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Chromavaders

80's-style arcade puzzle shooter mashup. · By Corundum Games

Keyboard input

A topic by lilou_cormic created Aug 14, 2019 Views: 377 Replies: 2
Viewing posts 1 to 3
(+1)

Nice! I like how it combines different game genres/mechanics in a coherent way.

However I am used to playing with the arrow keys and not WASD, especially when using the space bar and not the mouse. I think it would be a good idea to have both the arrow keys and WASD to move. This can easily be done in Unity with the default keybinding by using GetAxisRaw("Vertical") > 0 instead of GetKeyDown(KeyCode.D) and so on.

(1 edit)

Hi, @lilou_cormic.

Keyboard input with arrows is planned, I just haven't gotten around to it yet.  The Unity editor captures the arrow keys, so it made my life simpler to use WASD; but then I forgot about the arrow keys, since most of my playtesters use gamepads that I provide in-person.

Thank you for the feedback, though!

EDIT: Forgot to mention, I have to ensure it works with the code that configures controls and displays them on-screen .  So yes, doing it would be easily done, ensuring it works without surprises needs a bit of time.

(+1)

I too will probably wait for arrow keys.  I use a Dvorak layout, so W, A, S, and D are scattered all over the keyboard. :P