Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

First of all thanks for playing and rating our game.
The game native resolution is 84x48 as per the requirements.
Just as most jam entries (yours included ;-) ) the window is just scaled by 10 to allow the player to play more comfortably the game.

(+1)

Well, your sprites might technically be on a 84x48 grid, scaled by 10. But they move and rotate freely between the "pixels", which is what I was refering to.

(+1)

I'm not sure if Godot allows you to add extra code for your game, but you can definitely add some CSS to the html file to fix this issue. If you're interested in fixing this I would love to explain how I did it in my game. Although I didn't use Godot the principal stays the same. 

Of course @Kamil!

(+1)

You will first have to build your project without scaling at 84x48 pixels.
Then you will need to open the index.html. Inside you should see a <style> tag somewhere. Inside that tag there should be a line that says: #canvas {
...
}

Add the following code inside the canvas.

transform: scale(10, 10);
transform-origin: top left;
image-rendering: pixelated;


And that should do the trick. If there it doesn't work then send me a screenshot and I will check it out.

Thanks! I will try this on a test build. I don't think changes on the game files are allowed during the voting period.