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Andrea Pignataro

A member registered Jan 19, 2016 · View creator page →

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Thanks! 👍 I'm glad you managed to get it run in the end. And yes, my games are never too scary, I prefer keeping players invested in the story without constantly threatening them with jumpscares.

Thanks again for your words! 👋

Thank you so much! 👍

Yeah, Win10 seems having issues with the self-extraction method. Try the zip version with Win7 compatibility mode. If still to no avail, try running the game through the file "game.exe" you'll find inside the "Data" folder (only downside, screen resolution won't be correctly set).

As always, thank you so much for the video! 👍

And don't worry, I'm here to help. 😉 As long as the experience is enjoyable, I'm fine. Hints or not. 😄

Thanks again and bye! 👋

Yes, it's from the eponymous game you can download for free here:

Also, one of the tracks got an overhauled and extended version called Emotional Ballast: 

Help provided on Discord. :)

Thank you!

Thank you so much! 👍 
I'm so glad you've enjoyed it! 😊
Thanks again for your kind words, they really mean a lot. 👋

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Undertake a journey of reminiscence and denial, in the unfettered pursuit of closure and absolution from the darkest times of your life. 
Face your memories head on, and transform your pain into suffering. 
Remember how to forget, and heal your wounds forever.

Leaving Is Remaining is an escape-the-room horror game.

Inspired by E. A. Poe's Tell-Tale Heart, this game will let you explore the claustrophobic meanders of an everchanging environment made of madness and despair.
In order to leave the room, you will first need to remember why you're inside it.

Your only tools are your memories.
And as inventory, all you have is your brain.

When in doubt, check the HELP screen: it'll provide useful instructions and hints to ease your way out of the room.

WARNING This game contains disturbing imagery, unsettling sound effects, and a mild jumpscare.
Though all these contents are essential to the story, player discretion is nevertheless advised.

Thank you! 👍

Make sure of the following conditions:
- You have the latest updated version;
- You have set the main executable compatibility to Windows 7;
- You're not using your gfx card to run the game.
The engine is CPU based, and unfortunately, there are quite a few compatibility issues with some specific architectures.
I can't guarantee the game will run smoothly on every machine, but I'll be sure to solve this particular issue on my future 3D games by using a more common and commercially available engine.
Thanks for your understanding.

The game's been complete since the day it was released. If any future bug-fix or improvement will become necessary, surely the game will receive a new update.

Woah, thank you! 😊 
Glad you liked it!👍


No stars tonight.

How's it possible to miss something you never had?

In Infinightly you'll be looking for what's been missing from your life for all this time. 
But you see something everyone should be afraid of: there are no stars tonight.

If you think this game is an enigma,
it's because it contains one.

Thanks! 👍
Well, the circular view gets explained in the real (secret) ending, and it's an important part of the plot.
But obviously, you have won't know it (yet) until you reach that part. 😉
About the place where you're stuck: press "I" (ie. where are "you" on the keyboard) while standing in the corner with the readable "I think I got it".

Thank you for the video! 👍
I'm glad you enjoyed it!
The riddle isn't the easiest thing to solve, but it gets clearer once you go back to the 6th chapter and start looking around you... 😉

Thanks! 👍 And no, that's not a freeze. To reach the real ending you're supposed to do something in that time-frame... 😉






This is barely a "game". Even the simple definition of "entertaining device" is not suitable for "the_big_experiment". 
As its title says, this piece of software is more of an experiment. A narrative interaction with a plot slowly unraveling throughout the entire experience. 

Also, it's not endless. 
There are 2 clear and defined endings. The "good" one is only reachable by following some very strict rules.
Understanding the inner mechanics of "the_big_experiment" is what the playthrough is all about. 

Make its meaning yours and hold it deep down at the bottom of your heart. 


