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Intro

Hello folks. I am Austin Meyer! I am currently in my last semester of college at CSU Chico to acquire a BS in Computer Science. I hope to break into the industry of game development either at a Triple A, indie, or personal studio (i.e. my house :) ). Other than that I will probably persue intermediate jobs in other software companies.

Internet:

Top 5 Games of All Time:

  1. Crusader Kings II
  2. Knights of the Old Republic
  3. Uncharted Series
  4. Civilization
  5. Dragon Age: Origins

Top 5 Board Games of All Time:

  1. Catan
  2. Twilight Imperium
  3. Coup
  4. 7 Wonders
  5. Gloomhaven

Languages I Know (Sorted by Usage):

  1. C/C++
  2. C#
  3. Python
  4. JavaScript
  5. Java
  6. Ruby (starting now)

Python and Ruby are basically cousins (except Ruby is of Japanese descent and wields a katana). You’ll love it (hopefully).

I have been really enjoying it. Its super weird, but also really cool. I am excited to use it.

Its super weird, but also really cool.

Lol! Yes that’s good!

I feel that game engines today are in a local maximum. The APIs that exist are kind of archaic, and I didn’t want to just clone those APIs “but do it in Ruby”. So I’m not surprised that things feel weird (in addition to learning Ruby on top of everything).

With regards to Ruby vs Python, I’d recommend that you write the code in a “beautiful” way (whatever you feel that looks like). It’s more subjective than Python’s strict formatting requirements obviously. But, games are a form of art I feel, so you want to use a language that shares a similar philosophy.