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A member registered Oct 13, 2018 · View creator page →

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As stated in the rules

  • Use any font similar to the standard ASCII graphics as in the chart, such as cursive, bold, all-caps, or “handwritten” fonts.

Merci beaucoup, c'est apprécié. 

Thanks for the feedback. This kind of game is indeed not for everyone; some puzzle that might seem simple for some are complicated for other. As for the language, it simply detects the OS language and sets the game to that if it's in the list, no black magic here ;)

Merci, pour le feedback mais surtout pour l'achat de la version complète. Comme je suis francophone, je veux que les jeux que je développe commercialement soient disponibles en français :)

Thanks a lot


Hey Cinos. If you haven't already, you can join the Discord server and use the #Team-up channel to find a team :)

P.S. People shouldn't expect to be paid for a jam game. If they do, find someone else.

You can update your responses by going to your game page, clicking "Submission to VimJam" in the top right, and then the "Edit this submission" button.

I didn't finish. Should I submit?
Yes! Game jams are about creating prototypes. A finished game takes years. You can still win with a cool idea, even if the experience is brief.

About the submitted game. Mostly things like 'How many people in your team?', 'What parts did you not make?', etc.

Yes you can. As stated in the FAQ:

What tools/engines can/should I use?
Use anything you like! We recommend a proper game engine to save time - something like Unity, Godot, Defold, Unreal, etc

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Rule as been edited

  1. Credit all assets in your game including CC0 assets and your own work (put your name (or handle or team name) on your game).

Take a look at these "Game Jamming" articles :

You can wishlist on Steam:

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Thanks! I started out with solid colors. But then I though that color-blind people would be unable to play. So I decided to use "elemental" color patterns that would fit well with the Atlantis assets.

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Thanks a lot!

The button animation stays because I didn't remove the keyboard support; oops.

Is this where I say "Pics or it didn't happen"? ;)


Thanks Lemur! 25 is pretty good, mine is 30.

Thanks for playing!

Having video blind playthroughs gives us the best of feedbacks.

Thanks for playing! I am glad that you enjoyed it :)

Yeah, the music will have more variations in later versions :)


I agree that the downward movement should be smooth rather than instant. However I did not have time to get done.

I have now fixed the highscore and player movement. Thanks for pointing those out.


Watch Feedback Friday #27 - Playing YOUR indie games! from TimRuswick on

You'll need to make your game public for it to appear in the jam listing

Haha. Yes, it was decided to make the theme optional after we came to same conclusion as you did :)

Thanks a lot for the feedback! Those are good points. The 'slip time' is already a priority ;)

Good luck on your revision as well!

Neat game!

Thanks! Too bad you got some nasty random movements from the AI. That's one thing I'll have to adjust.

Thanks! Yeah, the enemy movement is completely random. I might update it later with more predictable AI.

Chromavaders community · Created a new topic Keyboard input

Nice! I like how it combines different game genres/mechanics in a coherent way.

However I am used to playing with the arrow keys and not WASD, especially when using the space bar and not the mouse. I think it would be a good idea to have both the arrow keys and WASD to move. This can easily be done in Unity with the default keybinding by using GetAxisRaw("Vertical") > 0 instead of GetKeyDown(KeyCode.D) and so on.

I programmed all those things together to actually make a game! I wanted to incorporate the themes more by having to combine the items to have allies (like combining steaks to have a cow) but ran out of time. So the only reference to "It's dangerous to go alone..." is that the player has a sword and shield like Link.