Thank you for the video! 😉
That's a great suggestion, but since the actual playthrough has to last about 5 minutes, I think there would be some issues regarding how to skip to the next "scene" (or fast forward the previous one) without breaking the uninterrupted "5 mins flow" (in a way, it can be seen as a hardcoded looping system with no insert points).
But maybe for a sequel, whereas the scenes would fade in each others through a compartmentalized system able to preserve the story continuity (more or less how I developed the more recent Damascus Current), that would be a nice option to add. 👍
Thanks again and bye! 👋
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Thank you for the video! 😉
Look at me... and endure to the end.
"Look at me" is a much deeper experience than what it seems.
The game controls and limits your interaction to make the gameplay itself be part of the story behind its events.
Listen and watch carefully, there are things that keep changing where it seems there are none.
Face a layered story where "lateral thinking" and "attention to detail" are the keys to reach the real "one way out" ending.
Remember to look out there...
Thank you! 👍
I'm so glad you keep enjoying my games. It really means a lot to me. 😉
Can't wait for the second part! (I'm sure you'll find a way to "C"lose the "B"ook)
Thanks again for the video! 👋
Thank you! 😊
I'm really glad you enjoyed it! 👍
About the ending: like it says in the description, to unlock the true ending you have to choose the right answers, and the coin is a big hint on which ones they are.
Just remember to read everything, think aloud, and listen carefully. 😉
In the past I've made some full fledged point-and-click games (like "sleepthrough", "Our Place", or the more recent "Damascus current"), but lately I've been experimenting with smaller projects like "Enthruxia" (which, in a way, is a "prequel-ish" spin-off of "Damascus current").
Who knows, maybe in the future this game will get an extended edition like the one I did for "The hair in the wall".
Thanks again for the video! 👋
Thanks for the lightning-fast video. 👍
But this game can be completed rather quickly when you understand what the correct choices are.
I can assure you that all you need is already in front of you since your first playthrough.
And don't even think it's a luck-based game. The possible combinations would be too many to check.
So, think about it... (aloud is better)
Especially about the coin. 😉
"Enthruxia" is a game based on a mysterious character briefly mentioned in "Damascus current".
To reach the game's ending you have to solve a rather unusual puzzle made of secret questions left unanswered for too long.
If the game keeps looping even after you have visited both "sides of the coin", it means you still haven't correctly solved the puzzle.
Remember: it's not really an end until it's "The end".
Press the "Esc" key on your keyboard to quit the game whenever you want.
The Self-Playing Game is a game about itself.
It just wants to play with itself, all the time.
But you're allowed to witness and listen to everything this entails.
And maybe... be a part of it. 😉
It's just a "toy".
Don't take it too ŝ̼̺̖̝͎͇̈̌̿ͥͭ͑̾e̲̼̦̽ͪ̈́͑͆͂͟͠ṙ̳̬͓̙͖͖̦̳̹ͪ́͆̿͟͞i̗̲͙͈̥̣͖̥͂ͮ̈́́̿ͣ́ọ͓̜̙͊͆u̲̗̼̙̼̮̫ͬͫ̓͊͆͐̄̽s̰̗̘̥͉͓͖̊ͣl̐̀͜҉̩̻͠y̵̧͓̝̟̘̩̱͔͐̋̇̎̍͛͢...