Thank you! 👍 
I'm glad you liked it. 😊
If you're up for some more, don't forget to check my library for other similar titles like Black Tree Project, Lyssophobia, or Sleepthrough
Enjoy! 😉

Indeed! And thank you! 👍

Thank you! And yes, there is an ending and a way to reach it. 👍

Glad to hear that! Thanks! 👍

Embark on a nightmarish journey where death is no escape.
For a long time, a dark secret has been caged by three questions nobody can answer.

Explore a forgotten reality and discover its rules.
Take a chance and face the horrors that await you. 

This is Private Kitchen.
And you're on the menu...

This game is a single player, first-person, and retro-inspired psychological horror adventure, featuring multiple chapters, alternative endings, original music, surreal setting, disturbing imagery, and environmental storytelling. 
Also, a great care was taken in crafting a densely layered and poignant narrative. 
In fact, all that you'll see, hear, touch, and read has a meaning and a defined role in the story. 
Specific items and other elements such as sounds, symbols, patterns, and words have all a reason to be there and belong to various recurring themes. 

Experiencing Private Kitchen firsthand (without any previous knowledge about it) is strongly recommended.

More than one playthrough might be needed to enjoy everything Private Kitchen has to offer.

Keep your senses sharp and your mind open.

Where what?

Thank you so much! 👍

It really means a lot to me when people enjoy my games and tell me about it. 😊

I suggest you try some other titles similar to this (even if they are completely different experiences) like "Black Tree Project" and "Ivory gardens of our past". Or, if want to play a longer one (still with the same style), be sure to check "Sleepthrough" out. You can find them all on my main page here:

Thanks again! 😉

Thank you!

Thank you! 👍
And sure I am active on itchio! 😊
Why shouldn't I? ¯\_(ツ)_/¯

Time. It's mostly about time. 
Your playthrough experience is randomly decided by how much time passes between any progress the game makes by itself.
You don't have any power to interfere with the game.
You're just a witness of its gameplay. Like watching a streamer playing a game.
The story reflects this by relating time with being powerless.
Still, the choice to listen to it is yours. So, do as you wish.

Hey, Houssem! 👋
Thanks for trying Sealess Mother!
I'm so glad to hear you're back! 😊
See you soon, then! 👍😉

Thank you! 👍

Thank you! And thanks for the video too! 👍

Thank you so much for the video! 👍

Oh, and I'm so glad you managed to listen to the radio. It's an easy to miss thing, so this could even be the only existing let's play (finally) featuring the "whole thing"!

Thanks again! 👋😉

Thank you for the video! 👍
And no, the screen doesn't need to be flipped since it's not about you going inside your computer, but rather you experiencing a reality which stands outside of your PC (and inside your mind) until you quit the game. 😉
You might better understand what I mean by playing these other games of mine (and if you enjoyed Lyssophobia, they're really something you don't want to miss):

Enjoy! 😊

Thank you so much for the video! 👍 
I'm really glad you enjoyed it! 
About the deer, well, it's a female deer, a "hind"... "be-the-hind"... "behind". 
Let's just say there something (or better, someone) behind you while you play the game. All the time. 
Remember the first words ever displayed on your screen when you started playing the game. 
... who's really playing the game? 😉 

Thank you! 👍 I'm glad you enjoyed it!😄

Please, feel free to check "Black Tree Project", a shorter game I made before this one, which shares a lot of things with Lyssophobia:

Oh, if you happen to go back to Lyssophobia (and this is a hint I'm giving to everyone), just remember to fully listen to the radio, both times you meet it in the "clickable dimension". It tells you a couple of interesting facts.😉

Thank you!
Developing this game into a playable form took me about a month, but all my released projects, included Lyssophobia, are always the result of a long researched and thoroughly thought process.
I didn't know about the GDWC, thank you for letting me know about it. 👍
I just joined with a Lyssophobia entry. 😉

Thank you!👍 I wholeheartedly agree! 😄

Thank you! 👍

Sure, don't worry. 😉
Thank you so much for the video and for your reactions! 😃
I know something is coming for Lyssophobia... so, see you there! 👋