Thank you! 😉
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Better Than The Rest - HD
Let me tell you why you should play Better Than The Rest - HD.
First of all, this game gives you multiple choices about your behavioral tendencies. Needless to say, it's a feature.
Secondly, it's all carefully hand-pixelated. I personally took care of each pixel rendered on the screen (satisfying all their needs and goals).
Third, it's not your average pixelated adventure game. Its story, sounds and music are designed and engineered to make the game stand on its own.
Fourth, this game actually enhances your mind abilities. Its meaning maybe is one of the deepest you'll ever find in any interactive experience you'll ever play.
One last thing:
Making games requires time.
And time is money.
Since I'm giving you my time for free, I'm also giving you my money for free.
If you're feeling lucky, good. It's because you are.
So, please, consider a donation when downloading this game.
Just to even things up a bit.
❤❤❤ THANK YOU ❤❤❤
A loud noise came from the sky.
Our town was swallowed up by a thick and engulfing darkness.
We are afraid to step outside our homes.
No place is safe anymore.
Especially when night arrives...
A veil of darkness falls over a quiet town in eastern Japan.
Fear and horror are freely wandering through its empty streets.
Find out what's behind this curse while trying to escape from it.
Frequently Asked Questions
Q - First of all: all your other games are free. Why this one costs money?
A - After over 40 games released for free, I decided to pursue my indiedev career and make it a steady source of income. But it's hard to estimate an income based only on voluntary donations. So, even if it took me a really long time to make this choice, I think that if I want to keep making what I love... while still being able to eat and pay bills, this was a natural and inevitable step to take. We all grow up, get older, and feel the burdens of responsibilities getting bigger day after day. I hope one day I'll be able to make games and make a living through that, without wasting time and resources on jobs that, at the end of the day, don't make me happy. I started developing interactive experiences back in 2009. It's been ten years. Ten years of free games. But the love and passion I put in each and every one of them never changed. With Towayami I raised the bar in almost every aspect concerning the quality of the final product, and with that in mind, I calculated its price from the average donations my most polished games got.
Q - Alright. So, what this game is about?
A - Towayami is essentially a horror adventure game. I won't spoil too much about its story, but you'll have to explore, find and use items, solve puzzles... and survive. And you'll have to do all those things completely in the dark.
Q - I got it. It's as if I'm playing through the eyes of a blind person. Do I have any visual clues to help me out?
A - No, you don't. It's pitch black, so you'll have to make use of the four other senses available to the main character. Mainly touch and sound, but you'll also get to know when something smells or tastes "different". Anyway, your brain will soon get used to this condition and will start filling the gaps by creating visual references where, in fact, there are none. Just like when you happen to wander in the dark in real life.
Q - Do I at least get a tutorial?
A - During the first part of the game, even if you won't find any "hand in hand" guide in it, you'll have all the time and relatively safe areas to learn how to play. At first you'll be confused about who you are and what you have to do, but by just touching and examining your surroundings, you'll soon get enough information to understand all the important bits of the story.
Q - Hey, what's the deal with that black screenshot?
A - You know, taking meaningful screenshots from a game where the main feature is the absence of any graphics... was quite challenging.
Q - What was your inspiration to make this game?
A - After I made "Five minutes a day", I kept thinking about how that short "graphicless" experience could've been expanded into a proper adventure game. Coming up with a good story and a smooth gameplay wasn't a quick and easy task, so this game became a sort of "secret project" I kept working on in between my other releases. Obviously, as stated in my other works, like "The hair in the wall", one of my biggest ispirations is Junji Ito. Many of his stories resonate really strong with Towayami.
Q - One last advice?
A - Only one? I'll give you three: keep your ears open, touch everything, and remember to use the "light touch" (right click) to examine things in a safe way.
Yes, something along these lines was planned since after N.i.n.e.'s release. I really enjoy doing this kind of games, but, apparently, those liked most are the shorter and less obscure ones.
Now, after over 40 releases, I'm currently taking a break from development to follow other non-gaming related projects, but I'll make sure that my next game will be a worthy sequel to N.i.n.e. 😉
Thank you, but there's no AI.😃 We're purely talking about probabilities here. And the numbers are the most fair and random as possible. So, in reality, is "game" you play against yourself, where your "AI" is put to test.😉
After over 40 releases, I'm taking a little rest. 😅
If you want to take a look at what came after (or even before) "Quit the game to win", please, be my guest:
(games are are in reverse order of release, so most recent on top, oldest at the bottom)
Thank you for the video! 👍
And yes, of course, if you manage to complete the report with the correct answers, a true ending will appear to clear things up a bit.
I think there's a video right below this comment where the correct options are picked. So, if you need a hint, feel free to check it out. 😉
I deeply enjoyed your playthrough and I really want to thank you for your closing remarks. They made a "one-man-dev" feel very proud of his work. 😊
Even if there are many games to try if you like my style ( https://approductions.itch.io ), I believe you'll especially enjoy playing another game of mine, "Sleepthrough", since it shares many common features with "Sealess mother", but it sports a longer and more refined experience: https://approductions.itch.io/sleepthrough
Thanks again and bye! 👋
The windiest horror story.
This is the windiest horror story since the day you were born under the fate of this terrible nightmare we call life.
Entry for the #WeeklyGameJam - Week 81
Thank you for the video! 👍
It always really means a lot to me when people play one of my games and then decide to try the other ones too.
I hope you'll enjoy "Sealess Mother" as much as any other game on this page you'll feel like trying:
In particular, if you like the kind of experience "Quit the game to win" and "Sealess Mother" offer ("short-and-deep"), I would suggest you to take a look at the following titles:
Instead, if your up for something longer you could try games like "Sleepthrough", "Our place", and "Damascus current".
Hope I didn't sound like a car salesman... 😊
Thanks again and see you soon! 👋
Thanks for the video! 👍
Also, remember that more than your in-game choices (which are hints to better understand the story, in fact there's a secret hidden in one of them that might require some additional research) finding all the needed informations to correctly answer the "Post-probe report" is fundamental to get the "real" ending.
All the elements required are right there, scattered throughout the whole game, so getting them is not a too difficult task. 😉
I'm glad you enjoyed "Sealess Mother", and if you like weird experiences where nothing is what it seems, then you can't miss N.I.N.E. ("No Instructions - No Explanations").
An almost entirely text-less experience... and maybe one of the most obscure games I've ever released.
It might still top out your "weirdness" expectations. 😊
And yes, sometimes I like to take a break from bigger productions by creating these kinds of experimental "art-like" experiences... so I'm glad you liked it!
For longer (and proper) "games" I suggest you to take a look at some of my other works, like:
- In memory of the eternity
- our place
- on the balcony
- Damascus Current
But even shorter experiences as The hair in the wall, Widemare, That spongy thing on your tongue, Five minutes a day, Look at me, and Sealess Mother deserve to be played by those who like to feel some quick "aha" moments, while drowning in endless oceans of weirdness and dark surrealism. 😉
Don't worry, I'm sure you'll eventually find some time to enjoy my new games.
You don't have to feel forced on making videos about them.
I hope things will soon get better for you.
If not youtube, maybe it'll be something else. 😉
Thanks for your kind words and happy new year! 👍😊
ONE SINGLE DOT
AWAY FROM THE STRESS
AWAY FROM THE CHAOS
AWAY FROM THE NOISE
What people say:
I've never felt so satisfied. - Markus Robsons
The pleasure of a blissful timing. - Hernand McCallister
It takes your heart away. - Sandra Bedminkel
The music is filled with beauty and touching sounds. - Mildred Cobecut
The DVD bouncing logo is the real killer feature. - Scott Fabelstein