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I could do that if I had a wall to jump onto ^^

I can't get passed the very first gap on the second screen. There's no wall for me to jump onto.

Oh, there:

fall, then jump

because it is bugged, it works. :)

Alright, I noticed what happened ^^

Even with that technique, I can't get over the gap. However, while recording a video for you to see, I had a small lag spike, and the character suddenly jumped way higher than it usually does.

Here's my theory : You seem to have made a mistake in the jump impulse. It doesn't take or incorrectly take into consideration the deltaTime between each frame. I have a pretty decent computer, and my framerate is pretty high. Due to that, it seems like the jump doesn't go high enough. With less framerate, I could jump higher.

Hopefully I'll be able to play a fixed version soon :-)

(+1)

Here's the video : https://1drv.ms/v/s!AiU1u7az8WOK7WXG4EhCpHqdZz1S?e=hphag7

Notice the lag spike at about 25 seconds, and the considerably higher jump.

Oh, I see what you mean. I'm terribly sorry for this, I had no idea it happened there! I'll try and fix it.

(3 edits)

Thank you so much, for taking your time explaining me, what the problem is. As soon as I saw you jump height (which is about the half of the intentional one), I realized, that the problem is not what I expected it to be. I did not multiply gravity by delta. (Not using rigid bodies, this can happen...)

If you are still interested, it should be fixed by now. :)

Again thank you a lot! Without you I would not have realized this!

(On that note, different endings still don't work in the HTML version.)

(+1)

I did play the fixed version :)

Indeed, now I can finally get past that gap, heh. Wall jumping worked just fine for me.

Gamplay was smooth. I just wish that you could attack while in the air. I also think that the moving platform, even when fixed, doesn't really manage to 'grab' the player along with it, when moving in th y axis.

Finally, I think that for the bug 'Dead bugs will kill you', you should really put a sprite there. Perhaps a dead bug, a wormhome or a glitchy square, anything. It just feels weird and a bit unfair when you get killed by something invisible.


Still overall, the game lets itself play, and I did finish it. Congratulations ! :-)

(2 edits)

I wanted to do that... But I didn't have time and now I'm not allowed to change it (other than game-breaking bugs).

The invisible bugs still have shadow, though.

Also, thank you for putting up with this, and playing it nonetheless! It make me really happy! :)