eyes.

Once you have closed your eyes, you have to fall asleep.
To do that, you have to remove all the stains from your vision.

You can sense the corpse approaching the window.
Open your eyes to make it go away before it's too late.

Don't look at the corpse.
Even just a glimpse will prevent you from falling asleep for the rest of the night.

Losing sleep will lead to dramatic consequences.
Survive through all the nights.


(Extended "How to play" available in-game)


Soundtrack from the album: "Shapes"


Available in digital format at:

https://andreapignataro.bandcamp.com



The use of headphones is strongly recommended.



Minimum system requirements:

  • O.S.: Windowsยฎ 98/ME/2000/XP/Vista/7/8/8.1/10
  • CPU: Pentiumยฎ III 800 MHz or higher
  • Screen resolution: 1280x720
  • Free hdd space: 2 GB
  • Free ram space: 1 GB
  • GPU memory: 128 MB
  • DirectXยฎ: DirectXยฎ 8.0 or higher


I love making free games, but I'm just a human being.
With earthly needs.
All I'm asking you is to consider a donation when downloading this game. That way I'll be able to take care of those needs and to fund the development of my future games.

Thank you. โค๏ธ

-Andrea


Thank you! ๐Ÿ‘Š
Feel free to try my other games: https://approductions.itch.io/ , (like sleepthrough)
... and stay tuned, something new is coming... ;)

I don't know, try changing browser, on google chrome I've absolutely no issues downloading it.
Or perhaps it's an antivirus issue, even if, after thousands of download (and let's play too), this would be the very first time I hear about such a thing.
Also, the packing and the engine used is the same of all my other games... so I can't see any valid reason for this happening.

ยฏ\_(ใƒ„)_/ยฏ

Thank you! :D
...and don't forget to try sleepthrough: https://approductions.itch.io/sleepthrough

Enjoy! ;)

Thank you for playing it! :D
About my future projects.... well...
I can't reveal anything yet... but something's cooking! ;)
Stay tuned!

Yeah, sure! I do remember you! Thanks a bunch for your continued support. :)
Anyway, as the description says, Boy and Girl is just a collection of short comics. So, not properly a "game".
If you want to check out my biggest (and weirdest) "proper-game" have a look here: https://approductions.itch.io/sleepthrough

I'm sure you won't regret it. ;)

The game's supposed to run fullscreen (as it always did 'til now), so I really don't know what may cause you this specific issue.

An advise would be to directly run the file .exe you download without manually extracting anything from it (in fact, it has a fullscreen expander embedded in the sfx package).

Thank you!
Feel free to check out my biggest release on dreams and nightmares, Sleepthrough : https://approductions.itch.io/sleepthrough

Enjoy! ๐Ÿ˜‰

Thank you for the video, but (as it says on the tin) "Boy and Girl is a five episodes collection of short comics about a boy and a girl."
So... it's not really a "game".
If you want to play some other game in the same vein, let me suggest you to take a look at my itchio page here: https://approductions.itch.io/

In particular:
-In Memory of the Eternity : https://approductions.itch.io/in-memory-of-the-eternity

-Sleepthrough : https://approductions.itch.io/sleepthrough

-Better Than The Rest : https://approductions.itch.io/better-than-the-rest

Anyway, there are also text-driven games like "Widemare", "That Spongy Thing On Your Tongue" and "Five Minutes A Day".
There's a lot to play over ther. Just try 'em all, they're all free! ;)

Thank you! Feel free to check out the other two games of my "text-driven" trilogy:

-That Spongy Thing On Your Tongue
-Five Minutes A Day

And for something really weird: sleepthrough

In any case, here you can find all my creative efforts (available for free): https://approductions.itch.io/