"͇͚̌̆̚̚9̡̖̦̮͈̱͍̺͈̭ͩͩ̽ͯ̾̎ ̦͇̞̜̮̜̥̋̎͂̌͟ͅB̖̗̟̦̹̱͙͗̋̋́̅ͨ͞ͅl̛̟͖ͧ̐͜͝a̲͎͉̜̽̀̍ͧ͛̂̾͝c̷̢̞͚̘̗͓̲̱̝̓ͦ͗k̹͓͇̩̹̝̮̣̓̃ͧ̑͐̈̆́͟ ̢̞̹̺̘̊ͅB̶̳̺̩̺̰̙̟͙́͢o̢̟̳̫̣̭̣ͦͫ̿̆̑̓ͧ́̀͜ẍ̞͙̫̪̳͓̮̄̋̓ͮ͊̎̽́ē̝̭͙̬̺͚͌ͭͦ̋ͣ̌̚s̠̬̞͎͆̔̀ͫͅ"̼͍̭ͮ̀͜͝ ͍̭͕͖͎͚̦ͤ̄̑̒ͯ͞i̲͎̘ͬ͌̾̃̐͌ͅsͨ́͆͏̫̰ ̥̼͍̠̗̤̦̞ͥ͡͞t͇̹̞͚̮̘̅̈́̽̔́͊̃̚̕͜h̛̥͉̰̿̿̒̚͝e̢͐ͣ͏̺ ̣̭͇̻̬̿̓͋͡ḫ̢͚̣̟͚̘̙̩͑ͧ̾͋ͅǒ̱͒̐̀ͭ̂͢͞m̿͋̑̔̔͋͆͢͝͏͕̥e̴̟̦̠͓̥̤ͤ̾́͂́̎̈ͧ̍̕ ̧̱̮̬͓̹̬̫̪̅͂̒̐͞ǫ̧̟͍ͧͮͤ̅f̵̹̝̙̙ͩ̂̓̈́̈͆̀ ̘͙̤̟͉̭̤̀̈̎p̨̨͚͎͎̟̜̎̏͌̃̌̓̈̕r̶̰̲̺̫̩̣̲̩ͧ̅̂ͤ͋ͥͧ̚o̦̝͒͗̇͛ͭ̈́͘͜v̢͙̼̘̯͎̣͆̈́ͅi̭̬̙̙̯̤ͥ̇̍̌ͧ́ͅdͥͫ͏̢̭̰͈̗̟̙̰̰͍͘e̛ͩͣͩͥ͏̶̱̝ͅņ͎̲̜̻̼̌̃͊͝c̴͇̤ͮ̑̾̈́͛ȅ͙̥̺̱̗̦̺̥͠ͅ.̡̜̬̤͖͌̓͌̏͊̐͂̃̽ ̘̲̟͑ͩͮͣ̆ͥI̶̧̛͖̥̥̫̗̤͐͋ͧͯ͆̏ț̵̡͖̦̝͊͊ͪ̇ͧ̅ͩ̇͢ ̨̓̍͊̈͛̇̃҉̮̺w͍̝̫͚̣̤͉̌͐̓a̡̖̥͂ͫ̈̊̿ͭ͐͞s̢̝̰͕̗̯͇̝͓ͨ̈́ͨ̿ͣ͒̓͛̚͢ ̮̯͙̦̬͉͔͊́͟t̵̝͈̺͈̻͙̭ͦͧͨ͛͡h̶̶̡͚͓̣̬̙̟̞̋͐̄̂͐̋̋ͅẹ̛̜͙͙̥͆͗ͣ͗r̵̦̘̪̓ͫ̉ͧ̑͆ë̵̵̳͇̰ͤ͌́̅̔͗͛ͥf̨̻̩͙͔̫ͯ̈́̇ͪ͟o̴̟̥̮̯͙̘͂̒ͭͫ͋̎̓ͯ͝r̷̬̀e̷̘̠͕̖̩̦̟̩ͤ͂̆ͭ̅ͥͪ͘͠ ̛̱̇͂̋̎͘͝ṯ̠̬͎̩͌̏ͥ̿̀̇̑ͤo̶̢͙̘̱̽̍ͤ̒̄̽̈́̆͡ ̏ͥ̇̇͏͍̝̼̱̥͓̝b̨͇̻̰̀ͦ̅͌̏̀ȩ̝͌͒͢ ̧̥̻͖̗̤͉̻͒ͧ̇̄͑̕t̥̼̩̦̤͓̎̅̉̀h̴̸͇͎̱̲̦̮̲ͪ̊ͯ̏̚e̐̈́̓͗̌͐̉͏̷̨̪͈̠ ̸̱̫̰̬͛̽̐̔̃͐̎̓ͨ͞h̖͍̭̏ͩ͒ͅo̫̟͍͍̘̰̽ͭ͊ͧͬ̽ͅm̴̛̛̱͎͕̠͔̞̎̿͊͊̚ḛ͔ͮͫ͆̌̋̾̄͜ ̧͐̿̒͋ͥ҉̭͇̣̙͞ǫ͔͉ͤͬf̨͖͊̒ͮ̈̚ ̎̅̊̄ͪͤ҉̹̟͉̗͡ḓ͈͇͕̩̟̝͇̋̿͛̓ͬ̒͠e͆̓ͮ̃͐ͪͪ̚͏̢̝̗̥̤̩̯͞s̶͔̙̾̔ͩ̾̉̔͞ͅt̙͍̜̬̖̂̃͛ͨͥͥ̕r̠̙͈͙̱̯̮̽u̟̝̬̬ͯ̍͡c̴̯̗̬ͭ̍ͮͤ́ͩ͗ẗ̤̦̻̰́̓ͩ̾̋̓̕͢͡i̡͈͔͎͙̺̣̔̍̐̀ͣ͑ơ̗͈̪̩̘͖̘͔̍̑͂n̶̼̜̗̘̘̜̤ͤ̽̏͊̊̑̚.̛͎̞͎̗͇̖̇ͫ ̶͉͙̗͖̈́̄̿̊͑̓̄̽̆͞T̤̦͍̂ͩ̀͝ȟ̨̦̖̪̯̙̺͕͎ͬȩ̮̙̮̙͚̲̣̬͍ͨ͂̍̽͌̏̄̕ ͎̫͚̳̬̺͇͐̑͒͠c̣̝̠̘̬͓̗ͦ̈́ͤ͟ͅh̶̬̖̠ͮ̀͜à͎̻̮̹l̜͓̪̹͇͍̦̿̿̈̒͘l̢͈͇̖̼̗̤͐̚e̷̻̝͚̠̙̠̼͆̿ͥ̅̀̕n̷̵̤͉͆͌͆ͨͥ̍̏͢g̡̲̱͐ͭ͜͟e̩̰͕͍̫͈͊̍ͥd̢̧̮͚̣̠͚ͭ̽̈́̍͜ ̩͖̖̭͓̭́̾͐̾̊m͈̰ͩ̄͑̌ͦ͒͆̈́̚a̲̰̥̥̯̺͓̤͂͜͝n̫̭͋̽̊͒ ̭̽͊̔ͧ͠b̵̙͍̘͕̗ͤ̍̽̑r͓͎̼͖̱͐̐̌ͬ̀̎̓̆́͝͝ͅa̴̷̫̼̣̐͌̓̽ͤ̂̍̂ͅnͭͧ͆̏͊ͨͫ͜҉̤̺̩d̛̛̤̣̈́ͬͤ̿͛͋̊́ȇͦ̆ͫ͂ͩ͗̏҉̷̣̳̞͟d͖̳̞̦͍̭ͤ̂͒̕ ̧̞̫̜̗̞̹̅̈́ͦͪ͗̀t͎̍̔͗͛̈́̎h͉̤̻̝̗̾͆͌̾͐eͥ͌͊͛̓ͣ̆̚҉͏̠̪̝͎̙̤͖ ̢̮̩̝̖͍͑͐ͪͭ͊̒̔͟͠b̷̯̠̬ͦ͘̕o̵͖̮̺͈̭͚̼͛̾̉̅̚̕ͅx͉ͨ̾ͩ̐̀́͠e͖͇̒͋ş̹̖̯̼̺͇̬̘̑͆̿ͤ̓̎ ̈́̄͋͑̔͏̣̳̪͚̺͞å̀̌̊̿ͨ̈͏̷̰̩͔̕s̶̪͍̬͊̊͒͠ͅ ̧̖͇̼͓̘͎̥̜̒͝h̎̍̒̏ͦͤ̇̚͏̰̟͈̗͓͉i̗̤̫̮͉̊̈̽̎͗́͝s̵̝͙̰͓͓͈͈͔ͤ̇́̔ͦͤ̔̒̉ ͙̪̭̬ͭ̐ͪ̉̚̕d̛̝͓ͮ͛̂͆̑͌͌͌͢è̯̬͚̜̪̐̆͘͠ͅa͍̗̖͇͓͒ͯ̃d̳̝̙͎͓͇͇͇̙̉̓ͬ̃ͯ̓l̴̷̸̗̗̞̾͒y̸̘̹̦̤ͭ̓͐̑͌͊ͣ̌̐ ̴̗͚̓̾͞e̺̖̞̹͙̥͊ͪ͡n̨͖̩̙̞͔͔̜̟͂̇̌̆ͮͥͤě̫̘̣͖̘̬̾ͦͦͧm̵͖̦̘͖͙̖͕̤̏ͦͣ̀i̭̥̽̂̀ȩ̼̜̺̫̫͈̝͚̪̎ͭ̈͌̓̍̉̐͗s͕͔͑̍ͧͯͦͨ̑͗͝ ͇̰̣͓̘̬̳̃ͧͤͬ͜ā͗͌͊ͨ͂̚͏҉̮̫̜̪̤̲͕̞n͚͇̓͟ḓ̴̳̳͙͚̥ͩ̎ ̶̤̦̯̱͙̻ͪ͗c̸̯͇̹͓̹͆ͯ̈́ͦ̒ͬͤ͌͝l̢͖͓̙̟͖̣̒̓ͬͪ̓͗ȯ̺͈͕̐̆ș̵̳̏͒͑̽ͬ̍ͪ̎̐e̤̳̭̲̩̣̝̓̑̆ḍ͓̞̈́ͯ̀̐̐͟͝ ̶̨͙̥̮̘̫͈͚̗̾t̴͈̻̥͓̩͚̟̥̎̃̓̀̋̔̔̀ḫ̸̜͔̬̲̰̖̇͛͆̽ͤ̎͒́͡ȩ͓̤̰̞͖͓̪̤̻ͩ́̅͝ỉ̈́̅̂̓͟͏͈̙͓̘̤̼̻̹r̷̶͇̙̮͔ͩ̄̓̑̕ ̗̬͙͍̿̽́̎̍̿̔̏ļ̥́͊ͮ͡ȍ̬̼̭̬̘̌ͬ͜c̭̭̗̳̞̞̞̯͚̆̚ķ̵̹̠͍̏ͭ̽ͧ̾͒̽͠ͅs̪̠͙̻̺̑͑̌̿͜ ̝͇͕̲̗͔̝͈ͨͩͨ̈̈͂ͬͭ̽͢a̿́̒҉̞ͅg̫̬̻͚̱̺͔ͪͯͫ̒̉͟ã̢̙̲̹͖̠̭̖ͥ͐͑̈̚͘͢i̲͔̦͚̣̬̣͕͓̊͑ͣ̊̐͑̚n̴̖̱͎͎̹͙͚͐͒̓̈́̾s͕̫̘̣̞̯̄̔̓t̞̮̰̣͈͖̞̠͒̇ͧ̐ͩ̀́͠ͅ ̫̰̱̪̞ͦ͛́̄̾͐ͣ̿͝t̨̳̲̮̝ͩh̖͎̄̾̂̔̌̀͘͢e̴̶̬̥͈̔ͧ̓͆̍i͈͕̘̭̝͍͍ͪ̆͌̓͟r̗̺͑̋ͧͨ͐̿̓̍͛͢ ̸̸̦͕̩̫̔͒̄ͪ͂̈́w̖͎̯̦̹̐̾̀ͩͮ̓̕i̴͐̏̔̿ͪ̊̚͢͜ͅl̶̩̘̘̲̟͗̈́̓̀̿͐l͈͔̦̗̖͊͑̅̎͗̽̆ͦ͢͠͠ͅ ̺͍̯̪̖̭̩ͩ̇͢b̴̺̘̦͈̔͊͜y̨̲̻̣͈̪̙̙̤̳͌̌͂̔̔ ͇̦̹͇̣̮̪͛͂̽̍̈́͛̋͠a̡͖̹̼̠̰̥ͩ̊ͯ͗͡ͅl̢̯̜͉̦̣̤̦͆̏̏ͭͥl̴͔̝͈͉͔͙͔͚̈́͗̍̆ͫ̈́͛̓̐̀ ̺̤̞̲̰̜̳͂̈̃̊̓̉ͅt͇̟̤̠̠̤̭ͬͤ̐ͬͯ́ͅh͕͓̻͈̔̋̋̿ͭ̓͒ͨ͟͝e̵̮̩͇̟͓͙̮̍̉̽ͧ͒ ̵̥̹͉͂̏ͣͩ̉ͬͭm̱̩̺̭͎͇ͮͅé͊ͦ̆͋͏̲̬͕a̠̱͂n͆҉̭̞s̭͉̜̠͍ͯ̉ͧ͌̊́ ̷̮̖̖͚̘̾͑ͥi̵̳̊͒̿̌̽͑ͨ̇̚n̩̫͂́̾̓́ͣ̓͋ ̨̣͍̩̎̽̈͞ḩ̼͍̈ͣͣ͊ͅi̯͔̪͓͐̍͑̈́ͧͣͯ̋s͙̈́̍̐̏̔ͫ͘ ̮̹̦͍̲̗̻̰ͩ͛͟͞p̛̱̯̻̤͕̂̂͑͜͝o̧̞̞̭͙̱͔̘͎̝ͫ̄́w̷̶̪̩̰͙̬̠͈̆̽͢ͅͅe̶̴͕̽̀ͅr̠̲͍̗̗̆͟͞.̴̧̗̰̟ͫ̆͌̔ͫ̚͞ ̸̛̞̗̒̃̈́ͪͫ͢“͓̹̘̦͈̆̐͆͐́ͣ̉́̚͟Į͈̉͊ͪ̐̄̾̑̅́́n̵̫̭̳̼̗̖ͥ̀ͭ͡ͅ ̘̘͇̰̭̠̻̺ͥ̓n̘̟̙̮ͮ̇̈́͒͒͛̂ͣ̚͠o̗̹̝̞͇͍̪̊͛̀͑̌̚͞ ̭͎͋ͫ̈̃ͥ̊͠p̵͕̮̳̱̍̈ͫͩ͒͋̓ͤ̚l̤͔͓͍̜͓̣͑̅̉̇̅̃̀a͐̊ͩ͏̦͖͖̠͈c̸̛͕͈̽̐̐̈́̐̃ͨe̥̤̼ͩͫ̂̔͒̿,͒̽͒ͩ͗ͤ̒̀͏̮̯̺̘̣͎͔͎͚̕”̶̡͙̼͓̤͈͕̯͒̂ͥͅ ̶ͮ͌ͮͣ̃ͭ͊ͣ̀͏͎̲̻h̸̩̫ͮ̐̊̍̅̃͊e̺̜̪̣͓͓̠͐͢ ̛̳̝̟͇͐̾͌͞s̫̜̹ͯ̊̆͋̐ͮ͜a͈̺͇̩͖̯ͦ̽ͨ͆̌i͖̼͙̐ͨ̄́̔́́̓ͤd̢̻͔̫̪͚̟͙͓ͣ̽͑͑̉,͖͈͚̣͖̝́̈͊ ͛̏̓̈̄̀ͫ͆͟͏̻̣͙“̴̵̺͉̹̻͕̼̮ͣ̌͑ͩw̘̳̙͖͔̩̓̋ͦ̍ͨ͐ͅo̱͚̤̻̻̜̣̯̬ͩ̂͡͠u̵̦̩͑͊́̑͞ͅl̬̱̳̼̲̻̫̲ͦ̓ͤ̔ͩ̚d͕̮̏ͭ̅̌̂̅̓̄̕ ̴̯̱̮̺̫͍̎̂̀ͦ̈́ͦ͘ţ͔̇̽̄͛̀͜ͅh̹̦̭͈̽̾ͩͭ̑ͬ̍ͥͅê̠̫̦͉͕̳̰̓̅ͨ͐ ̨͙̳̙̦͇͔͉̊̽e̡̺͖̺̪̦̔̑n̤͇̋͑̋̑̏ͧ͂͂̕ő̷̡̩̹̠r͉͓̗͒͐͒͂m̳̩̳̱̎̅͝ͅi̡̠̪̝͍̮͉̗̫ͭ̿͆ͬ̃ͨ̀̍͠t̷̨̩̖̗͇̘̬̖̾͌ͬͪ͆̍̚ȳ̟̻ͣͯ͂͆͢͠ ͯ̂҉͓̤̖͎̟͘o̵̴̘̣͓͍̒͂͗̓̏̏ͬͅf̳̩̬͓̆̽̽͑͊́ͣͧ͊͠ ̨̘͕̪̦͚͍̮̣ͧͯͣ̽ͭ͌ẗ̩͉͉͖̐ͨ̐̿͜h̦̥͚͎̾̍̆e̴͈̰̳̳͔̞̅̓͋̓̾ͭ̒̍̔ǐ̦̣̞̽ͩ̉͂ͯ̊̾̕r̓̌ͦ͒̎̈͂̓̋҉͎̦̩͈̭̻͎̫̻̕͘ ̻̞̞̯̮̆̌̋̽ͧ̃ͪc̲̮̬̞̩̹͒͑͂̃̂ͦ̊̅ͩ̀͢ͅơ͉̐ͫ̽ͩ̈̂̎̏ͅn͔̪͓̉̓͘͞t̍̏͒̒̉ͤͪ͏̢̲͢e̢̩̪̼̲ͦ̆ͮ̚̕ṋ͙̥̄̓̌ͭt̡̖͕͙̩̞ͦ̎͂ͦ͡ͅ ͈͎̱̀ͫͩ̋̂a̙͍͚͌͆̎̕͟p̢͎ͫp͛ͤ̑͊͐ͪ͑͑͂͏̛̠̗͟e̻͔̤͖͕̤̍̇̋͆̃͟ą͓̘͓ͤ̉ͪ̆r̡̺̠̣̜̭̫̱͙̄̎ͥͭ̿̋̑̀ ̟̻̱ͥ̓͊̎̎͋́ͅm̨̦̠̠̻̹͎͍͗̄͑̓̍͆̉́̚o̵̺̼̞̻̻̻̬̤ͩ̃̈̄̓̀ͯr̜̞̩̫̳̯̝̬̎ͣe̽̓̂̎̇̅̚͏̟̭̘ ̶̣͖͉̞͓̖͇̱͗̓͛ͤ̆̏͐̏͐͞ḩ̶͎̓̄͌̊ͅi̎ͮ̐̃̆̐҉̫͈̼̻̻̱d̢͚͕̯̰͚̥̺ͣ̆e͓͇̗ͬ̓́o͔̭̙͕̜͇̅̽ͩ̄ͪͤ̐͟ȕ͙͉̹̟̆ͮ͠͠sͨͥͦ̄̍͗̇҉̦͇͕͡l̰͋̅ͨ͒ͥ̌ͭ̈ͨ͘͡yͮ͏͕̹̗͔̕ ͑͢͏̺̗ṯ̶͖̼̣͇̣̥̩͗̑͋ͮͫ͑́͝h̪̬̖͉̬̊̆ͬ̋͞a̵̰̬̫͕̹̬̜̽̀̍̽͐͘n̨̟̝̣̣̮̣̲̭̏͂̉͂̔ͧͨ ̝͓͙̬̪̎ͧͮͪ̿͌̃͠iͫͣ͏҉͖̪̬͓͎ǹͩ҉̸̬̪ ͍͈͕̫̜̠ͥͥ́̐̐̉̎̊̂t̤̤͇̄͝ḩ͉̬̥̐ͭ̓̔͌͝͝i̵̵̘͍̠̲̓ͤ̈͋ͫ͗s̢̭̺̭͋̇͒̉͜ ͇͇͍͎͙͈̖̼ͧ͒ͯ́͡͞h̫̥̓͌̊̈́̑ͮ͝o̡̥̦̗̯̍̌̍u̶̸͇͗͑ͤ̽̆͊̇̿̕s͕̮̫̏͆ͦ̈́̈͘ͅe͕͖̩̭̿̎ͯ̀͡.̻̞̑̉̿̂”̨̔̀ͭ́̇͋̇ͮ҉̡̝̼͍̦̮̮̰
Thank you for the video!
Regarding the overflowing font issue (the one in the "boiler" and "stairs" scene) I'm already providing a new version where it's been patched.
But since over 600Mb are not a joke to upload, it may take some time to see the patched version becoming available.
Meanwhile, here's a temporary fix: just download the free font "Gentium Book Basic" from here:
and install it on your PC. 😉
Edit: the patched version is now live.
Not what you expect...
"Damascus current" is a game about charged flows and shifting realities.
You'll encounter stories with unique choices and derivative moments where the whole is greater than the sum of its parts.
Remember: the best way to approach this game is being completely unaware of what it's all about.
Understanding how to play is also part of the experience.
