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Well, as long as it is on your radar, I think its ok. No game breaker or something, just midly annoying. Thanks. :)

(+1)

Upon investigation, it turns out I was mistaken about that behavior was "always" that way.  No, I accidentally introduced it for precisely the efficiency I mentioned, not the original devs.  During an "attribute" deletion, I added the "swap with last element, then delete" behavior because it was quicker and there can be many attributes and deletions where a good deal of benefit could be obtained by changing the "shift every element after a deletion" instead with my "swap deleted element with last and delete the last."  This had the unintended side-effect during the loot screen because it deletes the item as an "attribute" so then it swaps with the last.  I added a feature in the engine to preserve the order in any special cases we desire to preserve order and added that special case to the loot screen; most of the time, we don't care the order of the attributes, so I wanted my efficiency change to remain in effect in all other cases right now.

Update Maelstrom first, then update ERAS, COAS, or any GOF version; I made the fix for all of them since this was actually contrary to original behavior, since it was my engine change that caused the problem, it made sense to fix them all.

I will, thanks!