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Alright, I noticed what happened ^^

Even with that technique, I can't get over the gap. However, while recording a video for you to see, I had a small lag spike, and the character suddenly jumped way higher than it usually does.

Here's my theory : You seem to have made a mistake in the jump impulse. It doesn't take or incorrectly take into consideration the deltaTime between each frame. I have a pretty decent computer, and my framerate is pretty high. Due to that, it seems like the jump doesn't go high enough. With less framerate, I could jump higher.

Hopefully I'll be able to play a fixed version soon :-)