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You absolutely gamed the system by setting the game inside a godot project. It feels like one because it is one. I think you did really good across the board, the rolling puzzles were pretty fun.
I did have a couple of weird bugs, firstly I'm pretty sure dying on the first level breaks it and if you replay the game after completing it, you end up in a state where you can't jump. I almost couldn't get it working but I'm glad I kept trying cause it was worth the time.

Yuuuuuuuuup, I just found out about the dialogue bug on the first level today as well..... :))))))))))))))) What's worse, even with my project open, I can't tell what would be the issue as I ensured the entire level is reloaded if a death were to occur at any point in the level.
As for the second bug, :) (: :) (: :) (: 
Now how did that happen? :) That wasn't there before. (: I hate that blue slime, it's probably his fault anyways. :) Thanks for pointing it out tho, and thanks alot for playing!