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Niyy

51
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A member registered Sep 25, 2018 · View creator page →

Creator of

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Thanks! Ya I have a fix waiting in the wings. Didn’t know if I was allowed to fix them during the voting period.

Thanks for playing! When the consol drops down it is due to a bug. I believe I have fixed most of them and will release the update soon.

Pretty fun! Awesome you were able to build in skills. There wasn’t a lot of feedback when striking bosses so I didn’t know if I was doing anything.

Loved the puzzle take on combat. Had to try and think ahead to break through each dungeon floor. Good start would be interesting to add different room configurations that are not confined tot he 64x64 space.

Took me a little to get into due to the text being hard to read on some screens. Once I got past it though I was super intrigued by the world you created. Animations are great!

I have fixed some errors and will put that out soon. Thanks for playing and glad you had some fun. I love castle builders and most of my games tend in that direction ha.

My direction could be better ha. You have to defend the small yellow box in the middle by building walls and gates.

Loved the level design. I felt that it really moved the game forward well with out hindering the player by getting to lost.

Captain’s Log 07: We made it far but it seems this is the end. The waves of ships has put a toll on the crew and the ship can only take another hit. We tried.

This was very fun and I enjoyed it thoroughly. The ships were cool and the bit of lore did enhance the gameplay. Loved that the ship colors changed in correlation with its health.

Congratulations on the submission. I don’t know why I had a hard time getting through the tutorial, specifically the wall jumping. I think they need to be 1 to 4 pixels over so that we automatically hit the next wall.

For the jam you were able to put in a lot of features and that is awesome!

Level 4 broke me.

The planet in the background is wonder full. I was having some trouble controlling my gastral momentum though.

Thank you for playing. I have been hunting these bugs for a bit now. Found a few and refactoring some code (it was hanging on a thread as I slapped stuff together).

I will definitely try to increase the difficulty. Since I didn’t have a way to bring your pawns back I didn’t want you to lose them to quick if that occurred.

Thank you for the error. I will definitely take a look.

No I lost the fishing mini game, but the shop guys said I caught it. Unless I miss read (very possible).

I miss read the study part ha. Well good job.

My bee empire fell when my nectar extraction minion broke the game. Fun game though I wanted to finish my nectar production process when it froze on me. Had fun doing it though.

Congratulations Dragon Rider!

Very cool entry. The combat is quite interesting take on battle ship, which I haven’t seen before.

Fun little game loop you have here. Good little risk reward system ie eel doesn’t guarantee a sword fish, but has a chance for those big bucks. One button interaction adds to the chillness of the game.

I did however win by losing. I interacted with the great white, but did not catch it. Though that might be intended.

Congrats on the entry.

Color pallete and animations are very good. Interesting idea what is your hypothesis of this type of genre?

I love that the cat nods you off if you cannot interact with an object.

UPDATE: It works better. Sorry for any problems you had prior.

Thank you. I am trying to remedy those bugs, but they are quite elusive at them moment.

Nice submission! Good amount of variety for a game jam so kudos on that. I really thought the golems would be the best and so I just spammed them. They failed me in the end.

This is great. Extremely aggressive sound track for a fight between emojis. Fun to explore a new world of pok.. emojikom.

Though I would love more options for a story based game (my preference). I love how you tell stories. I don’t know what you do but even in A Dark Room the vagary just keeps me wanting to play.

Good entry!

I hate the dev ;). You don’t know how many times I fell down a dark hole I had no idea were it lead and fell for what felt like eternity and yelled at myself ‘NOOOOO’. To soon find out I needed to go that way. That was until I got sent all the way back to the beginning.

Fantastic game the art utilized was amazing and the confusion I went through kept me playing and utilized almost all my lunch. This was probably due to the fact I rarely used the signs ha. Good to see what came of all of your dark magic over in the discord.

That is very much understandable. Glad to see your still at it.

Super interesting idea. I had a fun time playing. Figuring out how to make chicken bodied animals was fun.

The Good:

  • I enjoyed trying to get my breeding economy up and running.
  • Discovering how to use the Fuse-O-Matic was enjoyable.
  • The sprites were colorful and fun to look at!

The Bad:

  • I didn’t get enough time to start a proper breeding program.
  • Time limit on the delivery was a challenge, but might have been to much of a challenge since orders of more than one didn’t seem to scale. It felt like the amount of time was the same for larger orders. I am just a one man shop. How am I supposed to fulfill those orders ;).

Very cool! Hope you like the engine and can’t wait to see more.

Love the flapping hat animation!

Super interesting idea. Love how it came out and played really smooth.

The UI is pretty awesome as well, nice an crisp. Did you add different curse types as the game progressed? Like the toilet seemed to happen once toward the middle.

Glad to hear it!! Thanks for playing

Thanks for playing. So happy you had a good time!

Thanks so much! Glad you had fun.

Great job. Loved the different take on the pop games.

Thanks for playing. Ya those spikes are definitely out to get you.

Also fixed that before end of jam.

Totally not ha. One of the hook ups must be broken.

Hey we made the same game! This is so funny. Love it. Your atmosphere is amazing.

Fun stuff. I love the harpoon reel in. My personal goal was to get fish on the back harpoon. I definitely found that until about 300m the game was easy and I did not have to swim or move. Though the hypnotic harpoon made the journey better. Great work for a 48 hour game!

Thanks!