Thanks! And you're also right about your interpretation.
I'm deeply happy to see that this game's almost wordless message is still able to resonate with so many of you. 😊
Andrea Pignataro
Creator of
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No, there are no multiple endings or multiple ways to complete the scenes (nor a specific sequence to accomplish that). About its seemingly vignette-like/fragmented structure, as Calum Fraser in his FGP article said, "In In Memory of the Eternity you’re not bad, although you can do bad things, and you’re not good although can you do some good things – you are just a presence, an entity that makes things happen. During the game you experience life in all different shapes and sizes and impact them in unique ways – some mundane, some sad and some funny. In Memory of the Eternity is all about embracing the many aspects of life – horror, happiness and everything in-between. After-all, all life is a miracle and we should be thankful for every sad, mad, happy, surreal, grotesque and beautiful second of it." (https://www.freegameplanet.com/in-memory-of-the-eternity-full-game-download/)
Whether we should really be "thankful" for all of them or not, I'll leave that to the player's interpretation. But one thing is for sure: no matter their impact or entity, our memories will be the only way to live on after we'll become one of them. Important ones, unimportant ones... made up ones, real ones... they're all part of the same narrative that our existence is projecting out into the eternity. It's what makes our "here and now" interesting and worth living.
Nice! Some of the tracks have been uploaded on YouTube too, both on my channel and on this copyright managed topic listing.
Feel free to add the to your playlists. 😉
And thanks again! 👍
Thank you! And yes, this track is also available on my bandcamp page, where you can find a few other soundtracks and some standalone tracks as well.
Thanks! This game is probably the longest to beat after "The Self-Playing Game."
Because, yes, there is an ending, but you need to save enough lives in a specific amount of time, and with a certain promptness too.
Understanding these requirements is at the same time a secret and an interpretative endeavour.
"the_big_experiment" is an experiment indeed. 😉
Haha, thanks, but no, this one is just "what it says on the tin." If horror elements are featured in a creation of mine, the latter usually sports "horror" among its tags. Except when it's an unlockable secret, like with Tiles-Up.
Hey, by a strange coincidence, today is the only day of the year when that Tiles-Up's secret can be unlocked. 😉
Thanks, I just wanted to make a quick exploration of procedural game design.
This was the first experiment towards that direction. "NIKHEDONIA BLACK" is a more portable version of this same game.
I like the idea of creating something that has potentially unknown content even to its creator.
And little puzzle games are the best to let you have a go at this kind of concept.
Sure! About the very first challenge (the "click here to start the game" one) just pay attention to where the "HERE" text is located in the retry screen. Try clicking the bouncing-around button when it's aligned with that specific area. For the countdown one instead (the first challenge since the game actually starts) you have to do what the blinking text at the top of the screen says: count down. Every instance of something pointing down (like an arrow, for example) should do just fine. ;) Left-clicking with your mouse will count as counting (pun partially intended), so make sure to have the correct amount of white boxes at the bottom of the screen by the time the countdown reaches zero.
For any additional hint, I invite you to join the official A.P.P. Discord server, where you'll receive a more in-depth help and in a much more spoiler-safe way too. 👍
Thank you! It's so great to hear that you liked it, and I'm also glad you've been able to find the secret ending on your own. Over here, notifications come quite late (and through email), so, if you have an immediate hint request, just post it in the #hints channel on my Discord server, or send me a DM on twitter @evonture.
sta[Y]tic does something special
sta[Y]tic simulates horror
sta[Y]tic is a horror simulator
https://approductions.itch.io/staytic
Additional notes:
- No mouse is required;
- Multiple outcomes are available;
- A secret ending can be unlocked (pay attention to what the game asks you).