However, here are some basic guidelines on how to make progress:
- Your choices direct the current flow until you acquire the "FLOW SEAL";
- When things don't go the way they should've gone, you can reset the current flow by using the "DAMASCUS CURRENT";
- Once you've acquired a "FLOW SEAL", "SHIFT" the current flow to the right to enter the next one (or to the left to visit a previous one).
The game automatically saves your progress and position.
If you need to start from a "new game" status, just use the "DAMASCUS CURRENT" on each flow in which you've already acquired a seal, and "SHIFT" back to the first flow.
"Damascus current" contains suggestive and psychologically disturbing themes.
Player discretion towards such themes is strongly advised.
Adult, horror, surreal, tense, and violent elements are also occasionally presented throughout the whole experience.
One more thing: do not adjust your set, the jittering is intentional.
And yeah, that was one of the main reasons why I decided to rethink the ending sequence in a much more "exhaustive" way (story-wise).
Glad you enjoyed it!
Thanks again for the video! 👍
Thank you so much!
If you're following me on twitter, I'm posting daily devlog updates about a new big project I've been working on for a while.
So, yes, I'll keep 'em coming!
No release date, yet... but stay tuned! 😉
And thanks again for you support! 👍
And well, the screaming lady was an abrupt way of ending the game's former version, and, as you may already know if you played any other horror-ish game of mine, I'm not really into jumpscares.
In fact, that lady was just a weird way to say "wake up, all your reality is a self-imposed dream to escape from the murder you committed".
Some liked it, many didn't. So, in this redux edition, I took the chance to expand and clarify the whole meaning behind that scream with a real "wake up" scene, a "descend into the madness" sequence, and a basement "revelation speech".
Anyway, thanks for your feedback, and thanks again for the video! 😊
Hello there, Lumps! 👋😜
Words can't express how glad I am for your continued support and friendship!
You know, you can consider yourself a member of this weird "AP Productions" family... 😂
As you said, you were one of the first let's players giving my games a chance.
We went through many up and downs...
But we're still here, and it's cool to see how much we've improved. 👍
Thanks for again the video!
See you soon... 😉
And yeah, I tried to keep it short and sweet just like the original one.
But if you want more games like this (or a lot longer)... just have a look here:
I bet you'll find "one or two" (😂) more to suit your taste... 😉
Let me suggest you some other games I made, which are quite on this same genre:
Thanks again for the video! 👋😊
That scary obsession is back...
"The hair in the wall - Redux" is a completely revisited edition of that "The hair in the wall" I released back in 2016.
In this edition you will find:
- expanded story;
- higher resolution;
- widescreen support;
- reworded texts;
- hidden clues (?);
- new screens;
- new sounds;
- new revised ending sequence;
- various fixes and enhancements.
"You've just moved in. New house. New job. New life.
While you were putting up some shelves down the basement, you noticed something odd:
a hair in the wall."
Thus begins a steep descend into madness and obsession.
A short horror experience inspired by Junji Ito's works, Silent Hill series, and David Lynch's visuals.
Minimum system requirements:
- O.S.: Windows® 98/ME/2000/XP/Vista/7/8/8.1/10
- CPU: Pentium® III 800 MHz or higher
- Screen resolution: 1280x720
- Free hdd space: 300mb
- Free ram space: 128mb
- GPU memory: 32mb
- DirectX®: DirectX® 8.0 or higher
Thank you for the video, but the game doesn't end there.
That's just an error that was fixed in the latest update.
About the audio, it's strictly positional, so you must find the right spot without getting too much closer to the names, a wanted behaviour with a specific meaning in the whole story.
Anyway, thanks again and bye!
A recurring date is haunting your researches: Tuesday, 13 October, 1931.
It got stuck in your mind. It's been years since you decided to forget.
But you can't.
You're living in the past.
You should go back. You should stay safe.
But, despite that, you're going there.
You heard their voices. You heard their call.
It's not a trick.
They're true. They exist.
They're talking in the distance.
The events depicted in this game are based on a true story.
Names and identifying details have been changed to protect the privacy of certain individuals and their respective families.
I know you're kidding, but no, that's the truth. This is what you get when you're playing a 100% fair game.
Thus, some strategy is required to reach your goal.
Anyway, I know this kind of game is not perfectly suitable for let's plays. It's more like a Windows Solitaire substitute to play when you are bored of more complex games. 😄
So , don't worry. 😉
Thank you for the video! 👋