Thanks! I started out with solid colors. But then I though that color-blind people would be unable to play. So I decided to use "elemental" color patterns that would fit well with the Atlantis assets.
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I agree that the downward movement should be smooth rather than instant. However I did not have time to get done.
I have now fixed the highscore and player movement. Thanks for pointing those out.
Nice! I like how it combines different game genres/mechanics in a coherent way.
However I am used to playing with the arrow keys and not WASD, especially when using the space bar and not the mouse. I think it would be a good idea to have both the arrow keys and WASD to move. This can easily be done in Unity with the default keybinding by using GetAxisRaw("Vertical") > 0 instead of GetKeyDown(KeyCode.D) and so on.
I programmed all those things together to actually make a game! I wanted to incorporate the themes more by having to combine the items to have allies (like combining steaks to have a cow) but ran out of time. So the only reference to "It's dangerous to go alone..." is that the player has a sword and shield like Link.
Thanks a lot! It's arcade style, there is no 'end' that's why it's 3 lives and Game Over. That being said, I want to add power ups and ways to earn lives, and more enemy types, and missle towers and such. Projectiles would also move turn-based.