Ugh! You are correct about the HUD problem. The real story is that my recent change to remove all the "home-rolled" array allocations in the game (because the code they wrote themselves to do it was prone to memory violations and other problems, which can cause crashes) and I finally removed ALL of them, throughout the entire engine, well, it looks like I inadvertently caused some problems with the standard library for some of these...and the HUD messages were apparently a little trickier to replace. Just yesterday someone pointed out that some of the boarding log messages were missing, which got fixed, but now this other piece you bring up that is also related to the same log message problem...anyway, that ammo is fixed now and I just updated.
Thanks for pointing it out.
I will take a look at this looting issue you describe and see what I can do if it is re-sorting after a selection...is that what you're describing? Pick one to take, then the list re-sorts unexpectedly when you intend to take the next item?